over 3 years ago - ATLAS - Direct link

Ahoy Pathfinders!

We’re excited to bring you phase 2 of the new features we are currently rolling out! Expanding from the Farmhouse system we introduced last patch, Warehouses are a new structure type that players may build at the smithy. We are shifting Stone Farmhouses and Warehouses to a new skill - Advanced Automation, which can be found in the Construction Tree (requires Esotery of Building).

Warehouses can be used in conjunction with Farmhouses to automatically collect and store the resources gathered from Farmhouses. Gone are the days of having to tediously move resources to and from for storage. Simply craft and place the Warehouse and it will begin gathering from all farmhouses within a 500m radius. Ever get confused by which of your storage boxes has which resources? With its large storing capacity, you can now easily access all your resources in one place! Any basic resource and alloy can be put into the warehouse, it will not store finished goods.


We’ve also made a few tweaks to improve and balance Farmhouses. Again, these systems are still a work in progress and we are continuing to change and develop on Farmhouses and Warehouses as we examine gameplay and receive player feedback.

The Warehouse update also includes an Explosive Barrels rework and a couple of minor balance changes on Puckles and Army of the Damned.

For more details on Warehouses and other changes, see the full patch notes below:

Released Patch Notes

New Skill: Advanced Automation

Added Advanced Automation to the Construction Tree


Requires Esotery of Building


Cost is 12 skill points


New Warehouse and Stone Farmhouse added to this skill


New Feature: Warehouse

New structure type, Warehouse, may be built at the smithy


Warehouse is a structure that automatically collects Resources from Farmhouses in range

Will not collect Wood/Thatch, which is fuel for Farmhouses


Gathers from Farmhouses within 500m


Gather Rate is 5% of the Farmhouse inventory every 10 minutes



Warehouses may not be placed closer than 2km to another Warehouse


Warehouses must be placed within 30m of the shore


Warehouse takes thatch or wood as fuel


More than one Warehouse can hit the same farm


Warehouses have 40 storage slots


Warehouse stack size is 10,000 units


Max Inventory Weight is 50,000


Warehouse health is 40,000


Warehouses are not taxed

*For reference, 1 foundation is 2m


Explosive Barrels

Instant detonation option removed


Setting the detonation timer is now a separate action from lighting the fuse


Detonation timer can now be set and viewed in inventory


The fuse is automatically lit when a carried barrel is placed!


Added defuse option: any player can defuse an explosive barrel


Can now be used as ammo in Cannons, Large Cannons, and Catapults


Duplication bug fixed

Impact Behavior for Barrels Fired out of Cannons

Explode instantly on impact with ships, structures, players, or creatures


In water, barrels float for six seconds before sinking. They explode when their timer expires


Otherwise, barrels explode after their timer expires

Impact Behavior for Tossed Barrels

In water, barrels float for six seconds before sinking. They explode when their timer expires


Otherwise, barrels explode after their timer expires

Damage Immunity

Placed barrels are immune to ranged damage


Carried barrels are immune to all damage


Destroyed barrels no longer explode unless as part of a chain reaction with another barrel

**Known Issue: When attempting to throw a barrel while on a ship, the barrel will drop where the player is standing and then explode. We are working out how to resolve this issue and will send out a patch for it as soon as we can.

Farmhouses

Farmhouses can no longer be placed in water


Farmhouse now only transfers a single stack of resources into player's inventory per transfer interaction


Increased distance requirement between Farmhouse placement from 120m to 200m


Farmhouse harvest rate reduced by 25% overall

Harvest Interval increased from 15 seconds to 60 seconds (gathers 1/4 as often)


Harvest amount increased (gathers 3x as much)



Stone Farmhouse has been moved to Advanced Automation Skill in Construction Tree


Updated resource costs of constructing a Stone Farmhouse

Changed 360 Metal to 180 Alloy


Added 80 Organic Paste as additional cost



Reduced the Draw Distance of Farmhouse from 1 kilometer to 400 meters


Reduced health of basic Farmhouse from 30k to 20k


Miscellaneous

Reduced NPC cost on Puckles by 50%


Army of the Damned can now be damaged by swivel guns


Happy Sailing,

- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

over 3 years ago - ATLAS - Direct link

Ahoy Pathfinders!

