almost 6 years ago - - Direct link

Current ATLAS Official Server Network Server Version: v218.20

:skull: Upcoming patch notes :skull:

Please note these patch notes are not finalized and there may be changeS prior to the full release on the live servers.

More notes to come!

:anchor: released patch notes :anchor:

:skull: current: v218.20 :skull:

- Fixed a crash which would occur when attempting to open a Dinghy's inventory
- Fixed Advanced Able Mapmaker being unlocked by the wrong skill
- Fixed Ship Max Level being erroneously counted by the Shipyard's current health rather than the total health.
- Fixed dedicated servers not using passwords on Blackwood
- Fixed a case when searching for Blackwood servers would cause only one to list at a time
- Fixed a bug where corpses with inventories would not calculate their correct weight
- Fixed a bug which wouldn't allow you to select the Home Server to change to on Unofficial Networks
- You can now plant an assortment of seeds in Blackwood
- Fixed multiple islands on Blackwood being marked as non-buildable
- Fixed a bug where beds would sometimes not function on Blackwood
- Fixed Shipwrecks spawning on the coast of islands in Blackwood
- Fixed multiple foliage and terrain bugs with Blackwood
- Moved the 'Exit to Main Menu' button to the bottom of the pause menu options

v218.15

- Fixed a client-side crash (https://pastebin.com/U3QN7KyQ)
- Blackwood content moved to optional DLC, for those who do not plan to play it and want to save the install size (10GB): https://store.steampowered.com/app/1129370/Blackwood__ATLAS_Expansion_Map/
- Added multiple treasure map locations per island for Single Player and Non-Dedicated Game Modes

v218.14

- Client-side fix for Treasure Map crash

v218.13

- Blackwood is available!

An example command line for running a dedicated Blackwood server:

start ShooterGameServer.exe Blackwood? -log -server -NoSeamlessServer
exit

- Character and inventory import/export for Single Player and Non-Dedicated Servers (optional for hosts)
- Magic Mythos 2x is enabled on the Official Network: 2x Taming, XP, Harvest Rates and Gold!

v211.32

- Further optimizations for structure replication in multiplayer networking

v211.31

- Improved how servers replicate structures on ships leading to large performance gains, particularly in areas where there are many boats and many clients, such as docks and large fleet battles.
- Magic Mythos has now ended on the Official Network

v211.21

- Disabling the "Give Default Pathfinder Items" Option will now properly hide any cosmetic skins you've purchased or unlocked when you fast-travel/respawn (requires fast-travel/respawn to see the change if you toggle that option).
- Fixed Kraken sweeping players off their ships when the ships are knocked back
- Improved client performance when numerous players are nearby
-  Wheel Skins now work for singleplayer/host
- Sunken Ship Treasure now shows you the Loot Quality at the water surface effect via floating text.
- Added a new Quest: loot a 16 quality or higher sunken treasure to get the new Crab Wheel Skin
- Added Shark Wheel Skin to the "Master Cartographer" Quest (get any more Discovery Zones to unlock it if you've already completed that quest)
- Added Kraken Wheel Skin to the "Power of the Gods" Quest (Beat the Hard Kraken again to unlock it if you've already completed that quest)
- Improved the weighting of Sunken Treasure by overall making higher quality treasure about 50% more likely to be generated, as well as boosting the max quality of sunken treasure by 15%
- Magic Mythos 2x is enabled on the Official Network: 2x Taming, XP and Harvest Rates

v211.15

- You can now password protected Non Dedicated Multiplayer Servers, some notes:

  • If the session is password protected no direct joins will work unless the person has previously successfully inputted the password
  • If they fail to enter the password, they'll have to restart the client before they can have another chance to join.
  • You are unable to host a Private Match at the same time as a Password Protected Session at this time.

