over 2 years
ago -
Ashes of Creation
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Transcript (by Youtube)
0s | [Music] |
---|---|
9s | hey |
19s | hmm |
34s | [Music] |
36s | [Applause] |
37s | [Music] |
39s | [Applause] |
46s | welcome everyone to our first look at |
49s | the ashes of creation character |
52s | customization |
53s | and creator character customization |
55s | creator ccc yeah |
59s | i know we get to see the vec look at him |
62s | in the model forum |
65s | super excited well we're happy that |
67s | you're joining us and taking a look at |
68s | this uh first look at our character |
70s | creator we have an awesome crew with us |
73s | actually here today um some |
75s | representation from the character team |
77s | with our lead character artist mr chris |
79s | atkins how you doing buddy i'm doing |
81s | great good to see the vec in there i |
83s | know it's your your creations are coming |
86s | to life your team's creations are coming |
88s | to life it's so cool to see |
90s | and then we also have some of the brains |
92s | behind uh creating all the cool |
95s | customization options that we have |
97s | available to us in this creator uh two |
99s | of our engineers mr clayton stamper and |
101s | mr zachary malott how you doing buddy |
104s | hello hello |
105s | hey uh clayton here |
107s | very excited to have you guys and then |
109s | of course this wouldn't be a stream |
110s | without our amazing and glorious uh |
114s | community marketing lead |
116s | mrs or miss margaret crone |
119s | not misses yet i know not yet soon |
122s | exciting |
123s | i'm very excited yeah and i know of |
126s | course um for those of you who are |
127s | tuning in on the stream and who are |
129s | seeing this for the first time on the |
130s | stream we just uh we just cut to this |
132s | video but for those of you who are |
133s | tuning in on youtube um you know as |
136s | you're watching these customization |
138s | options please feel free to leave |
139s | comments let us know your thoughts join |
140s | in on our discussions on our forums on |
144s | twitter on all the places so that we can |
145s | get your guys's feedback because that's |
147s | why we showcase this stuff in |
149s | development is to get everyone's |
151s | feedback |
152s | so |
152s | i'm excited to take a look at this |
156s | character creator with our glorious |
158s | community |
159s | this guy is looking pretty cool i'm |
161s | loving the model and it really stayed |
163s | true to the concept |
166s | yeah i mean manny's such a great artist |
168s | and you know i think that's why we |
169s | picked him up is because he had such a |
171s | strong sense of like overall silhouette |
173s | and style and so yeah you can see his |
175s | work right here and then |
177s | you know a little more realistic |
179s | direction for textures and yeah yeah i |
182s | think he's i think he's looking pretty |
183s | good into what you envisioned i i hope |
186s | anyway oh yeah no he's he's looking |
188s | great i mean this is one of my favorite |
190s | races actually in our in our |
193s | with our different cultures right |
194s | because |
195s | it's so different than what i'm |
197s | accustomed to seeing from a character |
199s | race standpoint like most player |
200s | character races don't look like these |
202s | guys and this isn't even in their actual |
204s | like animated stance that they're |
206s | intending to have that more crouched |
208s | look right that hasn't been implemented |
210s | yet but just the model itself is is |
212s | really cool |
213s | yeah it's just them sharing right now |
215s | kind of with the klar and and same from |
217s | a technical standpoint they shared sort |
219s | of the same geometry and uvs so we're |
222s | trying to make things you know pretty |
224s | efficient and intelligently as we go |
225s | along i like the tusks the tusks were |
228s | such a great touch |
231s | oh yeah no they're great and again |
232s | manny's concepts are awesome he does |
234s | stick right to him you know once we get |
236s | something approved he nails it have you |
238s | guys ever played oh go ahead go ahead i |
241s | was gonna say the community definitely |
242s | has |
243s | opinions on the tusks and you know being |
245s | able to customize them or |
247s | oh yeah i know some people have asked |
248s | about removing them completely |
250s | uh things like that right or yeah |
252s | drilling them down like significantly to |
254s | the point where they're barely |
256s | noticeable right |
257s | of course some people want the massive |
259s | yes you know exactly |
262s | okay so one of the cool things about um |
264s | this demonstration today again wanna |
266s | preface this is a first pass on our |
269s | actual character creator |
271s | clayton and zach have done a |
273s | an incredible amount of work along with |
275s | a lot of other people who have |
277s | participated in making our character |
278s | creator |
279s | but from a functionality standpoint um |
281s | what we're going to do is we're going to |
283s | take a look at all the different |
284s | customization options that are presently |
286s | available then we're going to talk a |
288s | little bit about the customization |
289s | options that have yet to be implemented |
291s | but are still on um on our course on our |
295s | on our feature road map right um and to |
298s | do that we're actually gonna i'd also |
300s | like to preface that the ui is not final |
303s | this is |
304s | still very very early so keep that in |
306s | mind all the prefaces all the preface |
308s | all the work in progress prefaces you |
310s | guys our core audience who have been |
312s | following development of ashes creation |
314s | you know this um you see our monthly |
