Get ready for another season of ATLAS! We’re starting off with a new map, Ship in a Bottle, the beginnings of our Sea Fort reconstruction, a whole collection of bug fixes, and several quality of life changes suggested by the community! A large focus of this season will be improving existing game features, so pathfinders can look forward to several changes throughout the season, including; the start of the modular ship design overhaul, a revamped trade system, factions, and much more!
Servers will be going down to deploy the update tonight, Wednesday September 21st at around 7:00 PM PDT. Servers are expected to come back up within a few hours.
Lastly, as always, we are dedicated to bettering the gameplay experience with every patch. We apologize for any inconvenience and disappointment players experienced due to the Kraken Bowl grid not being online when advertised. We will be working on ensuring this does not happen again in the future. We appreciate all the support and will continue to keep the community first as we move forward to final release. Happy sailing!
Released Patch Notes
Ship in a Bottle
New magics have been uncovered while exploring the ghastly island in the Maw. Pathfinders who incorporate these magics can shrink their ships to store them in special bottles. Some pathfinders have even reported that they can sometimes make a duplicate of their ships while they are in a bottle!
Please note: Ship duplication has been disabled on the official PVP network for the first month of the season.
To use the ship in a bottle system, players will craft the Ship Bottle Station and Ship Bottles from the Smithy. The Ship Bottle Station must be placed on the shipyard it will be used at. When interacting with the bottles in the inventory of the Ship Bottle Station, press the Right Mouse Button or Right Trigger(Gamepad) to access the options menu. These options are Bottle, Duplicate, and Recover.
Bottle: Takes the ship that is currently anchored or in scaffolding in that shipyard and transfers it to the bottle. You can take the bottle out of the bottle station. Resource cost: 50 Solidified Essence. Duplicate: If the required resources are present in the bottle station, and you have an empty bottle, you may duplicate your ship. Resource cost: 50 Solidified Essence and 1 empty Ship Bottle. Recover: Restores the ship to the shipyard in scaffolding.
Ship Bottle Station
After learning the Master Shipwright skill, it can be crafted in the smithy.
Gold Coin: 270
After learning the Master Shipwright skill, it can be crafted in the smithy.
Solidified Essence: 50
The region layout has been updated, names of regions have changed, Freeport locations have changed, and temperature fluctuations within the regions have been reduced.
The following regions will be open at the season launch:
The following regions will not be open at the season launch:
Sea Fort Reconstruction
The reconstruction of Sea Forts throughout the Atlas has begun. Pathfinders will find that the islands have been fortified and new visuals have been added. The new Sea Forts are currently only found in Carribia, the largest of the regions in Atlas. Additional Sea Forts will be added in upcoming patches.
We can expect to see additional types of Sea Forts in the coming months.
Fixed an issue with the object text overlapping the repair tool tip pop-up menu.
Fixed an issue with floating damage text not appearing for poison arrows.
Fixed an issue with Flame arrows not displaying damage numbers when hitting a target.
Fixed an issue with rivers flowing backwards.
Fixed an issue with the workstation converting materials into the same type.
Fixed an issue with players being able to mesh buildings into a mountain.
Fixed an issue with the submarine crafting skill being missing.
Fixed an issue with lanterns not being able to be lit.
Fixed an issue with maxed out ground clutter density and/or distance causing players to crash.
Fixed an issue where destroying an industrial wonder prevented the owning company from building another.
Fixed an issue with the Industrial Lab and Great Temple buffs conflicting with each other.
Fixed an issue with the camera collision when inside a submarine in third-person view.
Fixed an issue with the death cache causing some non-stackable items to stack.
Fixed an issue with the North Pole and Antarctica regions on the Overworld map not being accessible with a controller.
Fixed an issue where it does not display the pop-up descriptions for all regions in the Overworld map mode when using a controller
Fixed an issue about inconsistent text description for Torpedo Launcher Kraken Railing.
Fixed an issue with random structures in the middle of the ocean.
Fixed an issue with spiders losing stats when put in the Tame Hatchery.
Fixed an issue with baby spiders having worse stats than their parents.
Fixed an issue where the player’s head would change size when taking damage.
Fixed minor art issues on the map.
Fixed island coastline art issues.
