Ahoy Pathfinders!
We’re excited to bring you phase 2 of the new features we are currently rolling out! Expanding from the Farmhouse system we introduced last patch, Warehouses are a new structure type that players may build at the smithy. We are shifting Stone Farmhouses and Warehouses to a new skill - Advanced Automation, which can be found in the Construction Tree (requires Esotery of Building).
Warehouses can be used in conjunction with Farmhouses to automatically collect and store the resources gathered from Farmhouses. Gone are the days of having to tediously move resources to and from for storage. Simply craft and place the Warehouse and it will begin gathering from all farmhouses within a 500m radius. Ever get confused by which of your storage boxes has which resources? With its large storing capacity, you can now easily access all your resources in one place! Any basic resource and alloy can be put into the warehouse, it will not store finished goods.
We’ve also made a few tweaks to improve and balance Farmhouses. Again, these systems are still a work in progress and we are continuing to change and develop on Farmhouses and Warehouses as we examine gameplay and receive player feedback.
The Warehouse update also includes an Explosive Barrels rework and a couple of minor balance changes on Puckles and Army of the Damned.
For more details on Warehouses and other changes, see the full patch notes below:
Released Patch Notes
New Skill: Advanced Automation
Added Advanced Automation to the Construction Tree
Requires Esotery of Building
Cost is 12 skill points
New Warehouse and Stone Farmhouse added to this skill
New Feature: Warehouse
New structure type, Warehouse, may be built at the smithy
Warehouse is a structure that automatically collects Resources from Farmhouses in range
Will not collect Wood/Thatch, which is fuel for Farmhouses
Gathers from Farmhouses within 500m
Gather Rate is 5% of the Farmhouse inventory every 10 minutes
Warehouses may not be placed closer than 2km to another Warehouse
Warehouses must be placed within 30m of the shore
Warehouse takes thatch or wood as fuel
More than one Warehouse can hit the same farm
Warehouses have 40 storage slots
Warehouse stack size is 10,000 units
Max Inventory Weight is 50,000
Warehouse health is 40,000
Warehouses are not taxed
*For reference, 1 foundation is 2m
Explosive Barrels
Instant detonation option removed
Setting the detonation timer is now a separate action from lighting the fuse
Detonation timer can now be set and viewed in inventory
The fuse is automatically lit when a carried barrel is placed!
Added defuse option: any player can defuse an explosive barrel
Can now be used as ammo in Cannons, Large Cannons, and Catapults
Duplication bug fixed
Impact Behavior for Barrels Fired out of Cannons
Explode instantly on impact with ships, structures, players, or creatures
In water, barrels float for six seconds before sinking. They explode when their timer expires
Otherwise, barrels explode after their timer expires
Impact Behavior for Tossed Barrels
In water, barrels float for six seconds before sinking. They explode when their timer expires
Otherwise, barrels explode after their timer expires
Damage Immunity
Placed barrels are immune to ranged damage
Carried barrels are immune to all damage
Destroyed barrels no longer explode unless as part of a chain reaction with another barrel
**Known Issue: When attempting to throw a barrel while on a ship, the barrel will drop where the player is standing and then explode. We are working out how to resolve this issue and will send out a patch for it as soon as we can.
Farmhouses
Farmhouses can no longer be placed in water
Farmhouse now only transfers a single stack of resources into player's inventory per transfer interaction
Increased distance requirement between Farmhouse placement from 120m to 200m
Farmhouse harvest rate reduced by 25% overall
Harvest Interval increased from 15 seconds to 60 seconds (gathers 1/4 as often)
Harvest amount increased (gathers 3x as much)
Stone Farmhouse has been moved to Advanced Automation Skill in Construction Tree
Updated resource costs of constructing a Stone Farmhouse
Changed 360 Metal to 180 Alloy
Added 80 Organic Paste as additional cost
Reduced the Draw Distance of Farmhouse from 1 kilometer to 400 meters
Reduced health of basic Farmhouse from 30k to 20k
Miscellaneous
Reduced NPC cost on Puckles by 50%
Army of the Damned can now be damaged by swivel guns
Happy Sailing,
- ATLAS Crew
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