316s | updates as we show you you know ongoing |
318s | progress um but that's really part of |
320s | the fun right you're seeing a a massive |
323s | massive mmorpg being made in real time |
327s | with regular updates on the monthly um |
329s | showing you guys our movement from where |
331s | we were to where we're going and every |
333s | step in between and that's part of the |
335s | fun |
336s | but in order to show off some of these |
338s | customization options the vec aren't |
339s | quite there yet with uh being able to be |
341s | customized yet in the character creator |
343s | we can randomize it but actually let's |
345s | go over to the klar |
348s | oh i love that effects |
352s | did such a great job with those effects |
354s | um so when you switch over obviously you |
356s | see the kind of you burn away that's uh |
359s | part of the lore and ashes uh it also is |
361s | something that you see in death |
363s | you know if you played the game you kind |
365s | of |
366s | have seen as your character dies you |
367s | turn into these pile of ash but this |
369s | guy's looking pretty cool what is he |
370s | he's like almost looks like a viking |
372s | yeah like a viking cleric or something |
376s | i love the detail on his face |
379s | yeah |
381s | it's been really fun to make these guys |
382s | and |
383s | yeah i mean you can start to see kind of |
385s | you know some of the imperfections that |
387s | you're able to add and everything else i |
388s | mean i'll let you keep getting into it |
390s | but yeah no it's it's looking to be |
392s | working yeah clayton i know uh and zach |
394s | i know you guys have put a lot of work |
395s | into |
396s | showcasing some of this scarring here |
398s | and being able to like manipulate that |
399s | scarring we're going to talk a little |
401s | bit about that |
402s | yeah so i i i tend to focus on |
406s | the art side of it um i work with the |
409s | artists pretty closely and i do some |
411s | shader programming so i did a lot of the |
413s | behind the scenes that's driving the |
415s | appearance of the scars |
417s | um |
419s | and uh atkins uh chris atkins did a |
421s | really good job uh getting us the assets |
424s | that bring it all to life the loincloth |
426s | the loincloth yes |
431s | yeah we had a little underwear thing |
432s | going on oh yeah get us some loincloth |
435s | chris where's the or uh |
438s | maybe this should be better for uh |
440s | yeah for chris where's the physics on |
442s | this i would like when i twirl that the |
443s | loincloth flares up you know |
445s | it does have it i'm not sure if it's |
448s | enabled right now it does it will flap i |
451s | promise |
453s | accidental uh flashing of people wait i |
456s | need to check something is for that |
458s | particular loin cloth is their |
462s | customization |
464s | options |
465s | let me see |
468s | where would that be |
469s | oh |
470s | what is this |
473s | [Music] |
473s | [Laughter] |
475s | what is this is that you wanted full |
477s | customization that is that's been a |
479s | question that the community has asked |
481s | for some time actually whether or not |
482s | we're going to have certain sliders uh i |
485s | guess this is a little showcase of |
486s | what's to come in the future with being |
488s | able to manipulate aspects of the of the |
490s | character including chest crest crotch i |
494s | don't know about the name crotch |
496s | that could be grant selection oh yeah |
498s | that's true grat and kobe and tim uh |
502s | worked on the ui side of this for our |
504s | character creator and that was it's that |
506s | definitely sounds to me like a grand |
508s | selection |
509s | and the wording there |
511s | um but yeah i like that he went nice |
514s | nice and casual with the booty though he |
516s | was like bottom bottom bottom yeah |
518s | that's that's a fair that's i'm okay |
520s | with that one i just don't know about |
521s | the crotch one i know i know but i just |
523s | i think it's funny that he went crotch |
524s | but then for butt he went butt up bottom |
527s | so now some of these um |
530s | options so we're talking like body |
532s | type in here we can adjust height and |
536s | weight |
537s | um you can make them a little bit you |
540s | know thicker looking right |
543s | and of course there's going to be sizes |
545s | here that we're going to kind of adhere |
547s | to based on the race right we obviously |
550s | we incorporate some limitations on that |
552s | right |
554s | yeah we're definitely going to be doing |
556s | that i think clayton can speak more to |
558s | that |
561s | oops plate are we losing there |
565s | we lost him |
566s | well so so the |
568s | the weight entitlement system for how |
570s | those inputs affect the bones is |
572s | actually something that zach worked on |
574s | more oh nice yeah it's a bone by bone |
577s | basis on a per race and per gender basis |
580s | so |
581s | so now people who don't know what they |
582s | should bonus zach can you tell them a |
584s | little bit about what a bone is |
586s | [Music] |
588s | uh |
591s | so uh bones uh it's pretty much |
594s | you can visualize it just like you would |
595s | visualize a bone in a skeleton but |
596s | really what it is it's just a transform |
598s | in space that describes how each vertex |
601s | should be |
602s | transformed if that bone is also |
604s | transformed so whenever the bone in the |
606s | arm moves all the vertices that are uh |
608s | skinned or weighted to that bone will |
610s | move the same way that that bone does in |
612s | a proportion to |
614s | the weight |
615s | with that bone in that vertex |
617s | ah |
618s | so if you scale it up it makes all the |
620s | vertices around it scale up and one |
