Ahoy Pathfinders,
As we continue to sail forward into 2022, we are doubling down our efforts to not only provide new, exciting experiences for the Atlas community but also, reevaluating and refining the current game to improve the gameplay experience.
In this patch, we’re adding new regions, each with their own secrets, for players to explore and discover. We’re also getting festive with a few new cosmetics to help you and your crew celebrate the upcoming. Celebrate the year of the tiger or cuddle up with a bear-y good friend as you travel the world of Atlas.
Finally, we’ve invested a lot of time into addressing the gameplay issues voiced by you, the community. This update is the continuation of that initiative, bringing tons of much needed bug fixes to shore. In addition, we are unveiling our new public issue tracker where pathfinders can track the progress of bugs that have been brought to our attention via Discord or other forums. We hope that this transparency reiterates our commitment to putting the voices of our players at the forefront of our decisions regarding the future of Atlas. The link can be found here.
While not complete, we are grateful for all the feedback we’ve received from the community and ask for your continued assistance in making Atlas the best it can be. As always, we appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.
Servers will be going down tonight, 2/2 at around 7:00 PM Pacific Time.
Released Patch Notes
v537.5
New Content:
New Regions have been added.
Eastern Waters
Located to the East of Central Waters, and are full of claimable islands. Portals to enter the Eastern Waters are located J2 and I1.
Western Waters
Located to the West of Central Waters, and are full of claimable islands. Portals to enter the Western Waters are located in G1 and F4.
Uncharted Sea
A new sea has been discovered, what mysteries will be uncovered while exploring these waters? There is a storm brewing on the horizon which might make it difficult to live in this region at some point in the future. This region is lawless. Portals to enter the Uncharted Sea are located in E11 and I11.
Workstation
The Workstation is a new crafting facility that allows players to change 10,000 of a resource into a block or bundle of that resource. You can also turn a block or bundle back into a stack of 10,000 resources. Resources included:
Flint
Stone
Coquina
Granite
Limestone
Marble
Sandstone
Slate
Woods
Cedar
Cursed Wood
Fir
Ironwood
Oak
Pine
Poplar
New Holiday Items have been added. These items are available from NPC vendors in freeports. Lunar New Year
Stone Tiger Statue
Jade Tiger Statue
Gold Tiger Statue
Paper Lantern
Valentine’s Day
Black Giant Teddy Bear
Pink Giant Teddy Bear
Red Giant Teddy Bear
Bug Fixes:
Fixed instances where roof tiles would snap to floating points above ceiling structures
Fixed instances where the transient tracker did not point at the correct location and updated the item description
Fixed instances where Cursed Armor would not appear correctly on some female characters
Fixed instances where General Tile Module were no longer useable
Fixed instances where Army of the Damned Smithy would delete items
Fixed instances where items were loss when demolishing a container structure
Fixed instances of client crash when crew members are created while game language is set to Turkish
Fixed instances where mounted NPC crew were not taking damage
Fixed instances where grave digger stopped collecting
Fixed instances where submarine causes a crash
Fixed instances where Army of the Damned would not wake up after being knocked out
Fixed instances where island selector was not working in freeports
Fixed instances where items were being deleted from the Ritual Pedestal after a server restart
Fixed instances where placing a Ritual Pedestal would cause a crash in single player
Fixed instances where Ritual Pedestals would crash the server
Fixed instances where placing a Ritual Pedestal would decay the structures around it
Fixed instances where killing an unconscious crew would result in them standing up
Fixed instances where player was being warped out of the B6 powerstone cave
Fixed instances of a duplicate Army of the Damned Smithy in the Altar of the Damned craftables
Fixed instances where items were being deleted from the Altar of the Damned after a server restart
Fixed instances where items were being deleted from the Cursed Temple after a server restart
Fixed instances where firing at some angles caused crew members to dismount cannons on the turtle ship
Fixed instances where item caches from demolished structures only contained 1 max player stack
Fixed instances of bottles not containing treasure maps in polar regions
Fixed instances where the incorrect message was displayed when attempting to claim an island that exceeded the available claim points
Fixed instances where the monument studies structure had no collision
Fixed instances where islands in G10 and C10 would have incorrect biomes
Fixed instances where transient nodes could spawn on an island that does not allow building
Fixed instances where the description of the frameworks for the Cursed Totem and Burial Mound did not accurately show construction time
Fixed instances of data deletion while grid traveling in PVE
Fixed instances of the market system behaving incorrectly
Fixed instances where warehouses would duplicate resources on server restart
Fixed instances where cursed temples could be built on ships
Fixed instances where the Monumental Studies Modular Room did not allow players to craft anything
Fixed instances where cursed armor was not showing up on female character models
Fixed instances where junk sails would stop functioning after gridding
Misc:
Potatoes and Limes can now be stored in the crew silo
Loom inventory max items increased from 60 to 150
Spider base and scaling stats have been increased
Displayed name length is set to 13 characters
The player is able to replace existing sails without having to demolish them first on legacy ships
Level up text last for 30 seconds before fading
Lowered the number of wild creature spawns by 25%
Resources required to progress through the stages of the Great Temple have been adjusted
Underwater Black rocks can now be built on
The effectiveness of sails on multiple modular ships have been adjusted
Weight sails are now more effective on the turtle and tramp freighter ships
Loot from the kraken has been slightly adjusted to drop higher quality items and BPs
Mech Monkey now has slightly higher drop rate
The names of wood resources have been changed to their original names
The cog now starts with one medium handling sail and 2 sail points
Known Issues:
Puckle mounted NPC crew take no damage.
Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support!
Happy Sailing,
- ATLAS Crew
For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame