The Tradewinds Update will go live tonight, 4/29 at 7:00 PM PT. We will bring the old servers down around 5:30 PM PT. PC will be able to download the patch at that time.
Please note that the client update was pushed early for XBOX. Due to the mismatch, Xbox is unable to access until the servers actually go live again at 7:00 PM PT.
The updated wipe Servers will be live for everyone at 7:00 PM PT.
Ahoy Pathfinders!
Well, ladies and gentle pirates, it’s finally here. With the new update and wipe of our servers, players will find the winds of adventure have shifted dramatically and the world of Atlas forever changed.
The most significant differences can be seen on the map in the form of Tradewinds. Tradewinds are predictable sailing routes throughout the new map, providing ships with a wind boost when traveling along the wind’s trajectory. Even the most veteran of captains will need to learn a few new techniques to master these new travel corridors and fully utilize their strategic potential. Maps have been altered to accommodate these new Tradewinds, as well as provide new strategic zones and opportunities for satisfying engagement. These changes are further detailed in the notes below.
Along with these macro changes that will significantly change up the current state of play, we have also included several fun additions on a micro level (tames, structures, items) to spice up your next chapter of adventures.
- Is that an earthquake or the impending sound of doom? Platform saddles for the Elephant, Crab, and Grand Tortugar have been added, allowing your giant tames to load up with cannons, torpedos and other armaments to wreak maximum havoc on your foes.
- A new set of troublesome creatures are now roaming Atlas for you to battle and tame. The crocodile, yeti, and spider, each with their own unique set of useful characteristics, will be available on update but engage at your own risk.
- The first set of modular railing customizations will be available for pathfinders to pick and choose the best loadout before each voyage. Need extra firepower? Slap on a few cannons. Going to do some salvaging? Add the diving board or cargo railing. Want to mess around? Grab a few friends, add some dinghies on the rails and watch hilarity ensue.
These are just a few of the exciting additions coming with the patch with the rest in the notes below. All this and we still haven’t mentioned the large number of balance changes and bug fixes, to streamline the game.
As you can see, the Atlas team has put in a lot of effort into making this patch the start of something new and exciting, for both newer and older players alike. We hope you enjoy this fresh start and once settled in, feel free to let us know how you feel.
As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.
Although originally scheduled for later today at 7PM PDT, we will be postponing the Trade Winds patch to verify the quality of the update. Meanwhile, we will provide the Patch Notes later today along with an updated release time. Thank you for your patience.
While we await the patch, we will be temporarily opening up the PTR on Steam for general playtesting. To access the beta, please follow the steps below:
1. In your Steam library, right-click on Atlas and select Properties
2. Select the Betas tab on the left
3. Enter the password EdwardTeachBlackbeard
4. Select the "test2021 - recruit testers" realm
5. Atlas will now launch into the PTR
6. To join, be sure to select New ATLAS and join the PVP server Polly's Cracker
To switch back to the main build, follow the steps 1 & 2, and then select "None" to return to the main build.
We are also re-opening the PTR Channel on our Official Discord. Please join us in those channels for discussions and bug-reporting regarding related to the PTR!
Released Patch Notes
v524.10
New Saddle Type: Platform Saddles for Elephant, Crab, and Grand Tortugar Platform Saddles can be constructed at the Tannery after learning to Riding Tier 3 skill in the Beastmastery tree.
Creatures with a Platform Saddle equipped move 20% slower
NPCs may be moved onto the platform and can man weapons
Elephant Platform Saddle
Cannons, Large Cannons, Catapults, Puckles, Ammo Containers, and Wooden Chairs may be placed on the platform
Up to 8 structures may be placed on the platform
Crafting Resources: 50 Alloy, 200 Fiber, 320 Hide, 50 Organic Paste, 200 Wood
Crab Platform Saddle
Cannons, Large Cannons, Catapults, Ballistas, Ammo Containers, and Wooden Chairs may be placed on the platform
Harpoons may be launched from Ballistas placed on the platform
Up to 12 structures may be placed on the platform
Crafting Resources: 70 Alloy, 200 Fiber, 320 Hide, 50 Organic Paste, 250 Wood
Grand Tortugar Platform Saddle
Cannons, Large Cannons, Catapults, Torpedo Launchers, Ammo Containers, and Wooden Chairs may be placed on the platform
Up to 12 structures may be placed on the platform
Crafting Resources: 80 Alloy, 200 Fiber, 320 Hide, 50 Organic Paste, 300 Wood
New Tame: Crocodile
A new mount that can be used for navigating both land and sea, the Crocodile can be tamed after learning the Taming Tier 3 skill in the Beastmastery tree.