622s | thing that chris does very frequently is |
624s | he'll go in and like touch up the skin |
627s | weight so that the vertices scale kind |
629s | of how we want them to because |
631s | like originally we had kind of like a |
632s | blockier look with the weight but he |
634s | went in and like uh really tweaked that |
636s | and got got something that looks pretty |
637s | good for the larger weights too |
640s | oh very cool yeah and i think it's a |
642s | combination of that and what you and |
643s | zach are doing under the hood because |
645s | you guys are kind of averaging in |
647s | between all these bones too to make |
648s | smooth transitions which really makes my |
650s | job easier as well |
652s | i'm just going to play around while kind |
654s | of you guys talk about all this fun |
655s | stuff yeah and it's also um super |
657s | awesome that we get to |
659s | do all these manipulations and get a |
662s | really wide variation of body types and |
664s | faces and characters |
666s | just from like one standard mesh you |
668s | know |
669s | um yeah a lot of times some character |
671s | creators they just swap it out and |
673s | different meshes you know |
675s | but we're really like manipulating and |
676s | molding and sculpting |
678s | a single mesh that can achieve like a |
681s | really wide array of results |
683s | and he was showing some of the wrinkles |
685s | and the textures on the face i know you |
688s | guys have are really excited about like |
689s | the detail system i don't know if you |
690s | want to talk a little bit more about |
692s | that |
695s | i'm pretty excited about the detail |
697s | system right now we're just using it for |
698s | wrinkles but that's a system for pretty |
700s | much blending any texture detail |
702s | holistically over the entire body of a |
703s | character so whether that's like scales |
705s | on the renkai or uh doing like the you |
708s | saw that the vec has like starvation |
710s | over their body you could blend in like |
712s | different starvation patterns and we |
713s | could even use it for like body hair |
715s | sliders for the dwarves and yeah all |
717s | sorts of things for something as crazy |
719s | as the tolnar once we mean like armpit |
721s | hair yeah i keep forgetting about that |
723s | body here |
726s | how do you feel |
728s | catkins about making holes for armpit |
731s | hair and all the armor |
733s | yeah this is gonna be quite the |
735s | authoring hey i guess we have to figure |
736s | out horns anyway so why not right true |
739s | true fair fair |
741s | yeah i love the hair customization |
742s | you're on right now oh i do too i love |
745s | it |
746s | yeah |
748s | i really haven't seen that actually very |
750s | much in many character creators |
752s | it would be cool that over time when |
754s | you're in game you have to get a haircut |
756s | because your hair grows out |
758s | especially with like all the |
759s | combinations of |
761s | your cheeks like hair your chin hair |
763s | your lip hair |
764s | i i like the difference yeah the the |
767s | different um options that you can kind |
770s | of touch on right look at the look at |
772s | the variance and just the lip length |
774s | like yeah that is that is pretty cool |
777s | because in a lot of other character |
778s | creators that many of us probably have |
780s | experience with right these are presets |
782s | that you choose you don't really get to |
784s | manipulate the preset itself like i |
786s | would choose this super long length you |
788s | know muster the short one or the short |
790s | one and i wouldn't have the variance in |
792s | between that i could customize that's |
795s | pretty cool |
796s | yeah i mean this is an impressive feat |
798s | of engineering by the team i mean |
800s | they've really done some awesome stuff |
802s | and they've really worked out a ton of |
804s | the extra parts of the character |
805s | pipeline that we didn't quite have |
808s | nailed down yet and and these guys have |
810s | really flushed everything out and it's |
812s | yeah it's really cool to see i mean i |
813s | think we all get mesmerized by this |
815s | thing every time we play with it |
817s | and we've been talking about |
819s | letting people customize each eye |
820s | separately i know because that's gonna |
822s | be a question that comes up too |
824s | but right now we don't have that feature |
826s | in |
827s | yeah there's still so much more left to |
829s | do |
830s | having one blind looking eye would be |
832s | sick absolutely or different colors uh |
835s | 100 |
836s | yeah in tandem with the scars you know |
838s | you put a scar over that eye and then |
840s | sort of make it |
841s | milky i also like that you can adjust |
843s | the uh fingernail colors as well i want |
846s | to rotate them |
850s | you'll have to up the strength of the |
852s | yeah yeah because you're transparent |
855s | yeah |
857s | i was telling steven i want to be able |
858s | to put like the tattoos on my nails to |
860s | make nail art |
862s | so if you zoom out you'll see his |
863s | toenails too yeah |
865s | oh that's so cool |
867s | that is so cool |
870s | love that |
871s | let me see if there's some other other |
873s | presets we can play with now you put it |
876s | this guy needs like a trifold hat |
878s | oh yeah for sure it looks like a |
879s | musketeer i'm very piratey yeah |
883s | let me see here let me go to |
886s | some other presets oh there we go this |
888s | one's like one of my favorites too |
890s | because i love the hairstyle it's cool |
892s | yeah it's really good on that yeah the |
895s | hairstyles are awesome uh jinzy as |
897s | everyone knows is a favorite i think of |
899s | the community but yeah she's been |
