Ahoy Pathfinders!
In this patch, we are preparing for a new era in Atlas. The winds of progress are coming to the world, bringing new structures and adventures for all pathfinders, new and old. Large plumes of smoke can be seen on the horizon, signaling the “revolution” to come.
First off, we have the much anticipated tame house being introduced in this patch. Breeders rejoice, these tame houses will make a great shelter for all your fauna friends, while significantly speeding up the breeding process.
In preparation for the new season and Wonder coming soon, the fires of the industrial forge have been stoked to produce new resources and structures for Atlas. With these metallurgical advances, the landscape of Atlas will never be the same.
Discover the origins of these new technological feats in two new regions of the Atlas map. Along with the new discoveries, these areas hold new mysteries and challenges that will test even the most seasoned pathfinder.
Lastly, as always, we are dedicated to bettering the gameplay experience with every patch. This patch has a slew of bug fixes and improvements for the game, many suggested and reported by the community. We appreciate all the support and will continue to keep the community first as we move forward to final release. Happy sailing!
Released Patch Notes
v541.07
To be released 4/13/22 ~7PM PDT New Content Tame House
Tames are getting a new place to call home! Players that tend to a lot of tames will now have a centralized structure to house and breed tames at, as well as harvest fertilizer from. It will allow players to store up to 20 quadrupedal tames of many types:
Bears, Cats, Cattle, Crocodiles, Elephants, Giraffes, Horses, Lions, Monkeys, Pigs, Rabbits, Rhinos, Shield Horns, Sheep, Tigers, and Tortugar.
After obtaining the Beastmaster 2 skill, the Tame House will be buildable at a Smithy:
Resources
125 Stone
5 Flint
65 Hide
20 Wood
40 Fibers
20 Metal
Industrial Wonder Content
With Industrial Expansion on the horizon, so comes its innovation to the Atlas. Generators to augments resources and Statues to ring in the advancement are arriving to Atlas
Industrial Generator and New Wall Variants Industrial Generator
A new experimental generator is available to build. It burns the pure sulfur, orichalcum and brimstone you’ve been harvesting and changes the Resources around the immediate area.
It can be crafted in the Industrial Smithy
This generator introduces Sulfurized Stone and Orichalcumized Stone into the game to use in creating new walls. Large Stone Wall Variants
With all the newly augmented resources from the industrial generator, there are old recipes that can be modified to be potentially better than ever.
Specifically, Large Stone walls and Gates with orichalcumized or sulfurized stone finishes. Their respective properties activate when Brimstone is burned in the area.
Orichalcumized Walls and Gates will provide increased impact damage protection while Sulfurized Walls and Gates will provide increased Explosive damage protection.
Tier 1 Industrial Monuments: Statues of Industry Industrial Explorer Statue
This specific statue commemorates the pathfinders that explored unknown waters and lands first
Its image motivates you and the crew to work more efficiently on ships Industrial Privateer Statue
A statue commemorating the privateers that paved the way for industrial improvement.
Its image inspires one to collect more xp and resources. List of New Craftables:
Industrial Generator
Unlocked in the Metallurgy skill
Crafted in the Industrial Smithy
Resources
100 Brimstone
175 Orichalcum
150 Pure Sulfur
300 Stone
Rituals Available
Burn Pure Sulfur
Makes rock harvesting nodes drop only sulfurized rock for a short period of time
Cost
150 charges
100 Pure Sulfur
Burn Orichalcum
Makes rock harvesting nodes drop only orichalcumized rock for a short period of time
Cost
150 Charges
100 Orichalcum
Burn Brimstone
Activates buffs on the Orichalcumized & Sulfurized Wall and Gate Variants for a short amount of time
Cost
200 Charges
150 Brimstone
Orichalcumized Large Stone Wall
Unlocked in the Esotery of Building Skill
Crafted in the Industrial Smithy
Resources
240 Alloy
394 Fibers
1176 Orichalcumized Rock
420 Thatch
588 Wood
Orichalcumized Large Stone Gate
Unlocked in the Esotery of Building Skill
Crafted in the Industrial Smithy
Resources
184 Alloy
314 Fibers
840 Orichalcumized Rock
315 Thatch
420 Wood
Sulfurized Large Stone Wall
Unlocked in the Esotery of Building Skill
Crafted in the Industrial Smithy
Resources
240 Alloy
394 Fibers
1176 Sulfurized Rock
420 Thatch
588 Wood
Sulfurized Large Stone Gate
Unlocked in the Esotery of Building Skill
Crafted in the Industrial Smithy
Resources
184 Alloy
314 Fibers
840 Sulfurized Rock
315 Thatch
420 Wood
Industrial Statue Base
Unlocked in the Metallurgy skill
Crafted in the Industrial Smithy
Resources
20 Brimstone
40 Orichalcum
60 Puresulfur
Industrial Statue Framework
Unlocked in the Metallurgy Skill
Crafted in the Industrial Smithy
Resources
200 Orichalcum
200 Pure Sulfur
500 Stone
800 Wood
Industrial Explorer Statue
Unlocked in the Metallurgy Skill
Crafted in the industrial smithy
Resources
200 Brimstone
400 Orichalcum
400 Pure Sulfur
2500 Stone
500 Wood
Industrial Privateer Statue
Unlocked in the Metallurgy Skill
Crafted in the industrial smithy
Resources
200 Brimstone
400 Orichalcum
400 Pure Sulfur
2500 Stone
500 Wood
New Regions Added
There are new areas to explore in The Atlas: Trackless Waters and Unknown Depths. Like Uncharted Waters, It seems as if Industrial Machinery was left behind in these areas by pathfinders long ago. Trackless Waters
A hot stretch of Islands found off the west coast of South America. There are portals available in the South America Region to reach here Unknown Depths
A hidden, tundra area that could not be traveled to via normal means. This region can oddly be reached via portals found in Africa and Antarctica. Bug Fixes
Industrial Hydra and Industrial Rifle are now affected by the Lucky Loader Feat
Fixed instances of farming structures not having areas of influence
Fixed instances of Cursed Armor needing multiple types of Bone Chips
Fixed instances of Transient nodes not moving weekly
Fixed instances of snapping pillars working incorrectly
Fixed instances of NPC Crew’s stats not updating correctly
Fixed instances of players losing functionality when standing on a ship while it is released
Fixed instances of Broadsider losing cannon functionality on logout
Fixed instances of wood not being able to be re-bundled
Fixed instances of rowing module displaying incorrect point value
Fixed instances of misspelling in the Carrack’s description
Fixed instances where the Fog of War in singleplayer wasn’t working correctly
Fixed instances where blueprint gunports were not doing more damage than common
Fixed instances where the Pegasus would sprout tentacles
Fixed an issue with whistling at the Turtle Ship’s emergency ladder
Fixed instances where the wood catwalk was not buildable
Fixed an issue when placing mythos in the progress table
Fixed the map zoom indicator in some regions
Fixed instances where players would contact invisible geometry inside of portals
Fixed various typos
Replaced placeholder art for tame cargo railing
Removed extra emergency ladder on Turtle Ship
Fixed instances of negative storage space in some structures
Fixed instances where the Sarcophagus was unable to be built
Fixed essence of power locations
Fixed visual issue of overlapping holiday vendors on freeports
Xbox Only
Improved memory loading / unloading
Additional improvements coming in the next patch
Misc
Single Player character deletion is working correctly
Multiple UI Fixes
Deleted Duplicate entries in skills
Removed the Industrial Smithy from Sulfur Pits
The Compass’ Glowing Essences have been modified to be more in line with the icon
Commodity Vendor has been added to Tortuga
Reverted Blueprint colors to original values, with slight adjustments for ease of reading certain colors
Bola is now stackable, up to 15 per stack
After reaching rejuvenation 3, characters will no longer age past 20 years old
Fixed the Descriptions of multiple items
The Pegasus can now turn while stationary and in reverse
Known Issues
Stone cannot be re-bundled
Breaking down bundles produces a different type of resource
Some error messages are not appearing
Industrial Statue Framework shows up as Burial Mound Framework
Foundation and Framework have no time limit on when it can be picked up.
Orichalcumized and Sulfurized Large Stone Gateways are not affected by the ‘Burn Brimstone’ ritual
Large Weight sails still require tuning
Pegasus has turning issues
Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support!
Happy Sailing,
- ATLAS Crew
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