Current ATLAS Official Server Network Server Version: v6.7
Current ATLAS Official Server Network Server Status: Stormy
Upcoming Notes:
Please note these updates may not necessarily be in the next patch but will make into an upcoming one.
Upcoming, currently in testing
- Improved server performance by adjusting server water thread utilization
- Changed declaim period (stealing enemy territory) to 30 minutes from 1.5 hours (requires they have no alive crew or players in the vicinity)
- Removed requirement to be on a boat to steal someone's boat after placing the claim flag. Adjusted base value times to claim the boats to be 1 one minute to steal a dinghy, 30 minutes to steal a raft, a couple hours to steal sloop, and so forth (levelling a ship increases the time it takes to steal that ship).
- Rebalanced Skill Point requirements as originally intended, where higher tier skills cost more SP. Forced a one-time 'free' respec to use these new values.
- "Low Memory" Launch Option for more reliable <= 8GB OS support.
- Ship collision damage is now disabled on Freeport servers.
- Alpha creature spawns are now disabled on Freeport and Lawless Servers.
- Item yield and Gold yield from Treasure have been doubled
Released Patches and Verified Notes
Current Version: v6.7
- Further changes made to resource respawn limitations which should result in less barren islands.
- Fix for claim flags on PVP servers
v6.5
- Ships and rafts no longer prevent resources from respawning. Note that nearby online players & structures (not claimflag ) will prevent resources from respawning.
- Fixed an issue where bed overlap protection was too strong, prevent players from respawning when they were too close to unfriendly ships or structures.
- Can no longer claim unallied boats on PVE servers. PVE Territory can only be claimed if the owner has not been active around the territory within the last 3 days.
- Further optimised server-side performance
- Fixed a bug with the repair hammer which allowed players to repair structures even if they had a damage cooldown. It will temporarily use the resources, however, this will be fixed in our upcoming client patch.
- Can now claim enemy ships in Lawless and Golden Age Ruin servers.
v6.2
- Lawless Regions no longer have EXP caps.
v6.1
- Further server performance optimisation
- Multiple server and client crash fixes
- Fixes for beds and boats not displaying on maps/spawn UI
- Ships are now instant craft in shipyards
- Piercing Shot cooldown increased
- Improved client replication on boats so they appear more smooth when the boats are moving
- Fix for character creation prompts upon server join/respawn (still investigating additional edge cases)
- Alliance players should no longer contest each other's claim flags
- Coldfront and Heatwave extremity reduced by 60%
- Fixed an issue where the game would leave players in the encumbered state after fast travelling to another or same server.
v5.9
- More performance related fixes for clients and servers
- Fixed for appearing in a random location upon relog
- Fix for beds and boats not being selectable/visible on the spawn UI
v5.5
- Fix for players spawning in the Ocean on Lawless Regions
- Fixed multiple connection issues and bugs impacting server performance
- Sleeping players are no longer replicated in freeports.
v5
- Major version upgrade to investigate client issues when attempting to connect to a server, as well as server performance problems.
v4.3:
- Fixed multiple client-side crashes
v4.2:
- Fixed multiple server-side crashes
v4.1:
- Fix for Lawless maps not being named appropriately.
v4.0:
- Enabled Lawless regions to be connected to at the start
- Reduced timeout length on disconnections
- Switch to steam sockets to resolve players being unable to connect to servers