over 3 years ago - ATLAS - Direct link

The Tradewinds Update will go live tonight, 4/29 at 7:00 PM PT. We will bring the old servers down around 5:30 PM PT. PC will be able to download the patch at that time.
Please note that the client update was pushed early for XBOX. Due to the mismatch, Xbox is unable to access until the servers actually go live again at 7:00 PM PT.
The updated wipe Servers will be live for everyone at 7:00 PM PT.

Ahoy Pathfinders!

Well, ladies and gentle pirates, it’s finally here. With the new update and wipe of our servers, players will find the winds of adventure have shifted dramatically and the world of Atlas forever changed.

The most significant differences can be seen on the map in the form of Tradewinds. Tradewinds are predictable sailing routes throughout the new map, providing ships with a wind boost when traveling along the wind’s trajectory. Even the most veteran of captains will need to learn a few new techniques to master these new travel corridors and fully utilize their strategic potential. Maps have been altered to accommodate these new Tradewinds, as well as provide new strategic zones and opportunities for satisfying engagement. These changes are further detailed in the notes below.

Along with these macro changes that will significantly change up the current state of play, we have also included several fun additions on a micro level (tames, structures, items) to spice up your next chapter of adventures.

- Is that an earthquake or the impending sound of doom? Platform saddles for the Elephant, Crab, and Grand Tortugar have been added, allowing your giant tames to load up with cannons, torpedos and other armaments to wreak maximum havoc on your foes.

- A new set of troublesome creatures are now roaming Atlas for you to battle and tame. The crocodile, yeti, and spider, each with their own unique set of useful characteristics, will be available on update but engage at your own risk.

- The first set of modular railing customizations will be available for pathfinders to pick and choose the best loadout before each voyage. Need extra firepower? Slap on a few cannons. Going to do some salvaging? Add the diving board or cargo railing. Want to mess around? Grab a few friends, add some dinghies on the rails and watch hilarity ensue.

These are just a few of the exciting additions coming with the patch with the rest in the notes below. All this and we still haven’t mentioned the large number of balance changes and bug fixes, to streamline the game.

As you can see, the Atlas team has put in a lot of effort into making this patch the start of something new and exciting, for both newer and older players alike. We hope you enjoy this fresh start and once settled in, feel free to let us know how you feel.

As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

Although originally scheduled for later today at 7PM PDT, we will be postponing the Trade Winds patch to verify the quality of the update. Meanwhile, we will provide the Patch Notes later today along with an updated release time. Thank you for your patience.

While we await the patch, we will be temporarily opening up the PTR on Steam for general playtesting. To access the beta, please follow the steps below:
1. In your Steam library, right-click on Atlas and select Properties
2. Select the Betas tab on the left
3. Enter the password EdwardTeachBlackbeard
4. Select the "test2021 - recruit testers" realm
5. Atlas will now launch into the PTR

6. To join, be sure to select New ATLAS and join the PVP server Polly's Cracker

To switch back to the main build, follow the steps 1 & 2, and then select "None" to return to the main build.
We are also re-opening the PTR Channel on our Official Discord. Please join us in those channels for discussions and bug-reporting regarding related to the PTR!

Released Patch Notes

v524.10

New Saddle Type: Platform Saddles for Elephant, Crab, and Grand Tortugar Platform Saddles can be constructed at the Tannery after learning to Riding Tier 3 skill in the Beastmastery tree.

Creatures with a Platform Saddle equipped move 20% slower


NPCs may be moved onto the platform and can man weapons


Elephant Platform Saddle




Cannons, Large Cannons, Catapults, Puckles, Ammo Containers, and Wooden Chairs may be placed on the platform


Up to 8 structures may be placed on the platform


Crafting Resources: 50 Alloy, 200 Fiber, 320 Hide, 50 Organic Paste, 200 Wood



Crab Platform Saddle




Cannons, Large Cannons, Catapults, Ballistas, Ammo Containers, and Wooden Chairs may be placed on the platform


Harpoons may be launched from Ballistas placed on the platform


Up to 12 structures may be placed on the platform


Crafting Resources: 70 Alloy, 200 Fiber, 320 Hide, 50 Organic Paste, 250 Wood



Grand Tortugar Platform Saddle




Cannons, Large Cannons, Catapults, Torpedo Launchers, Ammo Containers, and Wooden Chairs may be placed on the platform


Up to 12 structures may be placed on the platform


Crafting Resources: 80 Alloy, 200 Fiber, 320 Hide, 50 Organic Paste, 300 Wood

New Tame: Crocodile


A new mount that can be used for navigating both land and sea, the Crocodile can be tamed after learning the Taming Tier 3 skill in the Beastmastery tree.