- Fixed a case where players weren't able to respawn on beds in Non Dedicated Multiplayer after transition
- Fixed a bug which would cause player arms to disappear after mounting the submarine

v211.0

- Non Dedicated Mode is now available

v210.2

- Settlement owners can no longer raze claims on PvE.
- Settlement Owners can place down multiple banks on their island, so settlers can supply it to help upkeep with gold
- Settlement Owners now have the option, on Claim Flags, to prevent anyone but Company Admins from removing items from a tax bank

v210.13

- Magic Mythos 2x is enabled on the Official Network: 2x Taming, XP and Harvest Rates
- Settlement Owners can now raze a settlement after first claiming it. This will destroy all structures on the island. The cost to raze will be 12k gold on PvP servers and 25k gold on PvE servers. Settlement Owners will need to wait 48 hours to be able to raze an island after claiming it. The raze option will then be available for a 24-hour window only. This option is only functional during peacetime on PvP networks.

v209.499

- Fast Decay has now been enabled for Settlement Owners
- Fixed Reservoir and Waterpipes being from being falsely flagged by Fast Decay
- Fixed some edge-case 3-5 structure builds from being falsely flagged by Fast Decay

v209.497

- Fast Structure Decay has been enabled on our Official Network. This means that core foundation structures (floors, pillars, and fence supports), which are not snapped (connected) to more than 2 pieces or do not have a valid structure on top will have rapid decay which will result in their destruction after 12 hours of not being rendered in. Unofficials can enable this setting with the following command parameter: ?FastDecayUnsnappedCoreStructures=true
- Reverted the change to Stationed Crew repairing anchored boats in order to control the amount of materials that are being consumed when a boat has been anchored. Idle crew will still repair boats.

v209.491

- Magic Mythos bonus rates have been disabled
- Fast Structure Decay has been disabled on our Official Network (needs more tweaks before we can set this live)

v209.48

- Fixed a bug which would cause bears and horses from not basing on ships when they had storage carts attached to their harness (this would cause them to fall off ships when sailing)
- Non Seamless Grid maps now save and load player/ship locations properly (notable on mod maps such as OceanTest)
- Stationed crew can now repair anchored boats
- Stationed Crew and Idle Crew now have the same gold cost requirements on land and on ships (Client will need to be updated to visualize this change, it's inc!)
- Fast Structure Decay is now enabled on non-snapped core structures. This means that they will decay within 12 hours.

v209.46

- Shipwrecks and their icons should now correctly vanish on the map after 5 days. We're still investigating legacy wrecks and however they may clear with this change after 5 days, as company data is loaded
- Fixed "leave Company" button

v209.43

- Fixed a bug which would sometimes cause the Wall Hook to not remember whether a light source was active after loading a saved game
- Fixed a bug where players would temporarily enter combat state upon transition

v209.4

- Fixed a bug which prevented players from gaining experience at level 149 (Max is level 150)
- Companies are now enabled and force-created on Single Player so players have access to their Company Log. If you had a pre-existing savefile, you will be able to create a company, however it will only pull in boats/structures/creatures for the grid you're currently on. We recommend creating your company on your most active grid. You can use the cheat command 'cheat givetome' to pull boats/structures/creatures into your new company
- Added an Admin Command to Single Player: cheat DoLeaveTribe
- Forest Colouring can now be crafted and applied to items
- Renamed one of the Purple colours to 'Dark Violet' as there were two of the same name
- Demolishing buoys will no longer leave the sign floating behind

209.36

- Fixed a bug which caused silos to pay crew that weren't on the same team

v209.35

- Reverted the Claim Flag height limit on Official Servers

v209.34

- When replacing invalid claimflags, you can now place them within the green ring of your original flag
- Claim flag height limit has been increased to 6500 units above sea level

v209.31
- Magic Mythos is enabled on our Official Network: 4x Harvesting, 4x Taming, 4x XP, 2x Gold, 2x Egg Hatching, 2x Baby Maturing, 2x Crop Growth, and 50% less mating interval!
- Company Island Point Limit has been increased by 100
- Tax Banks can only be placed by Admins or above in companies.
- Fixed certain level creatures not receiving experience points in Single Player
- Fixed underwater trenches not loading properly in Single Player
- Fixed a bug which caused Pistols to have a bullet loaded after being repaired from a broken state
- Discovery Zones on the map can now be hidden using the Toggle Island Info button on the ATLAS map
- Discovery on the map now temporarily disappear beyond a certain zoon distance on the map (zooming back in will have them reappear)
- Important: Claim Flags now have a maximum height limit when being placed. Claim Flags that were previously placed which exceed this limit will indicate as such on the HUD. Those which exceed the limit will be able to place a 2nd claim flag in a viable location. This will destroy your old flag and drop it's entire inventory into a loot cache (2 hour expiration time) on the ground. Next Wednesday, we'll be deploying an update which will force destroy any legacy flags which exceed the height limit. The limit is 4k units above sea level which is approximately 16/17 walls and only admins or above will be able to replace the flag.
- New configurable ini setting for Claim Flag height limit

[/script/shootergame.shootergamemode]
MaxSettlementFlagZ=4000 
// you can set this number to 999999 to have no height restrictions.

v209.1

- Added activate sail turning as a keybind (default: Left Shift)
- Crew Members will now take food/gold from the following structures in this priority (it goes to the 2nd/3rd if the first does not have gold). 

