Ahoy Pathfinders!
The upcoming patch will be more focused on fixes and balance passes as we continue to look into combat and also develop the farmhouse and warehouse system. SoTD issues among other bugs have also been fixed.
We’d like to thank our community for all of your feedback thus far. As we continue to engage with the community, we’d like to introduce a survey to help us better quantify community sentiment regarding certain changes to our patches. We would be grateful if you could fill out the survey for v.410.2 here: https://forms.gle/tvcdYcDqhBPP3bRY7
The Patch is scheduled for tonight, 9/01 at 8:00 PM Pacific Time Zone.
Please see below for the detailed Patch Notes of our latest update, v.410.2
Released Patch Notes
Combat
Shield bash can no longer be used while in the air
Bug Fix: Soft Spots Feat now only affects Two-Handed Mace
Bug Fix: Brass Knuckles no longer affect shield bash damage
Construction
Structures can no longer be built on tables
Grills, Crop Plots, Water Pipes, Paintings, Flags, and Buoys can no longer be built in Freeports
Crafting
Cloth Armor and Simple Bed may now also be crafted at the Loom
Waterskin may now also be crafted at the Tannery
Wood Wall/Floor/Ceiling/Roof, Repair Hammer, and Storage Boxes (including large) may now also be crafted at the Smithy
New Skill added to Artillery Tree: Captain of Renown
As a master of both crew and artillery, your exploits as a pirate are known far and wide. Recruits seek you out allowing you to craft artillery that comes manned for an extra bit of coin.
Requires BOTH Gatling Studies from the Artillery Tree
New Crafting Recipes added to the Smithy: Manned Cannon, Manned Large Cannon, and Manned Puckle
These recipes cost the same resources as their unmanned variants plus an additional 10 gold coins
Crew will spawn at them after 30 seconds and man the station
Explosive Barrels
Explosive Barrel projectiles that don't explode on impact can be defused
Explosive Barrel toss distance increased by 50%
Tossed Explosive Barrels no longer stick to players, creatures, or the sides of structures
Catapult reload time for Explosive Barrels changed to 2 seconds
Bug Fix: Barrels placed or tossed onto ships will now explode when their timer expires
Bug Fix: Explosive Barrels shot out of cannons will no longer instantly stick to the water
Golden Age Ruins Creatures (Fire Elementals, Rock Elementals, and Cyclops)
XP awarded after creature's death instead of per hit
Damage dealt to ships increased by 100%
Damage dealt to players decreased by 20%
Ships
Increased the range of Ship Ammunition Container from 30m to 40m
Bug Fix: Ships no longer leave behind their frame when destroyed
Bug Fix: Ships of the Damned should now behave normally
Submarines
Bug Fix: Horse cart weapons can no longer be fired from submarine
Bug Fix: Grenades can no longer be thrown from Submarines
Tames
Cows can be ridden by equipping a Tier 2 Saddle
Warehouses and Farmhouses
Reduced exclusion radius for placing Warehouses from 2km to 800m
Increased the weight limit in the Warehouse from 50,000 to 250,000 and increased max inventory items from 40 to 100
Added 'Transfer All,' 'Transfer Half,' and 'Transfer Amount' option to Warehouse and Farmhouse inventory, similar to how stacks may be split in player inventory
Warehouses, Farmhouses, and Stone Farmhouses no longer use Wood or Thatch as fuel and instead use Coal/Oil, which last 60/120 seconds per unit
Warehouses now transport Wood and Thatch
Warehouses no longer transport Oil or Coal (This solution will be iterated on soon)
Bug Fix: Warehouses and Farmhouses no longer have crafting inventory section that falsely implies you can craft in them
Happy Sailing,
- ATLAS Crew
For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
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