over 2 years ago - ATLAS - Direct link

Ahoy Pathfinders!

In this patch, we are preparing for a new era in Atlas. The winds of progress are coming to the world, bringing new structures and adventures for all pathfinders, new and old. Large plumes of smoke can be seen on the horizon, signaling the “revolution” to come.

First off, we have the much anticipated tame house being introduced in this patch. Breeders rejoice, these tame houses will make a great shelter for all your fauna friends, while significantly speeding up the breeding process.

In preparation for the new season and Wonder coming soon, the fires of the industrial forge have been stoked to produce new resources and structures for Atlas. With these metallurgical advances, the landscape of Atlas will never be the same.

Discover the origins of these new technological feats in two new regions of the Atlas map. Along with the new discoveries, these areas hold new mysteries and challenges that will test even the most seasoned pathfinder.

Lastly, as always, we are dedicated to bettering the gameplay experience with every patch. This patch has a slew of bug fixes and improvements for the game, many suggested and reported by the community. We appreciate all the support and will continue to keep the community first as we move forward to final release. Happy sailing!

Released Patch Notes

v541.07

To be released 4/13/22 ~7PM PDT New Content Tame House


Tames are getting a new place to call home! Players that tend to a lot of tames will now have a centralized structure to house and breed tames at, as well as harvest fertilizer from. It will allow players to store up to 20 quadrupedal tames of many types:
Bears, Cats, Cattle, Crocodiles, Elephants, Giraffes, Horses, Lions, Monkeys, Pigs, Rabbits, Rhinos, Shield Horns, Sheep, Tigers, and Tortugar.
After obtaining the Beastmaster 2 skill, the Tame House will be buildable at a Smithy:

Resources

125 Stone


5 Flint


65 Hide


20 Wood


40 Fibers


20 Metal


Industrial Wonder Content


With Industrial Expansion on the horizon, so comes its innovation to the Atlas. Generators to augments resources and Statues to ring in the advancement are arriving to Atlas

Industrial Generator and New Wall Variants Industrial Generator
A new experimental generator is available to build. It burns the pure sulfur, orichalcum and brimstone you’ve been harvesting and changes the Resources around the immediate area.
It can be crafted in the Industrial Smithy
This generator introduces Sulfurized Stone and Orichalcumized Stone into the game to use in creating new walls. Large Stone Wall Variants
With all the newly augmented resources from the industrial generator, there are old recipes that can be modified to be potentially better than ever.
Specifically, Large Stone walls and Gates with orichalcumized or sulfurized stone finishes. Their respective properties activate when Brimstone is burned in the area.
Orichalcumized Walls and Gates will provide increased impact damage protection while Sulfurized Walls and Gates will provide increased Explosive damage protection.

Tier 1 Industrial Monuments: Statues of Industry Industrial Explorer Statue
This specific statue commemorates the pathfinders that explored unknown waters and lands first
Its image motivates you and the crew to work more efficiently on ships Industrial Privateer Statue
A statue commemorating the privateers that paved the way for industrial improvement.
Its image inspires one to collect more xp and resources. List of New Craftables:

Industrial Generator


Unlocked in the Metallurgy skill


Crafted in the Industrial Smithy

Resources

100 Brimstone


175 Orichalcum


150 Pure Sulfur


300 Stone




Rituals Available

Burn Pure Sulfur

Makes rock harvesting nodes drop only sulfurized rock for a short period of time


Cost

150 charges


100 Pure Sulfur




Burn Orichalcum

Makes rock harvesting nodes drop only orichalcumized rock for a short period of time


Cost

150 Charges


100 Orichalcum




Burn Brimstone

Activates buffs on the Orichalcumized & Sulfurized Wall and Gate Variants for a short amount of time


