almost 6 years ago - - Direct link

:anchor: released patch notes :anchor:

:skull: current v12.6 :skull:
 

v12.6 - (download)
Extract over v12.X
includes all 12.X fixes

  • Updated Mod Uploader
    • Ensure you signed into the steam client before attempting to upload.
    • If you are not (or cannot) sign into the steam client, then the old steamCMD uploader will be used as a fallback. If you get a black screen from it... enter your steamgaurd code into the blank screen and hit enter).
  • Workshop Tags can now be set.
  • You will no longer be signed out of the steam client if you use the new uploader.

v12.5

  • Fix for control input binding

v12.3

 

  • Includes fix for appending inventory engrams not persisting after a server reboot (The fix was introduced in 16.26 of the live game)
  • A new array has been added to the PrimalGameData called 'AdditionalEngramValues', and this array supports stacking for mods. With it, you can add items, buffs, feats, and stats to existing engram skills, making it possible to modify existing skill trees without having to make entirely new ones.

AdditionalEngramValues Properties:

  • ForEngramClass: This is the existing core Engram (Skill) to add the new values to

  • EngramItemsToAdd: Additional craftable item entries for that Engram

  • EngramItemsToRemove: Remove preexisting craftable item entries for that Engram

  • EngramBuffs: Additional Buffs to give with that Engram. (and if desired, you can override preexisting Buffs by using a higher priority on the new ones with the same Buff Name)

  • EngramFeats: Additional Feats to give with that Engram. (and if desired, you can override preexisting Feats by using a higher priority on the new ones with the same Feat Name)

  • EngramStats: Additional Stats to give with that Engram.


v12.2

  • Fix for key events. Using the 'EnableInput' node to add an actor to the input stack should now result in the successful execution of key events in the event graph.

v12.1

  • Updated Steam VDF template to point to proper
  • Fixed a crash with test server binaries.
  • Added null protection on the PrimalGameData_BP for the game mode value.
  • If a Base Mod has any EngramBlueprintClasses entries (in that array specifically), then ATLAS' default EngramBlueprintClasses now become completely overridden (previous behaviour was just to Add).  So now if a Mod just wants to add Engram Skills, then simply use AdditionalEngramBlueprintClasses. Whereas if a Mod just wants to remove specific Engram Skills, use RemoveEngramBlueprintClasses.

v12 - (download)

 






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