Favorite Food: Prime Shark Meat


Taming Style: Bola


Saddle: None


Primary Attack: Bite

New Tame: Yeti


The Yeti is a fearsome beast that can be tamed after learning the Taming Tier 3 skill in the Beastmastery tree.
Yetis may equip hats

Favorite Food: Ice


Taming Style: Bola


Saddle: None


Primary Attack: Punch


Secondary Attack: Ground Pound


The Yeti pounds the ground, dealing a low amount of damage and applying the Chilled debuff which slows nearby enemies

New Tame: Spider Spiders can be tamed after learning the Taming Tier 3 skill in the Beastmastery tree.

Favorite Food: Insect Meat


Taming Style: Bola


Saddle: Tier 3


Primary Attack: Bite


Secondary Attack: Web Shooter


Will produce silk if fed favorite food

New Meat: Prime Shark Meat

Prime Shark Meat can be harvested from a Shark's corpse


Cooking the meat creates Cooked Prime Fish Meat

New Meat: Insect Meat

Insect Meat can be harvested from Giant Ants, Giant Bees, and Scorpions corpses


Cooking the meat creates cooked Animal Meat

New Defensive Weapon: Puckle Tower


The Puckle Tower is an automated weapon that can be crafted in the Smithy after learning the Gatling Studies skill in the Artillery tree.

Requires Puckle Bullets and fuel (Oil or Coal) to function


20,000 Health


Deals 400 damage per shot


Approximately 4m (4 Walls) tall


Crafting Resources: 200 Alloy, 300 FIber, 300 Hide, 400 Wood

New Container: Munitions Storage Munitions Storage can be crafted in the Smithy after learning the Ammunition Storage skill in the Artillery tree. Moving ammunition out of storage must be done manually.

Any ammo stored in Munitions Storage has its weight reduced by 88%


Cannon Balls, Large Cannon Balls, Grapeshot, Bar Shot, Canister Shot, Spike Shot, Greek Fire, Ballista Bolts, Flame Ballista Bolts, Harpoons, Torpedoes, Boulders, Puckle Bullets, Mortar Shot, Stone Arrows, Flame Arrows, Tranq Arrows, Zip-Line Anchors, Crossbow Bolts, Simple Bullets, Minni Balls, and Simple Shot can be placed in Munitions Storage


Crafting Resources: 250 Wood, 100 Thatch, 120 Fiber, 40 Metal

New Structure: Large Stone Foundation Large Stone Foundations can be crafted in the Smithy after learning the Esotery of Building skill in the Construction & Mercantilism tree.

Large building pieces that are 4m wide and 3m tall


The height of the bottom Stone Foundation may be modified with the scroll wheel


Crafting Resources: 150 Alloy, 350 Fiber, 950 Stone, 350 Thatch, 500 Wood

New System: Tradewinds Tradewinds are predictable sailing routes throughout the new map. Ships gain a wind boost when traveling within a Tradewind in the direction it is going.

Sailors will be alerted via HUD to Tradewind effects


Wind boost will be constant and predictable along Tradewind path


An overlay of Tradewind locations can be seen on map when zoomed out

New System: Modular Ship Railing Customization The first step of the Modular Ship Customization system allows pathfinders to swap Railing Modules on the Ramming Galley and Majestic Kraken. All Railing Modules can be crafted in the Smithy after learning the required skill.
Each type of Railing Module costs a certain number of Module Points to place. Placing a Railing Module will consume points from the ship's Module Point Pool. If a less expensive Railing Module replaces a more costly one, the unused points are made available for use in the ship's Module Point Pool. In future patches, higher quality railing blueprints may be found.