Cost

200 Charges


150 Brimstone






Orichalcumized Large Stone Wall

Unlocked in the Esotery of Building Skill


Crafted in the Industrial Smithy

Resources

240 Alloy


394 Fibers


1176 Orichalcumized Rock


420 Thatch


588 Wood





Orichalcumized Large Stone Gate

Unlocked in the Esotery of Building Skill


Crafted in the Industrial Smithy

Resources

184 Alloy


314 Fibers


840 Orichalcumized Rock


315 Thatch


420 Wood





Sulfurized Large Stone Wall

Unlocked in the Esotery of Building Skill


Crafted in the Industrial Smithy

Resources

240 Alloy


394 Fibers


1176 Sulfurized Rock


420 Thatch


588 Wood





Sulfurized Large Stone Gate

Unlocked in the Esotery of Building Skill


Crafted in the Industrial Smithy

Resources

184 Alloy


314 Fibers


840 Sulfurized Rock


315 Thatch


420 Wood





Industrial Statue Base

Unlocked in the Metallurgy skill


Crafted in the Industrial Smithy

Resources

20 Brimstone


40 Orichalcum


60 Puresulfur





Industrial Statue Framework

Unlocked in the Metallurgy Skill


Crafted in the Industrial Smithy

Resources

200 Orichalcum


200 Pure Sulfur


500 Stone


800 Wood





Industrial Explorer Statue

Unlocked in the Metallurgy Skill


Crafted in the industrial smithy

Resources

200 Brimstone


400 Orichalcum


400 Pure Sulfur


2500 Stone


500 Wood





Industrial Privateer Statue

Unlocked in the Metallurgy Skill


Crafted in the industrial smithy

Resources

200 Brimstone


400 Orichalcum


400 Pure Sulfur


2500 Stone


500 Wood



New Regions Added
There are new areas to explore in The Atlas: Trackless Waters and Unknown Depths. Like Uncharted Waters, It seems as if Industrial Machinery was left behind in these areas by pathfinders long ago. Trackless Waters


A hot stretch of Islands found off the west coast of South America. There are portals available in the South America Region to reach here Unknown Depths


A hidden, tundra area that could not be traveled to via normal means. This region can oddly be reached via portals found in Africa and Antarctica. Bug Fixes

Industrial Hydra and Industrial Rifle are now affected by the Lucky Loader Feat


Fixed instances of farming structures not having areas of influence


Fixed instances of Cursed Armor needing multiple types of Bone Chips


Fixed instances of Transient nodes not moving weekly


Fixed instances of snapping pillars working incorrectly


Fixed instances of NPC Crew’s stats not updating correctly


Fixed instances of players losing functionality when standing on a ship while it is released


Fixed instances of Broadsider losing cannon functionality on logout


Fixed instances of wood not being able to be re-bundled


Fixed instances of rowing module displaying incorrect point value


Fixed instances of misspelling in the Carrack’s description


Fixed instances where the Fog of War in singleplayer wasn’t working correctly


Fixed instances where blueprint gunports were not doing more damage than common


Fixed instances where the Pegasus would sprout tentacles


Fixed an issue with whistling at the Turtle Ship’s emergency ladder


Fixed instances where the wood catwalk was not buildable


Fixed an issue when placing mythos in the progress table


Fixed the map zoom indicator in some regions


Fixed instances where players would contact invisible geometry inside of portals


Fixed various typos


Replaced placeholder art for tame cargo railing


Removed extra emergency ladder on Turtle Ship


Fixed instances of negative storage space in some structures


Fixed instances where the Sarcophagus was unable to be built


Fixed essence of power locations


Fixed visual issue of overlapping holiday vendors on freeports

Xbox Only

Improved memory loading / unloading


Additional improvements coming in the next patch

Misc

Single Player character deletion is working correctly


Multiple UI Fixes


Deleted Duplicate entries in skills


Removed the Industrial Smithy from Sulfur Pits


The Compass’ Glowing Essences have been modified to be more in line with the icon


Commodity Vendor has been added to Tortuga


Reverted Blueprint colors to original values, with slight adjustments for ease of reading certain colors


Bola is now stackable, up to 15 per stack


After reaching rejuvenation 3, characters will no longer age past 20 years old


Fixed the Descriptions of multiple items


The Pegasus can now turn while stationary and in reverse

Known Issues

Stone cannot be re-bundled


Breaking down bundles produces a different type of resource


Some error messages are not appearing


Industrial Statue Framework shows up as Burial Mound Framework


Foundation and Framework have no time limit on when it can be picked up.


Orichalcumized and Sulfurized Large Stone Gateways are not affected by the ‘Burn Brimstone’ ritual


Large Weight sails still require tuning


Pegasus has turning issues


Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support!



Happy Sailing,

- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas

Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

over 2 years ago - ATLAS - Direct link

Ahoy Pathfinders!

