over 4 years ago - ATLAS - Direct link

Ahoy Pathfinders!

We find ourselves on the cusp of a new frontier as the crew begins rolling in new and exciting changes and content! As mentioned previously - the first of these new features, Farmhouses, are here! Let’s dive in and get a little in-depth about the update!

Farmhouses


Available under the Construction & Mercantilism Esotery of Building, players can construct both Wood & Stone Farmhouses in the Smithy. Farmhouses will require at least one thatch or wood unit for fuel to start gathering resources from nearby nodes, and as long as there are thatch and wood nodes within the area, the farmhouse will continue to fuel itself. Talk about efficiency! Players will be able to determine the farming radius based off of the light blue sphere during placement. Any resource with at least one node within the radius will be collected.



Additional Details:

Structures built within the Farmhouse radius will reduce the farming efficiency


The Farmhouse has 30 slots in its inventory


Resources collected in the Farmhouse inventory will stack up to 10,000 units


When collecting resources, they will be distributed within the player inventory at the normal stack size


Farmhouse caps at 8000 weight and will stop auto-farming when reaching this point


Stone Farmhouse gathers slightly faster and is more difficult to destroy


Farmhouses may not be placed within 12,000 units of another Farmhouse.



While it will still be faster to manually farm for resources when you need something right away, a Farmhouse is sure to be a necessity in the long term. Be sure to take care of your farmhouse, other pathfinders may be eyeing to pillage it! It can be hard to tell when some resources go missing because you have such a large stockpile up for grabs.

Ships for Gold

Last week we also announced that Buying Ships for Gold would be coming in this update. However, the tides have changed our course! We heard feedback from the community regarding Buying Ships for Gold, and it spurned our creative juices. We’ll be holding on to this to make it into a more comprehensive feature! It’ll be well worth the wait, mateys!

Changes

As we mentioned last week, all players above level 80 will be reduced to level 80 in response to a leveling abuse. This was not a decision that we made lightly and we greatly considered community feedback on this matter. After the crew considered all options and looked into what was possible within the current infrastructure of ATLAS, we decided this would be the best course of action. The level cap will remain 120, so Pathfinders can pick back up and get right back into their journey. Although this may also affect some righteous Pathfinders who were able to level up far, we felt that this was in the best interest for the health of the game. We sincerely apologize for any inconvenience and greatly appreciate your patience and understanding. We will be improving our processes moving forward and are committed to making sure that ATLAS is a fun and fair experience for all.


With the Farmhouses, we have included a few balance adjustments and tackled a tricky fix as well. We’re making some adjustments to the Army of the Damned Treasure Guards in an effort to make certain content more accessible for all styles of pirating! The difficulty will remain the same, but the reduced mob size should make the encounter more manageable for solo Pathfinders and smaller crews. See the complete change log for v407.2 in the patch notes section below!

Patch Notes

v407.2 Farmhouse

Added Farmhouse and Stone Farmhouse to the Esotery of Building Skill

Requires Smithy to Craft



Initial Balance pass on gather speed, radius, cost to build, max weight, fuel cost, etc

Army of the Damned Treasure Guards

Reduced number of guards spawned per wave to three


Modified type of guards spawned

Abominable Snowman Encounter

Removed XP reward

Explosive Barrel

Fixed duplication bug

Player XP Rollback

Any characters over level 80 have been rolled back to level 80

Torpedo

Increased damage by 50%




Happy Sailing,

- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information:

Natter n' chatter on Discord: https://discord.gg/playatlas

Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

over 4 years ago - ATLAS - Direct link

Ahoy Pathfinders!

We find ourselves on the cusp of a new frontier as the crew begins rolling in new and exciting changes and content! As mentioned previously - the first of these new features, Farmhouses, are here! Let’s dive in and get a little in-depth about the update!

Farmhouses


Available under the Construction & Mercantilism Esotery of Building, players can construct both Wood & Stone Farmhouses in the Smithy. Farmhouses will require at least one thatch or wood unit for fuel to start gathering resources from nearby nodes, and as long as there are thatch and wood nodes within the area, the farmhouse will continue to fuel itself. Talk about efficiency! Players will be able to determine the farming radius based off of the light blue sphere during placement. Any resource with at least one node within the radius will be collected.



Additional Details:

Structures built within the Farmhouse radius will reduce the farming efficiency


The Farmhouse has 30 slots in its inventory


Resources collected in the Farmhouse inventory will stack up to 10,000 units


When collecting resources, they will be distributed within the player inventory at the normal stack size


Farmhouse caps at 8000 weight and will stop auto-farming when reaching this point


Stone Farmhouse gathers slightly faster and is more difficult to destroy


Farmhouses may not be placed within 12,000 units of another Farmhouse.



While it will still be faster to manually farm for resources when you need something right away, a Farmhouse is sure to be a necessity in the long term. Be sure to take care of your farmhouse, other pathfinders may be eyeing to pillage it! It can be hard to tell when some resources go missing because you have such a large stockpile up for grabs.

Ships for Gold

Last week we also announced that Buying Ships for Gold would be coming in this update. However, the tides have changed our course! We heard feedback from the community regarding Buying Ships for Gold, and it spurned our creative juices. We’ll be holding on to this to make it into a more comprehensive feature! It’ll be well worth the wait, mateys!

Changes

As we mentioned last week, all players above level 80 will be reduced to level 80 in response to a leveling abuse. This was not a decision that we made lightly and we greatly considered community feedback on this matter. After the crew considered all options and looked into what was possible within the current infrastructure of ATLAS, we decided this would be the best course of action. The level cap will remain 120, so Pathfinders can pick back up and get right back into their journey. Although this may also affect some righteous Pathfinders who were able to level up far, we felt that this was in the best interest for the health of the game. We sincerely apologize for any inconvenience and greatly appreciate your patience and understanding. We will be improving our processes moving forward and are committed to making sure that ATLAS is a fun and fair experience for all.


With the Farmhouses, we have included a few balance adjustments and tackled a tricky fix as well. We’re making some adjustments to the Army of the Damned Treasure Guards in an effort to make certain content more accessible for all styles of pirating! The difficulty will remain the same, but the reduced mob size should make the encounter more manageable for solo Pathfinders and smaller crews. See the complete change log for v407.2 in the patch notes section below!

Patch Notes

v407.2 Farmhouse

Added Farmhouse and Stone Farmhouse to the Esotery of Building Skill

Requires Smithy to Craft



Initial Balance pass on gather speed, radius, cost to build, max weight, fuel cost, etc

Army of the Damned Treasure Guards

Reduced number of guards spawned per wave to three


Modified type of guards spawned

Abominable Snowman Encounter

Removed XP reward

Explosive Barrel

Fixed duplication bug

Player XP Rollback

Any characters over level 80 have been rolled back to level 80

Torpedo

Increased damage by 50%




Happy Sailing,

- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information:

Natter n' chatter on Discord: https://discord.gg/playatlas

Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame



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over 1 year ago - ATLAS Team