Crew on Land:

1st priority: Resource Box and Food larder
2nd priority: Silo
3rd priority: Claim Flags

Crew on Fully Anchored Boats:

1st priority: Silo
2nd priority: Claim Flags
3rd priority: Resource Box and Food larder

- New placeable land structure 'Crew Resources Silo' which allows storage of food and gold to feed crew. Note this will also function on lawless servers, but to do so we've had to have them display island points on the map, however they still will not be able to be claimed.
- New option on claim flag which allows turning off crew gold and food payment
- Fixed an edge case which allowed you to fire cannons through walls
- Fixed a bug where Crew was taking gold/food from a flag before they took it from a resource box/larder when dealing with Crew on Land.
- Fixed a bug which prevented harvesting on creatures/using tools in Singleplayer
- Fixed a bug which would sometimes cause the resource override to stop functioning, therefore provide players with a different resource than intended

208.21
- Fixed a bug which would cause players to be stuck when unmounting creatures
- Cleared up the pinwheel text on Claim Flags, so they now indicate what it'll be changed to. 

v208.2

- Fixed invalid discovery points value on server

v208.11

- Fixed a client side crash

v208.1

- Single Player Beta Mode

Note: Whilst not a formal system, Singleplayer users can play on any world json they want, by just replacing these files:
\ShooterGame\ServerGrid.json
\ShooterGame\ServerGrid\
(the map images)

When doing so, please back up your SavedAtlasLocal folder, and then delete your save data using the in-game save delete button.

- Claim Flags now have a toggleable setting in Settlements mode which allows Settlement owners to choose whether to pay and feed the NPC Crew for allies or everyone settled on the island. This will be displayed in the top-right hand corner HUD. A single + means ally crew will take gold/food from claim flags. ++ means everyone will take gold/food from the claim flag. A lack of + means that only the settlement owner's crew will be able to take good/food from claim flags.
- Magic Mythos is now active for the weekend: 2x bonus rates for Harvesting, Taming, XP and Gold!
- Future proofing landscape optimization (large patch)

Just some further information on the update size, the reason it is so large is because a technical change went in place to improve the logic surrounding landscapes (not related to single player). Something we plan to improve more on in the future. This optimization will basically allow us to reduce the current install size of the game by, hopefully, ~33%.

The way it works in technical terms is that all the landscape variants of the same shape will use one map, with material variants, rather than each having a redundant copy of the large maps themselves. This means we won't have to have all those additional copies, thus reducing the effective size of landscapes (which together comprise over 50% of the game's install size)

v207.999

- Crew gold payment and food can now be done via your Company's claim flag. Crew that are on an island or on a fully anchored ship within Settlement range are eligible. Berries are the only food that can be used in the claim flag (there is a greatly extended spoil timer on berries in a claim flag for further QoL). Crew will still seek out payment and food from nearby food larders and payment boxes and if there are none nearby or they are empty, they will take from the claim flag.
- Increased SoTD XP:

  • Schooner approx 20% increase
  • Brig approx 50% increase
  • Galleon approx 100% increase
     

207.998
- Fixed Ghostship not appearing/disappearing
- Increased step height for Elephants and Rhinos to 110 to allow to climb half wall steps, and helps with other obstacles both would realistically be able to step over
- Golden Age AoD now drop less gold, have a larger respawn radius around players/tames and a longer respawn interval
- Fixed cases where players would be dismounted from the swivel gun when firing on a ship

v207.997
- A claim flag can longer be placed on a fully anchored ship during peacetime.
- Grog: Damage bonus changed from +6% to -3%, duration changed from 600s to 300s
- Rum: Now instead of giving 15 waters, it removes 20 water
- Target soft spots - Cooldown increased from 15s to 60s and torpor bonus reduced from 35% to 28%
- Critical strike - Cooldown increased from 20s to 60s and damage bonus reduced from 2x to 1.65x
- Target weakness - Duration increased from 10s to 24s
- Reduced the following armor stat scales by 30%:

  • Health
  • Melee
  • Damage
  • Stamina
  • Fortitude
  • Intelligence

v207.996

- AoD on GoldenAge now drop gold when killed. Scales with level.
- AoD now have a non-weighted random spread up to level 120 on GoldenAge servers
- AoD are now immune to anything except gun (non-puckle), melee damage and tame damage.
- Fixed cannons shooting thru overhangs 
- Increased sword damage by 50%
- Increased mace damage by 35%
- Increased pike damage by 15%
- Increased spear damage by 20%
- Increased throwing knife damage by 20%
- Increased gun effectiveness against creatures 12.5%
- Reduced med kit self heal 20%
- Reduced tiger and lion head hitbox bone damage multiplier to 1.5x
- Increased minimum island points on PvE from 30 to 70
- Increased max island points on PvE  from 150 to 250
- Increased max island points on PvP from 250 to 320
- Magic Mythos is now active for the weekend: 2x bonus rates for Harvesting, Taming, XP and Gold!


207.994
- Fixed multiple cases where players would become unbased (slide off ships) due to certain structures.

v207.992

- Company Rank settings are no longer the default option on E for climbing ladders if you're an admin or owner of a company
- Improved Ghostship appearance logic
- Fixed a bug which allowed clients to complete a musical sheet without even having to play a track
- Updated Equatorial tags and temps for Giraffe breeding, as it now spawns in the bog.
- Hid and cleaned up text overlap issues with the Sextant/GPS when inside menus

207.991

- Fixed bolas releasing creatures prior to their timer ticking down entirely.

v207.99

- Fixed a bug which prevented tames and crew on ships from not having their claim timer refreshed on PvE. To refresh their timers, you will need to board the boats they're on.
- Fixed a bug which would result in the XP Curse lasting permanently (retroactive)
- Fixed a bug which prevented firing cannons which were placed on the top deck above gunports
- Beds can only be used to spawn on after their initial respawn cooldown has cleared

v207.981

- Inactive PvP boats will now automatically destroy after 4 weeks of inactivity
- Enabled auto-destruction for decayed structures on Official Servers.
- Sunken ships will always destroy after 5 days on Official Servers. This will clear the icon from your maps too, as long the area where the boats were sunk have been revisited.
- Gunports can now be opened again without cannons (i.e you can now fish out of them again)
- Fixed some invalid cannon placements / shooting edge cases. 
- Open gunports will obstruct firing from any cannons that are not explicitly linked to them, either by dismounting the shooter or blocking the projectile.
- Fixed a Sail placement exploit.
- New game.ini mode for Sunken Ships

[/script/shootergame.shootergamemode]
DestroyDeadShipsIntervalTime=0
// Defaults to 0, meaning sunk ships would last forever and set to 2592000 for officials.

v207.972

- Fixed an issue where NPCs on a Galleon's front NPCs would not replicate, due to the Captain being all the way in the back. This would have previously shown Missing NPCs, even if they were stationed.

v207.971

- Updated localization for German, French, Turkish, Ukrainian, and Swedish.
- Gunports will no longer open if they do not have a cannon snapped to it
- Cannons using gunport-snaps now check for near-by freely-snapped cannons before snapping, in order to prevent multiple cannons shooting from one gunport.
- Fixed the Global Ship Limit counting Sunken Ships

v207.95

- Increase torpedo ammo weight to 12
- Increase the torpedo launcher weight to 240
- Reduced the weight bonus torpedo launcher receives from closed gunports to 20%
- Bola CC duration reduced to 6 seconds on players
- Bola release time now reduced to 0.5 seconds when removing it from a player
- Torpedo crafting costs updated. Reduced by approximately 20% and updated metal to require 2 types of ingots. Mythos requirement unchanged.
- Flame damage now eliminates ballista harpoons
- Improved server performance on Golden Age grids as AoD enemies will only be networked to clients once they've awoken.
- Ballista Harpoon reload time has increased
- 2x Magic Mythos is now active with bonus rates for Harvesting, XP, Taming, and Gold.