901s | leading a ton of the charge on the |
903s | hair eye customization stuff while i've |
906s | been dealing with more of the body |
909s | now let's talk about these so this is in |
911s | the appearance section right this is |
913s | mainly like adjusting |
915s | attachments to the character but when we |
917s | talk about the model itself and we move |
919s | into things like being able to sculpt |
923s | sections of the face |
925s | this is such a cool |
927s | yeah |
928s | these are areas that we can actually |
930s | touch up on so when i grab this and i |
933s | pull it in a direction right it starts |
935s | customizing different segments of the |
937s | body uh zach you worked on this yes |
940s | yeah clayton and i attacked teamed on |
943s | this one um |
945s | we really wanted to give players that |
947s | feeling that they were |
948s | grabbing and pulling and sculpting their |
950s | own character |
952s | especially with like more minute details |
954s | i mean it would have been easy to give |
955s | character like players like 100 sliders |
958s | you know |
959s | but |
960s | it's |
961s | it feels better to have a much more |
962s | tactile response than like clicking and |
964s | dragging dragging |
966s | and pulling all these like uh |
969s | points around |
971s | i appreciate that i can have |
974s | the the flat filipino nose |
977s | yeah i mean again not every game allows |
980s | it so |
982s | yeah so |
984s | i i remember zach mentioned uh how much |
987s | variation we achieve through the |
989s | customization features a lot of that is |
992s | achieved through what steven is playing |
993s | with right now with these dots that are |
995s | appearing and the reason why those are |
997s | dots instead of |
999s | the little plates that you see |
1000s | highlighted on the character is because |
1002s | these are actually changing the shape of |
1004s | the character's features all together |
1006s | very more micro level adjustment tool |
1009s | yeah plates are used for |
1012s | moving things around |
1013s | and it sort of maps exactly to your |
1015s | input and that's why that pick map or |
1018s | the the plates feel so nice |
1021s | then you can click on those dots and |
1022s | drag those around and actually change |
1024s | the shape of a feature altogether |
1025s | [Music] |
1026s | you can go from some intense eyebrow |
1028s | cheeks and make like make a make them |
1031s | bigger smaller change the location and |
1033s | then you can go in |
1035s | and refine the actual shape of it using |
1037s | those thoughts |
1039s | yeah this is this is phenomenal sorry |
1041s | chris go ahead no i'm just saying |
1043s | they've really spent a lot of time i |
1045s | think sort of getting the feel right you |
1047s | know we've all been playing with it till |
1048s | it felt kind of intuitive or kind of |
1050s | easy to use and friendly |
1054s | yeah that's i mean watching the progress |
1057s | over just even the last three weeks has |
1059s | been unbelievable |
1062s | you know |
1063s | i'm i'm excited to see the backlog of |
1066s | features that are going to be |
1067s | incorporated as |
1069s | you know we move forward with the |
1070s | character creator beyond alpha 2 um |
1073s | but if you guys you know are |
1076s | like i said our core audience that kind |
1078s | of watches our development just from |
1080s | alpha one to alpha two this is an |
1082s | entirely different thing right alpha one |
1085s | was |
1086s | was something where you know we had a |
1088s | number of preset options that were very |
1090s | limited there was there was little to no |
1091s | manipulation that was possible at all |
1094s | and this is a fully fledged first pass |
1096s | in alpha pass but |
1098s | nonetheless still |
1100s | is something i don't see every day in |
1103s | games that i play or in mmos |
1105s | particularly right |
1107s | um and that's really cool to see |
1109s | uh one of the other things that's |
1110s | interesting about this and you know a |
1112s | lot of people sometimes beg the question |
1114s | you know you only spend so much time in |
1116s | a character creator right like that's |
1117s | your initial experience a lot of people |
1119s | when they're trying to get into the game |
1121s | and and uh level up as quickly as |
1124s | possible from a competitive competitive |
1126s | standpoint like they don't spend a lot |
1127s | of time in character but the cool thing |
1129s | about this character creator is that |
1130s | it's not just intended for your |
1133s | character |
1134s | right it has application |
1137s | with npc's that you might hire that our |
1140s | design team might leverage this tekken |
1143s | in order to create you know marquee |
1145s | characters um |
1147s | uh it also has some application outside |
1150s | of just uh |
1152s | humanoids right um |
1154s | zach or clayton you guys want to talk |
1156s | about that a little bit |
1158s | yeah i mean so we're gonna use similar |
1160s | tech uh for |
1162s | implementing things like animal |
1163s | husbandry or |
1165s | even just for creating creatures i have |
1168s | some tasks slated for myself to |
1170s | implement something similar to what i |
1172s | did for characters but for creatures |
1174s | and |
1175s | yeah tooling is a big focus for us and |
1177s | making sure that designers have |
1178s | everything that they need to build the |
1180s | game with a lot of variation in the |
1182s | content |
1183s | yeah we spent a lot of time just working |
1185s | out the tech for this so it'd be nice to |
1188s | use this tech in other areas of the game |
1190s | when it's applicable whether that's the |
1192s | husbandry system |
1194s | or any more customization points we give |
1197s | players in the future |