A ship must be anchored in order to swap modules


Total Module Points

Ramming Galley: 43


Majestic Kraken: 40



Railing Modules

Ship Railing and Ship Railing (Kraken)

Standard Railing Module with no additional functionality


Health: Undamageable


Module Point Cost: 0


Required Skill: Intermediate Shipwright


Crafting Resources: 100 Wood, 85 Thatch, 50 Fiber



Ship Cannon Railing and Ship Cannon Railing (Kraken)

Railing Module armed with two standard Cannons


Health: 5,000


Module Point Cost: 3


Required Skill: Gunports


Crafting Resources: 150 Wood, 100 Thatch, 70 Fiber, 60 Alloy, 50 Hide



Ship Large Cannon Railing and Ship Large Cannon Railing (Kraken)

Railing Module armed with one Large Cannon


Health: 5,000


Module Point Cost: 3


Required Skill: Bigger Cannon Studies


Crafting Resources: 180 Wood, 85 Thatch, 75 Fiber, 48 Alloy, 35 Hide



Ship Ballista Railing and Ship Ballista Railing (Kraken)

Railing Module armed with two Ballistas


Health: 5,000


Module Point Cost: 3


Required Skill: Siege Studies


Crafting Resources: 550 Wood, 225 Thatch, 250 Fiber, 98 Alloy, 180 Stone



Ship Catapult Railing and Ship Catapult Railing (Kraken)

Railing Module armed with one Catapult


Health: 5,000


Module Point Cost: 3


Required Skill: Siege Studies


Crafting Resources: 500 Wood, 180 Thatch, 50 Fiber, 140 Alloy, 340 Stone, 70 Hide



Cargo Rack Ship Railing and Cargo Rack Ship Railing (Kraken)

Health: 16,000


Module Point Cost: 2


Required Skill: Secrets of Building


Crafting Resources: 450 Wood, 85 Thatch, 350 Fiber, 68 Metal, 72 Hide



Diving Platform Ship Railing and Diving Platform Ship Railing (Kraken)

Health: 12,000


Module Point Cost: 1


Required Skill: Secrets of Piracy


Crafting Resources: 360 Wood, 85 Thatch, 190 Fiber, 62 Metal, 46 Hide



Dinghy Hangar Ship Railing and Dinghy Hangar Ship Railing (Kraken)

Health: 12,000


Module Point Cost: 1


Required Skill: Dinghy Dock


Crafting Resources: 310 Wood, 85 Thatch, 130 Fiber, 14 Metal, 28 Hide




NOTE: Currently, Kraken Railing Modules are only compatible with the Majestic Kraken and Standard Railing Modules are only compatible with the Ramming Galley

Armored Docks

Fully constructed Armored Docks will no longer be found in loot drops


Armored Docks may no longer be placed near Sea Forts


Bug Fix: Gold cost now properly scales with Blueprint quality


Bug Fix: Ships anchored outside of Armored Docks are no longer protected

NOTE: Ships may now need to be anchored closer to the center of an Armored Dock to receive protection. (Protection indicators accurately show whether a ship is protected)

Trade

Warehouses have placement restriction radius has been reduced by 1/3


Markets and warehouses are limited to 1 per company per island


Max Sea Fort Tax is reduced from 50% to 40%


Trade Shipment Cooldown doubled (Trade Ships launch half as frequently)


Trade Shipment Weight Doubled (shipments carry twice as much)


Trade value per grid reduced by 20%

Net reduction of Trade gold generation based on these changes is 60%

Lawless Claim System

Claim Tower icons viewed through the Spyglass are now only visible for towers within 100m


Other pathfinder claims can only be seen within 200m on the map


Your company's claim towers in other grids may now be seen on the map


Bug Fix: Server reboots should no longer cause parts of ships to be claimed


Bug Fix: Ships may no longer be claimed with Land Claim Towers


Bug Fix: Weapons on Cargo Saddles can no longer be claimed


Bug Fix: Buoys can now be claimed


Bug Fix: Claim Towers may no longer be placed on Shipyards


Bug Fix: Fixed some instances of ships exploding on release from shipyard


Bug Fix: Resolved issue where remaining island points could get out of sync between different servers


NPCs on armored dock can no longer contest island claims

New Map Layout

Island Positions have been moved to account for Tradewinds.


Harvesting Resources have been overhauled

Most Resource nodes now have a chance to give some type of common base resource


Examples include Straw from plants, resin from trees, stone from crystal and gem nodes



Freeport islands no longer provide metal


Grid Specific Settings have been redistributed

Freeports are only in the south.


Lawless areas now surround Freeports and give common resources


Golden Age and Kraken have moved north 2 grids


Claim Islands only exist around the edges of the map.