207.93
- Mortar and Pestle slots increased to 40
- Soap Blueprint added to Cooking Pot and Grill
- Large Storage Box slots increased to 100
- Small Storage Box  slots increased to 40
- Sugars now stack to 500 (increased)
- Thatch now stacks to 1000 (increased)
- Grenade weight increased to 5
- Firegel, Gunpowder, Blasting powder, Mythos and Coral can now be stored in the ship resource box.
- Reduced Grenade damage to players by 33%, to NPC Crew and Creatures by 10%
- Increased Playershop health to 12000
- Reduced base damage of Blackjacks by 10% and reduced the Fall Swing damage by 65%
- Doubled stamina cost of shield bash
- Fire Elemental now takes 50% more damage from Shotguns and 100% more damage from Ballista
- Fixed ""Fail" sound line for the medkit using male voiceline for female characters
- Fixed being able to place wallhooks on demolishable resources to prevent floating structures
- Fixed being able to place triangle foundations on top of beds
- Player Name is now included in the tribe log when scuttling ships or demolishing it via a shipyard
- Fixed a bug which allowed you to move whilst bola'd 
- You can now base on non-allied PvE boats, and we've added an actionwheel entry to force non-allied characters off of your ship in PvE

207.91

- Torpedo Damage reduced by 45%
- Boats will no longer sink when overweighted or overcrewed if they are fully anchored (green anchor)
- Settlement Mode: Claim Flags now appear on the World Map for the grid region you're currently on
- Submarines docked on hangars now retain their colour after server restarts
- Prevented firing from gunports if the gunport has not fully opened. This is to resolve crews being dismounted as they were blocked for firing too soon
- Quest skills are blacked out with a silhouette when not learned
- Cocoa can now be crafted properly in irrigated grills
- Fixed FPV reload animation playing when switching from TPV to FPV with the Crossbow
- Fixed an issue where servers that were running for more than 4 days consecutively without reboot would have choppy water on the client.

v207.9

- Networking range for players on ships is now the same as players not on ships (~34,000 units)
- Networking range for unseated NPCs on ships are now about 18,000 units, and seated NPCs are now about 9,000 units.
- Fixed Crows no longer flying to attack.
- Fixed Shipyards at max storage capacity (300) fail to create ships.
- Fixed being unable to gain any stamina after sailing to another server with a stamina debuff active from using any feat, for example, "reload overdrive" feat on a ship. Previously you would have had the debuff permanently until you die and respawn

v207.81

- Improved third person view offset so that it now positions at the average head height rather than the center of the character's capsule. This should improve how it feels when the camera is brushed up against a collision in the world. 

v207.8

- If a launched torpedo hits within the first 3.75 seconds of being fired, it will do significantly reduced damage
- Torpedo overall damage reduced by 20%
- Torpedo overall projectile lifespan reduced by 10%
- Torpedo and Torpedo Launcher crafting cost has been increased
- Fixed hotkey assignments to save on relog
- Readjusted Marker UI location when minimap is open to prevent overlap
- You can now use "prying eyes" to look inside lock chests if they are your own company's boxes
- Cannons/Puckles will no longer fire in peacetime if the structure does not own the claim and the target is a player or tame
- Significant shoreline data memory optimization

v207.7

- Fixed harvesting boost from giving more resources than intended
- Fixed some unharvestable rocks and adding Fiber to missing freeports
- Moved sextant GPS/Speed/Direction from above the hotbar to below the sextant compass widget
- Prevented using Lucky Loader when in the middle of a reload
- Fixed Harvest Boost and other skills from resetting their cooldown upon death
- Crafting that requires 'water' as a resource will now consume 100 water, rather than the entire container
- Fixed Grill not being able to use water containers as a crafting resource
- Fixed overlapping text with Reservoir and Grill
- Hydra is able to reliably break down trees
- Fixed an issue with fishing rod where it would destroy itself when the item had broken

v207.6

- Added JSON object library.
- Added blueprint interface for anonymous communication between mods.
- Added helper functions for:

  • Searching for creatures by ID.
  • Retrieving filtered class lists.