1200s | i would also like to add that we are not |
1202s | sacrificing a lot of |
1204s | runtime computational efficiency for |
1206s | this we are uh making sure that |
1209s | optimization is always at the forefront |
1211s | of these decisions |
1212s | i i was doing a lot of the optimizations |
1214s | that we shared a while back with uh |
1217s | the simulated siege with a thousand |
1218s | characters and with just the early |
1221s | rendering test 1000 characters and this |
1223s | is using a lot of the or in a lot of |
1225s | these features implemented with the same |
1226s | tech for merging the mesh and merging |
1228s | the materials and batching that data for |
1229s | the gpu so that it can just crunch it |
1232s | all out at once so the first uh couple |
1235s | weeks was just spent making sure that |
1237s | this is viable for an mmo because you |
1240s | really don't see this type of large |
1241s | scale and this detail of characters |
1244s | uh with this level of customization |
1247s | in any game regardless of a large-scale |
1249s | mmo so we had to do a large amount of |
1252s | due diligence and tech to make sure that |
1255s | it can actually work |
1257s | yeah i think that if you look at how |
1259s | like the facial hair we broke that into |
1260s | slots like that's an obvious example |
1262s | where we're achieving a lot of variation |
1265s | by breaking those into components that |
1266s | you can select individually and build |
1268s | your own combinations where it's not |
1270s | possible for a lot of other games |
1272s | because we're combining those meshes and |
1274s | combining those materials with our |
1276s | udom slot pooling solution |
1278s | and to steven's point earlier you know |
1280s | when we had our sort of very limited |
1282s | character creator you know in our |
1284s | previous versions this really is i mean |
1286s | you're able to do sort of what my job is |
1289s | which was i was just making variants of |
1290s | characters to sort of put in you know |
1293s | and now that players can can do it it's |
1295s | just really cool to see come together |
1296s | the tattoos you should show that you can |
1298s | change the color too oh yeah because i |
1301s | think you're showing the tattoos which |
1302s | is cool but tiny ux features which is |
1305s | just |
1305s | being able to click on a |
1308s | tattoo and drag it anywhere on the body |
1310s | it's such like a good feeling experience |
1313s | that |
1313s | a lot of character creators you click it |
1315s | and it's just there |
1316s | and then you're changing it on a slider |
1318s | in the ui you know |
1320s | being able to like manipulate it on the |
1321s | character it just feels really good |
1325s | i agree this does feel good |
1328s | yeah i mean it's the benefit of having |
1329s | so many gamers as developers right you |
1331s | guys know what feels good and what you'd |
1333s | like to see and then |
1334s | actually implement it |
1336s | and another one of our core tenants is |
1339s | reusability of these tech features |
1341s | and you can see that we have scars and |
1344s | tattoos available in this decal system |
1346s | a lot of those are using the same |
1348s | technology to drive it and a lot of the |
1350s | details that you'll be able to place on |
1352s | the character we're reusing |
1354s | the technical features that we've solved |
1357s | to implement more features for you |
1361s | yeah most of the hard hard work is done |
1363s | in regards to tech |
1366s | yeah |
1368s | sorry i'm just trying to find like a |
1369s | nice little |
1370s | place for the scorpion |
1372s | teardrop the scorpion teardrop scorpion |
1375s | teardrop that's what i'm talking about |
1377s | okay it's cool that that's pretty cool |
1381s | i love that i love it all right let's |
1383s | talk about a little bit um |
1385s | let me see here |
1388s | play with the scars oh the scars yeah |
1390s | let me play with the scars |
1392s | he did he was messing around with it |
1394s | earlier when you guys were nerding out |
1396s | [Music] |
1398s | oh yeah talk to me a little bit about |
1399s | the scars clayton because i know you did |
1401s | a lot of work on that front with chris |
1403s | yeah |
1403s | yeah so i |
1405s | it's using mostly the same system as the |
1407s | tattoos but it's using a little bit more |
1409s | texture detail um |
1411s | and yeah it still uses the same direct |
1413s | manipulation and the scaling and |
1414s | rotation whenever you selected it |
1415s | highlights it for you so you know which |
1416s | one you're manipulating but basically |
1418s | it's just uh adding some bump detail and |
1421s | some like roughness and metallic and it |
1424s | has all this information that chris |
1425s | worked really hard on uh to |
1428s | show three-dimensional uh information on |
1431s | the character and you can sort of just |
1432s | place that wherever |
1435s | yeah it's always a fun process to |
1437s | working with clayton and zach because |
1438s | they're great at giving feedback and |
1440s | they're great at explaining exactly what |
1442s | they need they're like hey could you |
1444s | just make a couple adjustments to this |
1446s | map or this input and then we end up |
1448s | getting pretty much where i think |
1450s | everyone wants us to be with these |
1452s | especially when it came to uh i think |
1454s | you reworking a lot of the color clayton |
1456s | and getting that into them yeah uh |
1459s | basically there's like a flat color |
1461s | which is basically just a multiplication |
1463s | of the base skins color so we really try |
1466s | to make sure that the scars look and |
1467s | tattoos look good on every skin color |
1468s | that was a focus for us uh and |
1471s | it so it takes a base color and like |