In this patch, we are preparing for a new era in Atlas. The winds of progress are coming to the world, bringing new structures and adventures for all pathfinders, new and old. Large plumes of smoke can be seen on the horizon, signaling the “revolution” to come.

First off, we have the much anticipated tame house being introduced in this patch. Breeders rejoice, these tame houses will make a great shelter for all your fauna friends, while significantly speeding up the breeding process.

In preparation for the new season and Wonder coming soon, the fires of the industrial forge have been stoked to produce new resources and structures for Atlas. With these metallurgical advances, the landscape of Atlas will never be the same.

Discover the origins of these new technological feats in two new regions of the Atlas map. Along with the new discoveries, these areas hold new mysteries and challenges that will test even the most seasoned pathfinder.

Lastly, as always, we are dedicated to bettering the gameplay experience with every patch. This patch has a slew of bug fixes and improvements for the game, many suggested and reported by the community. We appreciate all the support and will continue to keep the community first as we move forward to final release. Happy sailing!

Released Patch Notes

v541.07

To be released 4/13/22 ~7PM PDT New Content Tame House


Tames are getting a new place to call home! Players that tend to a lot of tames will now have a centralized structure to house and breed tames at, as well as harvest fertilizer from. It will allow players to store up to 20 quadrupedal tames of many types:
Bears, Cats, Cattle, Crocodiles, Elephants, Giraffes, Horses, Lions, Monkeys, Pigs, Rabbits, Rhinos, Shield Horns, Sheep, Tigers, and Tortugar.
After obtaining the Beastmaster 2 skill, the Tame House will be buildable at a Smithy:

Resources

125 Stone


5 Flint


65 Hide


20 Wood


40 Fibers


20 Metal


Industrial Wonder Content


With Industrial Expansion on the horizon, so comes its innovation to the Atlas. Generators to augments resources and Statues to ring in the advancement are arriving to Atlas

Industrial Generator and New Wall Variants Industrial Generator
A new experimental generator is available to build. It burns the pure sulfur, orichalcum and brimstone you’ve been harvesting and changes the Resources around the immediate area.
It can be crafted in the Industrial Smithy
This generator introduces Sulfurized Stone and Orichalcumized Stone into the game to use in creating new walls. Large Stone Wall Variants
With all the newly augmented resources from the industrial generator, there are old recipes that can be modified to be potentially better than ever.
Specifically, Large Stone walls and Gates with orichalcumized or sulfurized stone finishes. Their respective properties activate when Brimstone is burned in the area.
Orichalcumized Walls and Gates will provide increased impact damage protection while Sulfurized Walls and Gates will provide increased Explosive damage protection.

Tier 1 Industrial Monuments: Statues of Industry Industrial Explorer Statue
This specific statue commemorates the pathfinders that explored unknown waters and lands first
Its image motivates you and the crew to work more efficiently on ships Industrial Privateer Statue
A statue commemorating the privateers that paved the way for industrial improvement.
Its image inspires one to collect more xp and resources. List of New Craftables:

Industrial Generator


Unlocked in the Metallurgy skill


Crafted in the Industrial Smithy

Resources

100 Brimstone


175 Orichalcum


150 Pure Sulfur


300 Stone




Rituals Available

Burn Pure Sulfur

Makes rock harvesting nodes drop only sulfurized rock for a short period of time


Cost

150 charges


100 Pure Sulfur




Burn Orichalcum

Makes rock harvesting nodes drop only orichalcumized rock for a short period of time


Cost

150 Charges


100 Orichalcum




Burn Brimstone

Activates buffs on the Orichalcumized & Sulfurized Wall and Gate Variants for a short amount of time