- Re-enabled UObject counter in the devkit

v207.5

- Fixed an issue with dropped ship cargo being incorrectly calculated

v207.45

- Optimised Fog of War memory usage.
- Added a new slider: Ship Draw Distance (note: changing this will require a client reconnect to take effect). This setting changes the distance at which non-core ship structures and seated characters will draw for clients. If you wish to revert this, move the slider all the way to the right, alternatively, slide to the left for higher performance (particularly in large-scale ship battles).
- Looking at boats through a spy glass will force maximum draw distance on non-core structures and seated characters.

v207.41

- Fixed some server-side crashes
- Fixed double harvesting feat
- Ship of the Damned will now lose agro if they have not dealt damage for some time
- Ship of the Damned Galleons now have cannons on the front
- Decreased the time it takes for Ship of the Damned to respawn on Golden Age Ruin servers by approximately 75% (previously 1 hour, now 15 minutes)
- Fixed being able to drag players inside the Ice Dungeon

v207.2

- Fixed a server-side crash

v207.2

- Enabled Ship Structure Weight to the item tooltip
- Fixed a client crash caused by crop plots
- Giant Tortuga: Added step damage to prevent getting stuck on trees. Increased step height to prevent getting stuck on small obstacles and helps to more easily get out of water. Decreased tail swing range as attack missed at old max range.
- Fixed combat state not being unset with gamepad
- Fixed displayed ingredient requirements for Unthinkable Delicacy. Notable differences:

  • 25 animal meat -> 10 cooked prime meat
  • 10 Magic Marrow -> 10 Mythos
  • added 50 hunger requirement to feat description

- Updated Cargo container and Dinghy hangar to respect activation rank
- Updated Shipyards and Scaffolding to respect activation rank
- Server option to force disable structure prevention volumes
Server Launch params:
?DisableStructurePreventionVolumes=true

or in GameUserSettings.ini
[ServerSettings]
DisableStructurePreventionVolumes=true

v207

- Fixed a bug which impacted Ship of the Damned's ability to sail
- Updated the quest description for 'Veteran Explorer'. It now takes 25% of all DPs, rather than 50%.
- Crossbow damage reduced from 65 to 55
- Faster reload skill effectiveness have been reduced by the following: Pistol - 25% less effective and Blunderbuss/Rifle: 75% less effective
- Fixed merchant ships from sailing through islands

Mega Update 2: Into the Ice! (v206.1)

New Quests:

  • Into the Ice: When you have collected all the Power Stones, head deep into a Polar Ice Dungeon to discover what lies beneath...
  • Master Cartographer: Get at least 40% of the ATLAS Discovery Zones

Skills and Feats:

  • Feat: Instant Hotbar Equip, unlocked after completing "Master Cartographer" quest.
  • Feat: Harvest boost, unlocked after completing "Into the Ice" quest.

New Levels: 

  • Ice Dungeon: Found in the polar region, can only be entered if players have unlocked all the 9 power stones
  • New Islands: Multiple equatorial and polar islands added to the ATLAS!

New Boss Fight:

  • Snowman
    Activated lights in boss arena now power a shield that maintains the Snowman's ice armor. Killing a round of minions will disable the shield, prevent minion spawns for a short duration, and allow the ice armor to receive damage. When minion cooldown is over, shield reactivates. When ice armor reaches 0, Snowman's health can be damaged directly and no more minions will spawn until the next health state.
    Upon entering each new health state, 1 extra minion will spawn at a time, and an increased amount of minions will be required to be killed for the shield to be deactivated/start minion spawn cooldown. When in the last health state and ice armor is destroyed for the final time, chaos ensues, and minions will continue to spawn until the boss is killed. Progress of minions to kill and ice armor are shown via floating hud.

New Structures: 

  • Offensive Structure: Torpedo Launcher and torpedoes. Skill is obtained after completing "Into the Ice" quest.
  • Building Structure: 3x4 Medium Gates
  • Utility Structure: Ice Box - a high-insulation box for generating ice in cold areas. Has “active” mode that will drain ice but reduce surrounding temperature (reverse fire). Consumes less ice if “indoors”. New Resource: Ice - Generates over time in cold zones inside of the Ice Box. Decays relatively quickly if not in “insulated” storage. Can be consumed to reduce temperature and the half negative effects of armour weight debuffs for a short duration (15s per ice cube, max of 5 mins). Ice can be placed inside preserving bags to extend spoil times, and also lasts much longer in preserving bags. Relatively heavy.

New Cosmetics:

  • Player: Hydra Hide Armour Set, and Cyclops Heavy Armour Set
  • Ship: Hydra Steering Wheel, and Bone Skin Steering Wheel

New Attachments:

  • Boat Attachment: Cargo Racks (reduces the weight of items inside of its inventory, has a maximum carrying capacity and can only be accessed when a boat is anchored. Each cargo container will slow down your boat. At maximum cargo carrier attachments, a boat's speed will be reduced by a total of 40%. Able to replace and pick up new cargo containers out at sea).
  • Cart Attachment: Large Storage Box (reduces the weight of items inside of its inventory, does not work on ships)

New Item:

  • Fishing Net: Can only be used when sitting. Equips on the back slot. Will begin automatically catch fish when boat has met minimum sailing minimum velocity

New Weapons and Ammo types:

  • Ballista Ammo Type: Boat Harpoon (can be used to attach and reel in other ships)
  • Weapon: Spear Gun and Spear Bolt (can only be used unwater)
  • Weapon: Crossbow and Crossbow Bolt (multiple shots, cannot be used underwater)

New Creatures

  • Olfend: Can be tamed and bred. Used to collect, store, and shoot water to put out fires. Rare creature is found in the desert biomes.
  • Giant Tortugar: A giant turtle carrier. Can be tamed and bred. Capable of being an armored organic vessel and able to carry 1 driver and 3 passengers. Very rare creature found in the new equatorial islands.

New Features:

  • Company: Map markers
  • Company: Announcements
  • Boats: Can now be unclaimed and claimed
  • Controls: Full gamepad support

New Quality of Life Improvements:

  • UX: Revamped Skill Tree UI
  • UX: Adjusted 3rd person aiming so there is less likelihood of foliage clipping
  • UX: Sextant Buff Corner Mini Map is now hidden by default and can be revealed by pressing the H key. Sextant Mini Map can be permanently enabled by turning on the option in Advanced Settings
  • Combat: Players now have the option to turn dual wielding weapons off by holding the TAB key and the hotbar key to equip the new pistol, rather than duel wield it.
  • Combat: Gun hotbar equip time now scales (improves) with the various reloading skills 
  • Combat: You can now attack from the run-state (but not whilst running). Previously when attempting to attack whilst running, you would have had to pause, then attack. Now you can go straight from a run into an attack.
  • Structures: The grill can now be attached to water pipes
  • Controls: You can now use the F key as an option to pick up all items from the floor within a certain radius
  • Ship: Pressing the F key whilst driving the ship, now allows you to access its inventory menu

Bug Fixes:

  • Skills: Fixed skills showing up in the wrong order on the skill tree
  • Ships: Fixed a bug which prevented ships from reversing when they bumped into shores
  • Ships: Fixed pressing right click to zoom in on the compass when sitting at a wheel of a ship
  • Ships: Can no longer place a Steering Wheel inside the sail mast
  • Building: Fixed a bug which prevented Water Reservoirs from irrigating grills if gathering water from a non-lake source
  • Building: Fixed vertical encroachment check on the bookcase so it fits in 1-high wall rooms
  • Resources: Fixed a bug where brain coral and fire coral were incorrectly labeled
  • Map: Multiple level fixes (holes, waterfall transitions, soil types, etc)
  • Creatures: Fixed a case where creatures would be stuck in the flee state whilst bola'd
  • Creatures Fixed a case where creatures would appear to stand up briefly just after being bola'd
  • UX: Fixed a bug which prevented you from seeing the HUD of a dropped item
  • UX: Scaled the size of ammo texts on ammo containers to make them more readable and changed CanisterShot to Canister Shot
  • Misc: Fixed icons for: Cooked Prime Fish Meat, Explosive Barrels, and Instant Equip
  • Misc: Disabled male voice on female characters when using a repair hammer on damaged planks
  • Misc: Fixed multiple cases where players shoulder disappears when harvesting with new anims
  • Misc: Fixed manual targeting aim location not replicating to clients

Balance Changes:

  • Combat: Reduced sickle damage against creatures and players
  • Combat: Sprint/Charge weapons have been disabled and will be re-added to the game as enhanced feats
  • Ships: Small Weight Sail weight bonus increased from 515 to 1000
  • Ships: Medium Weight Sail weight bonus increased from 920 to 2500
  • Ships: Large Weight Sail weight bonus increased from 1300 to 4000
  • Ships: Small Handling Sail wind effectiveness increased from 101 to 118
  • Ships: Medium Handling Sail wind effectiveness increased from 101 to 118
  • Ships: Large Handling Sail wind effectiveness increased from 101 to 118

v104.91

- Crab can no longer throw characters when the weight of either/both carried characters is greater than the crab's maximum carry weight
- Crab can no longer jump when it's carry weight is greater than 40% of its max weight






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over 1 year ago - ATLAS Team