1473s | multiplies it but then you also have a |
1474s | discoloration value that you can add to |
1476s | make it look a little bit more fresh or |
1478s | a little bit you know more aggressive |
1481s | yeah i love the um |
1483s | kind of wrinkle setting too |
1485s | really aging these characters |
1488s | yeah and i i will be adding um a lot |
1491s | more muscular detail as well so we will |
1493s | be able to control that so that you can |
1495s | kind of make your gun more i want my if |
1497s | you'd like my one pack chris yeah no we |
1500s | can do it you can get to the one pack |
1502s | also |
1503s | the one pack |
1505s | that's awesome |
1507s | the keg |
1509s | your fantasy maggie |
1510s | of course you |
1513s | know oh you know dwarf action |
1516s | i need need to look like i |
1519s | drink all the ale |
1520s | so have you shown off the hair color |
1522s | controls yet i have not yet |
1525s | bring it down a little bit sorry i was |
1527s | just being entranced by all the options |
1529s | and playing things trying to get people |
1531s | to |
1532s | just see the versatility um all right |
1534s | let's go to the hair color options where |
1536s | are we going here the head head yes hair |
1539s | i love it i worked |
1540s | pretty hard on that one with uh ginsee |
1542s | and |
1543s | um |
1544s | so with you and the rest of the team |
1546s | giving a lot of helpful feedback yeah |
1548s | but yeah you can pick two different |
1549s | colors and then it'll pretty much every |
1551s | hair color uses the accent in the fill |
1553s | differently but usually the fill is the |
1554s | root color and the accent is the tip |
1555s | color and you can adjust the gradient |
1557s | both the softness of the gradient and |
1559s | the offset of the gradient to really |
1561s | blend those colors however you want |
1563s | across the entire hairstyle |
1566s | yeah and jincy has a very scrutinizing |
1568s | eye so i know it's not easy clayton she |
1570s | kept coming back but like it needs more |
1571s | sheen here but yeah it's she's great to |
1574s | have leading this up too for all this |
1576s | hair tech |
1578s | let's see so this is now on the top |
1580s | though let me go to the beard |
1583s | and play with the beard one |
1586s | so accent and filler |
1588s | so i'm gonna throw a little bit of white |
1589s | in there oh that's a lot of white |
1592s | bit of salt and pepper a little salt and |
1594s | pepper |
1595s | look at that gradient too |
1597s | i like the highlighting though it looks |
1598s | cool |
1599s | yeah and we can control that through |
1601s | sort of different uv manipulation and |
1603s | get that salt and peppery mix in there |
1606s | let me actually turn off |
1610s | the hair and just do the beard |
1614s | and so i'm playing with this gradient to |
1616s | kind of determine |
1618s | the strength of that highlight right |
1621s | yeah so the contrast is sort of the the |
1623s | strength of uh that the differentiation |
1626s | between those two colors and the |
1628s | gradient will shift it along the hair |
1632s | i mean i could spend all day in this |
1633s | character |
1636s | i feel like that's how most people feel |
1638s | and the beauty of it is that you can |
1640s | save your character and we already have |
1642s | some of those features available |
1643s | and |
1644s | load them |
1646s | right and in the future we want we want |
1648s | people to be able to share those |
1649s | characters uh amongst each other |
1653s | for sure and not only that but you can |
1656s | save them for like we were talking about |
1658s | earlier like future npcs that you might |
1660s | hire on your freehold |
1662s | um and have those npcs look a certain |
1665s | way |
1666s | um i think that'd be really freaking |
1668s | cool |
1669s | that would be cool yeah |
1671s | very cool yeah i was even talking with |
1673s | the designers about integrating the |
1674s | character creator into the quest |
1675s | designer tool so that they can just |
1677s | create npcs with the click of a few |
1679s | buttons and have that already assigned |
1681s | to the quest and data |
1683s | all right i want to show off a sculpt |
1684s | tool can we use like a is there a preset |
1687s | that we have available let me see oh |
1690s | wait we did this i want to show the |
1691s | blend yeah okay so we're going to body |
1695s | um let's see yeah we did this guy |
1698s | a little bit |
1699s | um |
1701s | this guy looks pretty cool |
1703s | [Music] |
1708s | yeah that's pretty cool oh my god wait a |
1712s | minute i know i know that guy |
1714s | oh my god i forgot about this guy |
1718s | we were playing with the uh the |
1721s | functionality and how |
1723s | we could get |
1725s | um |
1726s | how |
1727s | granular we can get in the customization |
1729s | options to create you know |
1732s | different personalities out there |
1734s | you know it's gonna |
1736s | like backfire on you stephen there's |
1738s | gonna be ton of you and a ton of people |
1740s | making you in game no no no |
1743s | this actually looks great i hope |
1745s | hopefully |
1747s | excuse me hopefully asman likes |
1749s | likes this little rendition of it right |
1752s | it looks cool it does look cool it's |
1753s | kind of creepy |
1755s | how realistic it is too all right let's |
1757s | talk about blending so explain to me a |
1759s | little bit about the blending mechanic |
1763s | yeah so blending is a little bit more um |
1767s | it's not so in-depth especially for |
1769s | those players i don't want to spend |
1772s | you know time adjusting each angle of |
1774s | like the ear tip this is more of a large |
1777s | scale macro tool that you can select a |
1779s | couple you know presets and then you can |