"Lawless" Area Claim take up the remaining maps.



Weather Conditions and Ship of the Damned have been made more harsh in the north.


Server Grid Editor - Data Driven tools for adding Resource Templates and applying them to islands have been added to the Server Grid Editor for use on unofficial servers. Visit the Git project for more information.

Patch Kits

Repair Bonus skills from the Construction & Mercantilism tree now apply to Patch Kit healing


The Repair Fiend ability now applies to Patch Kit healing

Ships

The Ramming Galley and Majestic Kraken can now be painted


Removed blue tint from Majestic Kraken to support pathfinder painting


Ships now take less damage from land sources


A new War Drum song is available to increase the resistance from land damage

Hold Fast, Ye Dogs!

Easy: decrease damage from land sources a further 30% for one vessel


Normal: decrease damage from land sources a further 30% for all vessels within 300m


Hard: decrease damage from land sources a further 30% for all vessels within 300m and apply Repair Speed buff.




Bug Fix: Puckles may no longer be placed on ships

Tames and Creatures

Sea tames will now follow a ship if they are following one of the pathfinders on the ship


Seagulls can now equip hats

Treasure Maps

Treasure Map spawns may no longer be blocked with structures


Bug Fix: Fixed some occurrences of blank Treasure Maps in Single Player

Misc

Farmhouse collects Vegetables, Fiber, Cooking Herbs and berries. No metal, stone or wood is intended.


Blackjacks may now be crafted at the Smithy


Upon special request, beans now give a small amount of vitamin B when eaten, recipes in later patches will be coming to incorporate these changes


Wall Hooks, Canvases, Preserving Bags, and Mortar and Pestles may now be placed on Wooden Tables


possible issue: placing objects on top of one another


Bug Fix: Resolved issue where beds couldn't be placed in PvE Lawless servers if a non-allied pathfinder was nearby


Bug Fix: Stats are visible on placed structures and weapons


Bug Fix: Resolved issue where some variables in Game.ini couldn't be modified in private servers


Bug Fix: Beds may now be placed on lawless PvE servers when non-allied pathfinders are nearby


Bug Fix: Quality Farmhouses no longer lose stats after restarting in Single Player


Bug Fix: Certain blueprints had an incorrect crafting count


Bug Fix: Fixed some instances of unintended ladder interactions


There is now a max building height - This affects claims, beds, or weapon structures


Bug Fix: Geodes can be gathered once again


Increased Geode Stack size from 5 to 25


Removed Manned Puckles (the other manned structures remain)


Ships now pause for a limited amount of time when transitioning between servers to allow the occupants to load in.

Server Redeploy Changes .10 --> .11

Prevent spawning near control points


Land to ship damage modification


Increased puckle building prevention radius


Fixed decay for land claim towers


Reduced the size of tradewinds map images to workaround streaming problems (which also caused client crashes)


Fixed tradewinds not working on some servers

Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support!



Happy Sailing,

- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas

Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame



View full article

over 3 years ago - ATLAS - Direct link

The Tradewinds Update will go live tonight, 4/29 at 7:00 PM PT. We will bring the old servers down around 5:30 PM PT. PC will be able to download the patch at that time.
Please note that the client update was pushed early for XBOX. Due to the mismatch, Xbox is unable to access until the servers actually go live again at 7:00 PM PT.
The updated wipe Servers will be live for everyone at 7:00 PM PT.

Ahoy Pathfinders!

Well, ladies and gentle pirates, it’s finally here. With the new update and wipe of our servers, players will find the winds of adventure have shifted dramatically and the world of Atlas forever changed.

The most significant differences can be seen on the map in the form of Tradewinds. Tradewinds are predictable sailing routes throughout the new map, providing ships with a wind boost when traveling along the wind’s trajectory. Even the most veteran of captains will need to learn a few new techniques to master these new travel corridors and fully utilize their strategic potential. Maps have been altered to accommodate these new Tradewinds, as well as provide new strategic zones and opportunities for satisfying engagement. These changes are further detailed in the notes below.

Along with these macro changes that will significantly change up the current state of play, we have also included several fun additions on a micro level (tames, structures, items) to spice up your next chapter of adventures.

- Is that an earthquake or the impending sound of doom? Platform saddles for the Elephant, Crab, and Grand Tortugar have been added, allowing your giant tames to load up with cannons, torpedos and other armaments to wreak maximum havoc on your foes.