Fixed an issue where artifact keys could be dropped and moved within the inventory after picking them up from the player’s own corpse.
Fixed a performance issue when attempting to place a great temple.
Fixed an issue with accessibility of the Dragon Head on the Turtle ship
Fixed an issue with the Hide Map Text feature (Default is now: F12)
Fixed an issue with towers stacking on sea forts.
Fixed an issue where Water Jugs could only be filled once.
Fixed an issue where the poison debuff was removed by swimming.
Fixed an issue where the ocean did not have light blue water along the Trade Wind path.
Fixed an issue where Altar of the Damned building foundations could overlap each other.
Fixed an issue where some resources were refunded when overwriting a Statue Base and Framework with a finished Statue.
Fixed an issue where the Tame House and Hatchery were counting invalid tame types in the “Load Nearby X Tames” command.
Fixed an issue where dead tames could be loaded into the Tame House.
Fixed an issue where the “stop the bar” minigame did not appear when reloading a partially loaded Hydra Revolver.
Fixed an issue with inconsistent text style for “ship” and “railing” for railing structures.
Fixed an issue where the player can bucket water onto a cooking structure without putting it out.
Fixed an issue where Dinghies made in the Tiny Shipyard weren’t being renamed after putting a name in the “Name Your Ship!” window.
Fixed an issue where clients in non-dedicated sessions would crash when gridding.
Fixed an issue where the host in non-dedicated sessions would crash when respawning at a bed while a client was connected.
Fixed an issue where a player could bleed tames that are protected by an armored dock.
Fixed an issue with players being able to go prone as soon as they begin their reload animation.
Fixed an issue with the artifact key decay timer resetting when the player dies and acquires both old and new artifact keys.
Fixed an issue with floating structures in the middle of the sea.
Fixed an issue where damaged armors would share their depleted durability with other armors of the same type when dropped.
Fixed an issue with overlapping text on the song stone when the verse book is dropped.
Fixed an issue where tiger tames could bleed bosses for massive damage.
Fixed an issue where the Macuahuitl could bleed bosses for massive damage.
Fixed an issue where lava did not hurt the player.
Fixed an issue where the last arrow that would break a bow would not fire.
Fixed an issue where the description for the Chicken Egg incorrectly implies that they cannot be found in the wild.
Fixed an issue where the player could bucket water onto a cooking structure without putting it out.
Fixed an issue where tamed fire elementals were not rideable.
Fixed an issue where poison arrows weren’t damaging some creatures.
Fixed an issue where client players in non-dedicated sessions could not respawn without a bed placed down.
Server grids will no longer be added to favorites when joining.
Removing hats from spiders.
Industrial Shack decay timer increased to 10 days from 12 hours.
Bookshelves can now be placed inside modular ships
Adjusted Crocodile taming affinity effectiveness.
Updated the NPC portal art to enter Rookie Cove to remove the ring.
Increased the maximum an item can be sold for in player shops from 100,000 to 1,000,000.
Tame Cargo Ship Railing can now be crafted in the Smithy.
Medicinal Herbs can now be placed in the Crew Silo.
The Pegasus ship no longer has the same icon as the Majestic Kraken.
Players can no longer activate Circular Slice from a crouching and prone position.
Updated terminology in the single player options menu and warning messages.
Decreased how bright lanterns are.
Fertilizer can now stack.
Players can no longer animation cancel the sword’s overhead slice.
Increased Drake duration from 3 hours to 6 hours.
Increased Drake stamina from 1000 to 1500.
Removed the button to create a new character from the respawn menu. The create new character button was previously added to the server selection screen.
Mortar Ship’s mortar damage has been reduced.
Land Mortar’s damage has been increased.
Companies are limited to three of each type of shipyard and armored dock per grid.
Memory usage has been optimized.
Memory leaks have been fixed.
Graphics have been optimized for each version of xbox.
Xbox version’s respawn screen still shows the create new pathfinder button.
Sea Fort defensive towers are sometimes shooting at their owning company.
Sea Fort Taxation Banks can sometimes not be placed.
Water spouts sometimes vanish rapidly after being dug up.
Loading Screen Images are not up to date
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support!
- ATLAS Crew
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