Cost

200 Charges


150 Brimstone






Orichalcumized Large Stone Wall

Unlocked in the Esotery of Building Skill


Crafted in the Industrial Smithy

Resources

240 Alloy


394 Fibers


1176 Orichalcumized Rock


420 Thatch


588 Wood





Orichalcumized Large Stone Gate

Unlocked in the Esotery of Building Skill


Crafted in the Industrial Smithy

Resources

184 Alloy


314 Fibers


840 Orichalcumized Rock


315 Thatch


420 Wood





Sulfurized Large Stone Wall

Unlocked in the Esotery of Building Skill


Crafted in the Industrial Smithy

Resources

240 Alloy


394 Fibers


1176 Sulfurized Rock


420 Thatch


588 Wood





Sulfurized Large Stone Gate

Unlocked in the Esotery of Building Skill


Crafted in the Industrial Smithy

Resources

184 Alloy


314 Fibers


840 Sulfurized Rock


315 Thatch


420 Wood





Industrial Statue Base

Unlocked in the Metallurgy skill


Crafted in the Industrial Smithy

Resources

20 Brimstone


40 Orichalcum


60 Puresulfur





Industrial Statue Framework

Unlocked in the Metallurgy Skill


Crafted in the Industrial Smithy

Resources

200 Orichalcum


200 Pure Sulfur


500 Stone


800 Wood





Industrial Explorer Statue

Unlocked in the Metallurgy Skill


Crafted in the industrial smithy

Resources

200 Brimstone


400 Orichalcum


400 Pure Sulfur


2500 Stone


500 Wood





Industrial Privateer Statue

Unlocked in the Metallurgy Skill


Crafted in the industrial smithy

Resources

200 Brimstone


400 Orichalcum


400 Pure Sulfur


2500 Stone


500 Wood



New Regions Added
There are new areas to explore in The Atlas: Trackless Waters and Unknown Depths. Like Uncharted Waters, It seems as if Industrial Machinery was left behind in these areas by pathfinders long ago. Trackless Waters


A hot stretch of Islands found off the west coast of South America. There are portals available in the South America Region to reach here Unknown Depths


A hidden, tundra area that could not be traveled to via normal means. This region can oddly be reached via portals found in Africa and Antarctica. Bug Fixes

Industrial Hydra and Industrial Rifle are now affected by the Lucky Loader Feat


Fixed instances of farming structures not having areas of influence


Fixed instances of Cursed Armor needing multiple types of Bone Chips


Fixed instances of Transient nodes not moving weekly


Fixed instances of snapping pillars working incorrectly


Fixed instances of NPC Crew’s stats not updating correctly


Fixed instances of players losing functionality when standing on a ship while it is released


Fixed instances of Broadsider losing cannon functionality on logout


Fixed instances of wood not being able to be re-bundled


Fixed instances of rowing module displaying incorrect point value


Fixed instances of misspelling in the Carrack’s description


Fixed instances where the Fog of War in singleplayer wasn’t working correctly


Fixed instances where blueprint gunports were not doing more damage than common


Fixed instances where the Pegasus would sprout tentacles


Fixed an issue with whistling at the Turtle Ship’s emergency ladder


Fixed instances where the wood catwalk was not buildable


Fixed an issue when placing mythos in the progress table


Fixed the map zoom indicator in some regions


Fixed instances where players would contact invisible geometry inside of portals


Fixed various typos


Replaced placeholder art for tame cargo railing


Removed extra emergency ladder on Turtle Ship


Fixed instances of negative storage space in some structures


Fixed instances where the Sarcophagus was unable to be built


Fixed essence of power locations


Fixed visual issue of overlapping holiday vendors on freeports

Xbox Only

Improved memory loading / unloading


Additional improvements coming in the next patch

Misc

Single Player character deletion is working correctly


Multiple UI Fixes


Deleted Duplicate entries in skills


Removed the Industrial Smithy from Sulfur Pits


The Compass’ Glowing Essences have been modified to be more in line with the icon


Commodity Vendor has been added to Tortuga


Reverted Blueprint colors to original values, with slight adjustments for ease of reading certain colors


Bola is now stackable, up to 15 per stack


After reaching rejuvenation 3, characters will no longer age past 20 years old


Fixed the Descriptions of multiple items


The Pegasus can now turn while stationary and in reverse

Known Issues

Stone cannot be re-bundled


Breaking down bundles produces a different type of resource


Some error messages are not appearing


Industrial Statue Framework shows up as Burial Mound Framework


Foundation and Framework have no time limit on when it can be picked up.


Orichalcumized and Sulfurized Large Stone Gateways are not affected by the ‘Burn Brimstone’ ritual


Large Weight sails still require tuning


Pegasus has turning issues


Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support!



Happy Sailing,

- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas

Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame








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over 1 year ago - ATLAS Team