- A new set of troublesome creatures are now roaming Atlas for you to battle and tame. The crocodile, yeti, and spider, each with their own unique set of useful characteristics, will be available on update but engage at your own risk.

- The first set of modular railing customizations will be available for pathfinders to pick and choose the best loadout before each voyage. Need extra firepower? Slap on a few cannons. Going to do some salvaging? Add the diving board or cargo railing. Want to mess around? Grab a few friends, add some dinghies on the rails and watch hilarity ensue.

These are just a few of the exciting additions coming with the patch with the rest in the notes below. All this and we still haven’t mentioned the large number of balance changes and bug fixes, to streamline the game.

As you can see, the Atlas team has put in a lot of effort into making this patch the start of something new and exciting, for both newer and older players alike. We hope you enjoy this fresh start and once settled in, feel free to let us know how you feel.

As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

Although originally scheduled for later today at 7PM PDT, we will be postponing the Trade Winds patch to verify the quality of the update. Meanwhile, we will provide the Patch Notes later today along with an updated release time. Thank you for your patience.

While we await the patch, we will be temporarily opening up the PTR on Steam for general playtesting. To access the beta, please follow the steps below:
1. In your Steam library, right-click on Atlas and select Properties
2. Select the Betas tab on the left
3. Enter the password EdwardTeachBlackbeard
4. Select the "test2021 - recruit testers" realm
5. Atlas will now launch into the PTR

6. To join, be sure to select New ATLAS and join the PVP server Polly's Cracker

To switch back to the main build, follow the steps 1 & 2, and then select "None" to return to the main build.
We are also re-opening the PTR Channel on our Official Discord. Please join us in those channels for discussions and bug-reporting regarding related to the PTR!

Released Patch Notes

v524.10

New Saddle Type: Platform Saddles for Elephant, Crab, and Grand Tortugar Platform Saddles can be constructed at the Tannery after learning to Riding Tier 3 skill in the Beastmastery tree.

Creatures with a Platform Saddle equipped move 20% slower


NPCs may be moved onto the platform and can man weapons


Elephant Platform Saddle




Cannons, Large Cannons, Catapults, Puckles, Ammo Containers, and Wooden Chairs may be placed on the platform


Up to 8 structures may be placed on the platform


Crafting Resources: 50 Alloy, 200 Fiber, 320 Hide, 50 Organic Paste, 200 Wood



Crab Platform Saddle




Cannons, Large Cannons, Catapults, Ballistas, Ammo Containers, and Wooden Chairs may be placed on the platform


Harpoons may be launched from Ballistas placed on the platform


Up to 12 structures may be placed on the platform


Crafting Resources: 70 Alloy, 200 Fiber, 320 Hide, 50 Organic Paste, 250 Wood



Grand Tortugar Platform Saddle




Cannons, Large Cannons, Catapults, Torpedo Launchers, Ammo Containers, and Wooden Chairs may be placed on the platform


Up to 12 structures may be placed on the platform


Crafting Resources: 80 Alloy, 200 Fiber, 320 Hide, 50 Organic Paste, 300 Wood

New Tame: Crocodile


A new mount that can be used for navigating both land and sea, the Crocodile can be tamed after learning the Taming Tier 3 skill in the Beastmastery tree.

Favorite Food: Prime Shark Meat


Taming Style: Bola


Saddle: None


Primary Attack: Bite

New Tame: Yeti


The Yeti is a fearsome beast that can be tamed after learning the Taming Tier 3 skill in the Beastmastery tree.
Yetis may equip hats

Favorite Food: Ice


Taming Style: Bola


Saddle: None


Primary Attack: Punch


Secondary Attack: Ground Pound


The Yeti pounds the ground, dealing a low amount of damage and applying the Chilled debuff which slows nearby enemies

New Tame: Spider Spiders can be tamed after learning the Taming Tier 3 skill in the Beastmastery tree.

Favorite Food: Insect Meat


Taming Style: Bola


Saddle: Tier 3


Primary Attack: Bite


Secondary Attack: Web Shooter


Will produce silk if fed favorite food

New Meat: Prime Shark Meat

Prime Shark Meat can be harvested from a Shark's corpse


Cooking the meat creates Cooked Prime Fish Meat

New Meat: Insect Meat

Insect Meat can be harvested from Giant Ants, Giant Bees, and Scorpions corpses


Cooking the meat creates cooked Animal Meat

New Defensive Weapon: Puckle Tower


The Puckle Tower is an automated weapon that can be crafted in the Smithy after learning the Gatling Studies skill in the Artillery tree.

Requires Puckle Bullets and fuel (Oil or Coal) to function


20,000 Health


Deals 400 damage per shot


Approximately 4m (4 Walls) tall


Crafting Resources: 200 Alloy, 300 FIber, 300 Hide, 400 Wood

New Container: Munitions Storage Munitions Storage can be crafted in the Smithy after learning the Ammunition Storage skill in the Artillery tree. Moving ammunition out of storage must be done manually.

Any ammo stored in Munitions Storage has its weight reduced by 88%


Cannon Balls, Large Cannon Balls, Grapeshot, Bar Shot, Canister Shot, Spike Shot, Greek Fire, Ballista Bolts, Flame Ballista Bolts, Harpoons, Torpedoes, Boulders, Puckle Bullets, Mortar Shot, Stone Arrows, Flame Arrows, Tranq Arrows, Zip-Line Anchors, Crossbow Bolts, Simple Bullets, Minni Balls, and Simple Shot can be placed in Munitions Storage


Crafting Resources: 250 Wood, 100 Thatch, 120 Fiber, 40 Metal

New Structure: Large Stone Foundation Large Stone Foundations can be crafted in the Smithy after learning the Esotery of Building skill in the Construction & Mercantilism tree.

Large building pieces that are 4m wide and 3m tall


The height of the bottom Stone Foundation may be modified with the scroll wheel


Crafting Resources: 150 Alloy, 350 Fiber, 950 Stone, 350 Thatch, 500 Wood

New System: Tradewinds Tradewinds are predictable sailing routes throughout the new map. Ships gain a wind boost when traveling within a Tradewind in the direction it is going.

Sailors will be alerted via HUD to Tradewind effects


Wind boost will be constant and predictable along Tradewind path


An overlay of Tradewind locations can be seen on map when zoomed out

New System: Modular Ship Railing Customization The first step of the Modular Ship Customization system allows pathfinders to swap Railing Modules on the Ramming Galley and Majestic Kraken. All Railing Modules can be crafted in the Smithy after learning the required skill.
Each type of Railing Module costs a certain number of Module Points to place. Placing a Railing Module will consume points from the ship's Module Point Pool. If a less expensive Railing Module replaces a more costly one, the unused points are made available for use in the ship's Module Point Pool. In future patches, higher quality railing blueprints may be found.

A ship must be anchored in order to swap modules


Total Module Points

Ramming Galley: 43


Majestic Kraken: 40



Railing Modules

Ship Railing and Ship Railing (Kraken)

Standard Railing Module with no additional functionality


Health: Undamageable


Module Point Cost: 0


Required Skill: Intermediate Shipwright


Crafting Resources: 100 Wood, 85 Thatch, 50 Fiber



Ship Cannon Railing and Ship Cannon Railing (Kraken)

Railing Module armed with two standard Cannons


Health: 5,000


Module Point Cost: 3


Required Skill: Gunports


Crafting Resources: 150 Wood, 100 Thatch, 70 Fiber, 60 Alloy, 50 Hide



Ship Large Cannon Railing and Ship Large Cannon Railing (Kraken)

Railing Module armed with one Large Cannon


Health: 5,000


Module Point Cost: 3


Required Skill: Bigger Cannon Studies


Crafting Resources: 180 Wood, 85 Thatch, 75 Fiber, 48 Alloy, 35 Hide



Ship Ballista Railing and Ship Ballista Railing (Kraken)

Railing Module armed with two Ballistas


Health: 5,000


Module Point Cost: 3


Required Skill: Siege Studies


Crafting Resources: 550 Wood, 225 Thatch, 250 Fiber, 98 Alloy, 180 Stone



Ship Catapult Railing and Ship Catapult Railing (Kraken)

Railing Module armed with one Catapult


Health: 5,000


Module Point Cost: 3


Required Skill: Siege Studies


Crafting Resources: 500 Wood, 180 Thatch, 50 Fiber, 140 Alloy, 340 Stone, 70 Hide



Cargo Rack Ship Railing and Cargo Rack Ship Railing (Kraken)