1782s | get certain features from one preset or |
1784s | different features from a another preset |
1788s | so you place down your |
1789s | your presets and then you can click and |
1791s | drag and morph between those different |
1794s | presets oh yeah |
1797s | look at that that's pretty cool |
1800s | yeah i'm i'm impressed with how many |
1802s | options and ways you've given the player |
1804s | to mess with this character |
1807s | oh this would be cool for like a family |
1810s | so when you're creating npcs and you |
1811s | want them all to be similar like you |
1813s | make a mom and dad and then |
1816s | it'd be interesting |
1818s | yeah so you're taking features from each |
1819s | preset and you're making something |
1821s | completely new out of it |
1824s | oh that's looking great so weird |
1829s | it's freaking awesome |
1833s | i love this |
1836s | so you can add as many as you want |
1839s | and kind of pull between them huh not as |
1842s | many as you want i think there's a max |
1844s | at some point |
1846s | oh yeah |
1848s | for ui purposes |
1854s | too far apart stephen |
1856s | that's so cool it does give me the uh |
1859s | yeah it gives me hope for the system i |
1861s | will not name but |
1863s | that'll |
1864s | i'm the only one that's terrified of |
1866s | that one that catkins is having like |
1868s | nightmares about no |
1871s | we love her about animals |
1873s | oh i'm excited for that |
1879s | there you go |
1881s | that's looking good |
1885s | i mean |
1887s | it's looking |
1889s | yeah that's the right one it's looking |
1891s | like something |
1893s | i guess it's nice so you can make your |
1894s | guy like haggard for certain days of the |
1896s | week |
1898s | wait what this is mondays |
1900s | examines your character differently yeah |
1903s | for each day like a monday |
1906s | he looks like he's judging you |
1908s | no i i know what we can do here |
1911s | okay what can we do |
1914s | oh my god i'm scared |
1932s | zach said this is a fantasy game |
1936s | oh my god hold on let's go back to the |
1939s | back to the beginning and let's see what |
1942s | what it could have been hold on let me |
1944s | see real quick but it could have been |
1946s | what do you mean |
1947s | you know just steve what |
1952s | hold on and bring this all in tune i |
1955s | gotta get the hair into there we go all |
1956s | right let's take a look at our options |
1959s | now the length |
1961s | oh wow look at that i like the length |
1964s | that's not too bad that's not too bad |
1966s | oh okay that's a lot of hair it's really |
1969s | heavy on the hair front |
1972s | this is interesting |
1974s | this is like a bro version oh yeah |
1978s | i kind of like that i like that too |
1981s | yeah that's pretty interesting |
1984s | now let me go ahead and |
1987s | go back to the blend oh no actually the |
1989s | sculpt |
1991s | and let me adjust the eyes |
1993s | real quick |
1996s | no |
1996s | no |
1998s | no |
1999s | okay that's better |
2001s | like that yeah that's pretty good yeah |
2005s | yeah were we talking about clayton no |
2006s | negative results yeah that's right we're |
2008s | talking about |
2010s | so yeah that is one of our coordinates |
2012s | this is one of our core tenants that we |
2014s | want to make sure that the the user is |
2016s | always getting positive results with |
2018s | whatever they're customizing of course |
2019s | you can go crazy with it and try to make |
2021s | it look as goofy as possible but i |
2024s | definitely know monster factories no no |
2026s | moss factories i mean you could do some |
2028s | monster factories like |
2029s | with the tattoo put the scarring like on |
2032s | the eye |
2033s | yeah we can just grab the scarring |
2036s | and put that over the eye oh there we go |
2039s | let me manipulate this now wait for it |
2043s | i think i can make it super crazy large |
2046s | and like pull it down |
2048s | oh now that looks kind of creepy |
2052s | that doesn't look like it's slashed by |
2053s | like an axe or something you might have |
2055s | lost that fight i know i did lose that |
2058s | fight |
2059s | now we can adjust in the eyes hold on go |
2061s | back to the eyes and put this like weird |
2064s | film over it and make it maybe a little |
2066s | bit more |
2066s | sick yeah like a mage hit him with a |
2068s | fireball in the face or something yes |
2071s | and then oracle vibes we can take the |
2073s | pigmentation here make it a little bit |
2077s | a little uh |
2080s | hold on let me see |
2082s | now he's starting to look a little |
2083s | creepy |
2085s | right |
2086s | that doesn't look too bad oh that's |
2088s | scary |
2090s | i like that |
2092s | i wouldn't mess with that guy |
2093s | no he seems creepy give him some more |
2096s | wrinkles so now something interesting is |
2098s | that |
2099s | you know unreal obviously is a |
2101s | phenomenal engine epic is such a |
2103s | such a great company with you know the |
2105s | amount of resources that they pour in |
2107s | really to |
2109s | helping um you know out of the box this |
2112s | there being options for developers to |
2114s | use but |
2115s | at intrepid we really like you know |
2118s | creating |
2119s | the functionality ourselves i know that |
2121s | there's some some other |
2123s | character creators out there that people |
2124s | probably have seen with unreal engine |
2125s | one of which is what what's it called |
2127s | meta human i think meta human yeah |
2129s | yeah and yeah |
2131s | makes awesome characters but um |
2134s | yeah we we built all of this tech |
2136s | in-house uh yeah zach and i worked |
2138s | pretty yeah we wanted a solution that |
2140s | was tailored for the experience that we |
2143s | want to give players and especially the |
2144s | tech we needed to support it yeah |
2146s | especially for an mmo right because that |
2148s | that those technical requirements those |
2150s | those limitations are very specific to a |
2153s | per project basis almost |
2155s | 100 |
2156s | if we want to render as many characters |
2158s | as we want to in large scale battles we |
2159s | have to |
2161s | yeah |
2163s | well you guys did a phenomenal job and |
2165s | yeah everyone and even the people who |
2167s | are not here in this call like right |
2170s | that's what i was about to say like |
2171s | great job this was a wide-ranging um |
2174s | effort by not just clayton zack and |
2177s | and chris but with ginsee and brian gans |
2181s | and tristan and uh jim and the effects |
2184s | side um |
2198s | especially benoit a very important role |
2201s | of course through any development as a |
2203s | production team and benoit did an |
2205s | awesome job organizing |
2206s | um organizing a lot of it um |
2210s | we're falling apart without him for one |
2212s | day |
2214s | he's great for morale too because we'll |
2216s | be in the meetings and he's like i'm |
2218s | sorry i was mesmerized by the screen |
2220s | also let's not forget stephen oh of |
2223s | course stephen was here with us through |
2225s | this entire process he was guiding the |
2227s | entire thing giving us tasks on how to |
2229s | make this better and also is the driving |
2231s | force it was crazy enough to hear my |
2233s | pitch on what i wanted to make for the |
2235s | character creator and actually give me |
2237s | the responsibility to make it happen |
2240s | well you guys have done a phenomenal job |
2242s | and and i hope that out there in the |
2244s | community you know you you guys are |
2245s | seeing the quality right um that we're |
2248s | striving for in ashes of creation you're |
2250s | seeing that continual improvement the |
2252s | development on going on a monthly basis |
2254s | right now on our march towards alpha 2 |
2256s | and you guys are going to have an |
2258s | opportunity to play with this character |
2259s | creator to find the bugs in this |
2261s | character creator uh there's going to be |
2263s | additional functionality that we're |
2264s | going to discuss probably back on stream |
2266s | when we get there um that wasn't |
2268s | included as part of this first offering |
2269s | of this work in progress but is is the |
2271s | intent that we have for for this |
2273s | particular area of the game that we want |
2275s | to showcase eventually um so you know |
2279s | we're really just excited to see this |
2281s | this game come to life and to see you |
2283s | guys you know |
2284s | react to the hard work that our |
2286s | developers are putting into it and that |
2288s | that's exciting for me and i know it's |
2289s | exciting for you guys too um margaret is |
2292s | there anything else or guys doing let's |
2293s | show the randomization and also maybe |
2295s | the vec randomization so we can show |
2297s | maybe some more of those like uh sure |
2300s | tusk options and stuff |
2302s | but yeah i think that you know you said |
2304s | a lot of what i would resonate as well |
2308s | everyone worked really hard did an |
2309s | amazing job i mean look at this this is |
2311s | phenomenal |
2312s | um and there's more to come in regards |
2315s | to i know there's going to be a lot of |
2316s | questions about the other races and the |
2318s | different differences between them in |
2321s | character creation as well as you know |
2324s | the sexes we'll we'll be showcasing more |
2326s | of that like as we progress in our |
2328s | development so stay tuned oh the |
2331s | textures here are taking a little bit |
2332s | huh oh there we go perfect now this |
2334s | guy's uh this guy's a chunky vec little |
2337s | chalkiness here |
2338s | he's got a little song going on |
2342s | let me see zoom in on |
2344s | some of the face here |
2346s | if you go to the parents tab it'll uh |
2349s | [Music] |
2350s | be a little easier for the |
2353s | yeah there we randomization |
2357s | cool to see the tusks change whenever |
2359s | you hit randomize yeah i love that so |
2361s | much |
2362s | since he did really good on the test |
2364s | customization with a lot of variation |
2366s | yeah and that's something we'll make |
2367s | sure to bring into the other creature |
2369s | races as well |
2371s | yeah it looks great i think one thing |
2373s | that's really cool about uh doing the |
2376s | races and the features that we've done |
2377s | so far for the character creator is that |
2378s | it paves the way for the cooler things |
2381s | that we're gonna be doing later |
2384s | yeah totally agree very excited you guys |
2386s | have done a phenomenal job |
2389s | and i know |
2391s | that i share the feelings of the |
2393s | community when we say |
2395s | that we are very excited for the future |
2397s | and what not just the character it |
2399s | brings but watching all the other |
2401s | features for alpha 2 start coming online |
2404s | it's pretty exciting |
2406s | awesome well we will see all of you back |
2408s | on stream and for those of you who are |
2410s | watching on youtube feel free to leave |
2411s | us comments as i said before we're |
2413s | always excited to read feedback from all |
2416s | of our followers all of the people who |
2417s | are excited for ashes oh my god look at |
2419s | that guy's face |
2421s | excited for ashes of creation we read |
2422s | that we internalize it and we we come |
2424s | back to the community with actions that |
2426s | represent those |
2427s | those feelings so thank you for joining |
2430s | us during this video and we will see you |
2431s | back on stream |
2434s | bye |
2437s | [Music] |
2494s | foreign |