When stealthed - zero issues - behaves as I'd expect - get too close infront of a mob/player - spotted etc.
Also like the 'predator' style visual for seeing other stealthed characters.
What I'm finding super weird is the whole 'you cannot stealth because someone can see you'.... Mainly because its triggering off of ANY player, mob or NPC type character...
Want to stealth in a town? Nope - everyone can see you
Want to stealth on a road? Nope - someone just got off their horse and the horse can see you
Want to stealth in a mob heavy area? Nope - some mob facing the other direction 20 yds away can see you
I've played a lot of rogue and ranger/archer archetypes and its never felt this janky before - totally get it's an alpha and will likely be tuned / changed, but it's pointless in its current implementation - which is really bad as the 'opener' aspect is often what makes rogue style characters - surprise, massively quick burst and if you screw it up you either die, run or re-stealth/vanish.... Warheim is a perfect example of 'you might get to use this ability once or twice in 30+ kills unless you're willing to go find a spot nothing else is to re-stealth.
I suspect (hope) the 'something can see you' is over tuned right now to avoid ganking... we will have to see
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