Health: 16,000


Module Point Cost: 2


Required Skill: Secrets of Building


Crafting Resources: 450 Wood, 85 Thatch, 350 Fiber, 68 Metal, 72 Hide



Diving Platform Ship Railing and Diving Platform Ship Railing (Kraken)

Health: 12,000


Module Point Cost: 1


Required Skill: Secrets of Piracy


Crafting Resources: 360 Wood, 85 Thatch, 190 Fiber, 62 Metal, 46 Hide



Dinghy Hangar Ship Railing and Dinghy Hangar Ship Railing (Kraken)

Health: 12,000


Module Point Cost: 1


Required Skill: Dinghy Dock


Crafting Resources: 310 Wood, 85 Thatch, 130 Fiber, 14 Metal, 28 Hide




NOTE: Currently, Kraken Railing Modules are only compatible with the Majestic Kraken and Standard Railing Modules are only compatible with the Ramming Galley

Armored Docks

Fully constructed Armored Docks will no longer be found in loot drops


Armored Docks may no longer be placed near Sea Forts


Bug Fix: Gold cost now properly scales with Blueprint quality


Bug Fix: Ships anchored outside of Armored Docks are no longer protected

NOTE: Ships may now need to be anchored closer to the center of an Armored Dock to receive protection. (Protection indicators accurately show whether a ship is protected)

Trade

Warehouses have placement restriction radius has been reduced by 1/3


Markets and warehouses are limited to 1 per company per island


Max Sea Fort Tax is reduced from 50% to 40%


Trade Shipment Cooldown doubled (Trade Ships launch half as frequently)


Trade Shipment Weight Doubled (shipments carry twice as much)


Trade value per grid reduced by 20%

Net reduction of Trade gold generation based on these changes is 60%

Lawless Claim System

Claim Tower icons viewed through the Spyglass are now only visible for towers within 100m


Other pathfinder claims can only be seen within 200m on the map


Your company's claim towers in other grids may now be seen on the map


Bug Fix: Server reboots should no longer cause parts of ships to be claimed


Bug Fix: Ships may no longer be claimed with Land Claim Towers


Bug Fix: Weapons on Cargo Saddles can no longer be claimed


Bug Fix: Buoys can now be claimed


Bug Fix: Claim Towers may no longer be placed on Shipyards


Bug Fix: Fixed some instances of ships exploding on release from shipyard


Bug Fix: Resolved issue where remaining island points could get out of sync between different servers


NPCs on armored dock can no longer contest island claims

New Map Layout

Island Positions have been moved to account for Tradewinds.


Harvesting Resources have been overhauled

Most Resource nodes now have a chance to give some type of common base resource


Examples include Straw from plants, resin from trees, stone from crystal and gem nodes



Freeport islands no longer provide metal


Grid Specific Settings have been redistributed

Freeports are only in the south.


Lawless areas now surround Freeports and give common resources


Golden Age and Kraken have moved north 2 grids


Claim Islands only exist around the edges of the map.


"Lawless" Area Claim take up the remaining maps.



Weather Conditions and Ship of the Damned have been made more harsh in the north.


Server Grid Editor - Data Driven tools for adding Resource Templates and applying them to islands have been added to the Server Grid Editor for use on unofficial servers. Visit the Git project for more information.

Patch Kits

Repair Bonus skills from the Construction & Mercantilism tree now apply to Patch Kit healing


The Repair Fiend ability now applies to Patch Kit healing

Ships

The Ramming Galley and Majestic Kraken can now be painted


Removed blue tint from Majestic Kraken to support pathfinder painting


Ships now take less damage from land sources


A new War Drum song is available to increase the resistance from land damage

Hold Fast, Ye Dogs!

Easy: decrease damage from land sources a further 30% for one vessel


Normal: decrease damage from land sources a further 30% for all vessels within 300m


Hard: decrease damage from land sources a further 30% for all vessels within 300m and apply Repair Speed buff.




Bug Fix: Puckles may no longer be placed on ships

Tames and Creatures

Sea tames will now follow a ship if they are following one of the pathfinders on the ship


Seagulls can now equip hats

Treasure Maps

Treasure Map spawns may no longer be blocked with structures


Bug Fix: Fixed some occurrences of blank Treasure Maps in Single Player

Misc

Farmhouse collects Vegetables, Fiber, Cooking Herbs and berries. No metal, stone or wood is intended.