We’re excited to bring you phase 2 of the new features we are currently rolling out! Expanding from the Farmhouse system we introduced last patch, Warehouses are a new structure type that players may build at the smithy. We are shifting Stone Farmhouses and Warehouses to a new skill - Advanced Automation, which can be found in the Construction Tree (requires Esotery of Building).

Warehouses can be used in conjunction with Farmhouses to automatically collect and store the resources gathered from Farmhouses. Gone are the days of having to tediously move resources to and from for storage. Simply craft and place the Warehouse and it will begin gathering from all farmhouses within a 500m radius. Ever get confused by which of your storage boxes has which resources? With its large storing capacity, you can now easily access all your resources in one place! Any basic resource and alloy can be put into the warehouse, it will not store finished goods.


We’ve also made a few tweaks to improve and balance Farmhouses. Again, these systems are still a work in progress and we are continuing to change and develop on Farmhouses and Warehouses as we examine gameplay and receive player feedback.

The Warehouse update also includes an Explosive Barrels rework and a couple of minor balance changes on Puckles and Army of the Damned.

For more details on Warehouses and other changes, see the full patch notes below:

Released Patch Notes

New Skill: Advanced Automation

Added Advanced Automation to the Construction Tree


Requires Esotery of Building


Cost is 12 skill points


New Warehouse and Stone Farmhouse added to this skill


New Feature: Warehouse

New structure type, Warehouse, may be built at the smithy


Warehouse is a structure that automatically collects Resources from Farmhouses in range

Will not collect Wood/Thatch, which is fuel for Farmhouses


Gathers from Farmhouses within 500m


Gather Rate is 5% of the Farmhouse inventory every 10 minutes



Warehouses may not be placed closer than 2km to another Warehouse


Warehouses must be placed within 30m of the shore


Warehouse takes thatch or wood as fuel


More than one Warehouse can hit the same farm


Warehouses have 40 storage slots


Warehouse stack size is 10,000 units


Max Inventory Weight is 50,000


Warehouse health is 40,000


Warehouses are not taxed

*For reference, 1 foundation is 2m


Explosive Barrels

Instant detonation option removed


Setting the detonation timer is now a separate action from lighting the fuse


Detonation timer can now be set and viewed in inventory


The fuse is automatically lit when a carried barrel is placed!


Added defuse option: any player can defuse an explosive barrel


Can now be used as ammo in Cannons, Large Cannons, and Catapults


Duplication bug fixed

Impact Behavior for Barrels Fired out of Cannons

Explode instantly on impact with ships, structures, players, or creatures


In water, barrels float for six seconds before sinking. They explode when their timer expires


Otherwise, barrels explode after their timer expires

Impact Behavior for Tossed Barrels

In water, barrels float for six seconds before sinking. They explode when their timer expires


Otherwise, barrels explode after their timer expires

Damage Immunity

Placed barrels are immune to ranged damage


Carried barrels are immune to all damage


Destroyed barrels no longer explode unless as part of a chain reaction with another barrel

**Known Issue: When attempting to throw a barrel while on a ship, the barrel will drop where the player is standing and then explode. We are working out how to resolve this issue and will send out a patch for it as soon as we can.

Farmhouses

Farmhouses can no longer be placed in water


Farmhouse now only transfers a single stack of resources into player's inventory per transfer interaction


Increased distance requirement between Farmhouse placement from 120m to 200m


Farmhouse harvest rate reduced by 25% overall

Harvest Interval increased from 15 seconds to 60 seconds (gathers 1/4 as often)


Harvest amount increased (gathers 3x as much)



Stone Farmhouse has been moved to Advanced Automation Skill in Construction Tree


Updated resource costs of constructing a Stone Farmhouse

Changed 360 Metal to 180 Alloy


Added 80 Organic Paste as additional cost



Reduced the Draw Distance of Farmhouse from 1 kilometer to 400 meters


Reduced health of basic Farmhouse from 30k to 20k


Miscellaneous

Reduced NPC cost on Puckles by 50%


Army of the Damned can now be damaged by swivel guns


Happy Sailing,

- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


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