Blackjacks may now be crafted at the Smithy


Upon special request, beans now give a small amount of vitamin B when eaten, recipes in later patches will be coming to incorporate these changes


Wall Hooks, Canvases, Preserving Bags, and Mortar and Pestles may now be placed on Wooden Tables


possible issue: placing objects on top of one another


Bug Fix: Resolved issue where beds couldn't be placed in PvE Lawless servers if a non-allied pathfinder was nearby


Bug Fix: Stats are visible on placed structures and weapons


Bug Fix: Resolved issue where some variables in Game.ini couldn't be modified in private servers


Bug Fix: Beds may now be placed on lawless PvE servers when non-allied pathfinders are nearby


Bug Fix: Quality Farmhouses no longer lose stats after restarting in Single Player


Bug Fix: Certain blueprints had an incorrect crafting count


Bug Fix: Fixed some instances of unintended ladder interactions


There is now a max building height - This affects claims, beds, or weapon structures


Bug Fix: Geodes can be gathered once again


Increased Geode Stack size from 5 to 25


Removed Manned Puckles (the other manned structures remain)


Ships now pause for a limited amount of time when transitioning between servers to allow the occupants to load in.

Server Redeploy Changes .10 --> .11

Prevent spawning near control points


Land to ship damage modification


Increased puckle building prevention radius


Fixed decay for land claim towers


Reduced the size of tradewinds map images to workaround streaming problems (which also caused client crashes)


Fixed tradewinds not working on some servers

Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support!



Happy Sailing,

- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas

Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

over 3 years ago - ATLAS Team - Direct link
Ahoy Pathfinders!

In this latest patch, we’re bringing major changes to sea forts, providing three different options to buff your fleet.

Need a little speed? The Atlantean spire gives you a little extra wind in your sails.


Defenses need a boost? Try the Industrial Generator to fortify your fleet.


Want some more firepower? Check out the Army of the Damned pylon to add some more pop to your arsenal.


We also have the usual bug fixes to help streamline your playing experience. And don’t forget to check out the broadcast contest going on with winners being featured on our Atlas Steam page. Please check out the details here to submit your videos and have the opportunity to win up to a $25 Amazon gift card.
As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

Released Patch Notes
v525.06

**Sea Forts: New Towers with Global Buffs** Three new towers are available for construction on the Sea Fort islands. Each provides a different buff for ships on the same server.
  • Atlantean Spire
    • Provides Buff: Sailing Speed +15%
    • Craft Requirements: 500 Crystal, 100 Fibers, 600 Stone, 150 Thatch, 300 Wood
  • Industrial Generator
    • Provides Buff: Ship Damage Resistance +15%
    • Craft Requirements: 150 Fibers, 100 Metal, 600 Stone, 100 Thatch, 250 Wood
  • Army of the Damned Pylon
    • Provides Buff: Ship Damage Boost +15%
    • Craft Requirements: 150 Fibers, 300 Hide, 200 Stone, 100 Thatch, 600 Wood
  • The towers can be learned by training in Advanced Automation and built at the Smithy and are powered by using coal as fuel
  • Only one tower can be built at a Sea Fort island

**Misc:**
  • Bug Fix: Fixed an issue when grabbing the Yeti with a crab made the Yeti lose collision
  • Bug Fix: Fixed an issue in which certain weapons could be fired through meshes
  • Bug Fix: Fixed issues with buffs lingering on unintentional weapon types
  • Bug Fix: Fixed issues which didn't allow wild seeds to be gathered from vegetables
  • Bug Fix: Fixed instances in which Yetis couldn't harvest certain resources
  • Bug Fix: Fixed instances in which certain items could be crafted without the proper cost
  • Bug Fix: Claim tower decay is now enabled in PvE
  • Bug Fix: Fixed an issue with platform saddles clipping through structures
  • Bug Fix: Fixed an issue where creatures with platform saddles could be on top of other platform saddles
  • Bug Fix: Performance issue related to spyglass and tradewinds
  • Bug Fix: Fixed some instances of ship building exploits
  • Bug Fix: Fixed ammo stacks not dropped properly when dropped from munitions box
  • Peace phase has been removed from Sea Fort Islands

Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

over 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/834910/announcements/detail/3079876260329612106]here[/url].





Recent ATLAS Posts

over 1 year ago - ATLAS Team