Favorite Food: Prime Shark Meat
Taming Style: Bola
Saddle: None
Primary Attack: Bite
New Tame: Yeti
The Yeti is a fearsome beast that can be tamed after learning the Taming Tier 3 skill in the Beastmastery tree.
Yetis may equip hats
Favorite Food: Ice
Taming Style: Bola
Saddle: None
Primary Attack: Punch
Secondary Attack: Ground Pound
The Yeti pounds the ground, dealing a low amount of damage and applying the Chilled debuff which slows nearby enemies
New Tame: Spider Spiders can be tamed after learning the Taming Tier 3 skill in the Beastmastery tree.
Favorite Food: Insect Meat
Taming Style: Bola
Saddle: Tier 3
Primary Attack: Bite
Secondary Attack: Web Shooter
Will produce silk if fed favorite food
New Meat: Prime Shark Meat
Prime Shark Meat can be harvested from a Shark's corpse
Cooking the meat creates Cooked Prime Fish Meat
New Meat: Insect Meat
Insect Meat can be harvested from Giant Ants, Giant Bees, and Scorpions corpses
Cooking the meat creates cooked Animal Meat
New Defensive Weapon: Puckle Tower
The Puckle Tower is an automated weapon that can be crafted in the Smithy after learning the Gatling Studies skill in the Artillery tree.
Requires Puckle Bullets and fuel (Oil or Coal) to function
20,000 Health
Deals 400 damage per shot
Approximately 4m (4 Walls) tall
Crafting Resources: 200 Alloy, 300 FIber, 300 Hide, 400 Wood
New Container: Munitions Storage Munitions Storage can be crafted in the Smithy after learning the Ammunition Storage skill in the Artillery tree. Moving ammunition out of storage must be done manually.
Any ammo stored in Munitions Storage has its weight reduced by 88%
Cannon Balls, Large Cannon Balls, Grapeshot, Bar Shot, Canister Shot, Spike Shot, Greek Fire, Ballista Bolts, Flame Ballista Bolts, Harpoons, Torpedoes, Boulders, Puckle Bullets, Mortar Shot, Stone Arrows, Flame Arrows, Tranq Arrows, Zip-Line Anchors, Crossbow Bolts, Simple Bullets, Minni Balls, and Simple Shot can be placed in Munitions Storage
Crafting Resources: 250 Wood, 100 Thatch, 120 Fiber, 40 Metal
New Structure: Large Stone Foundation Large Stone Foundations can be crafted in the Smithy after learning the Esotery of Building skill in the Construction & Mercantilism tree.
Large building pieces that are 4m wide and 3m tall
The height of the bottom Stone Foundation may be modified with the scroll wheel
Crafting Resources: 150 Alloy, 350 Fiber, 950 Stone, 350 Thatch, 500 Wood
New System: Tradewinds Tradewinds are predictable sailing routes throughout the new map. Ships gain a wind boost when traveling within a Tradewind in the direction it is going.
Sailors will be alerted via HUD to Tradewind effects
Wind boost will be constant and predictable along Tradewind path
An overlay of Tradewind locations can be seen on map when zoomed out
New System: Modular Ship Railing Customization The first step of the Modular Ship Customization system allows pathfinders to swap Railing Modules on the Ramming Galley and Majestic Kraken. All Railing Modules can be crafted in the Smithy after learning the required skill.
Each type of Railing Module costs a certain number of Module Points to place. Placing a Railing Module will consume points from the ship's Module Point Pool. If a less expensive Railing Module replaces a more costly one, the unused points are made available for use in the ship's Module Point Pool. In future patches, higher quality railing blueprints may be found.
A ship must be anchored in order to swap modules
Total Module Points
Ramming Galley: 43
Majestic Kraken: 40
Railing Modules
Ship Railing and Ship Railing (Kraken)
Standard Railing Module with no additional functionality
Health: Undamageable
Module Point Cost: 0
Required Skill: Intermediate Shipwright
Crafting Resources: 100 Wood, 85 Thatch, 50 Fiber
Ship Cannon Railing and Ship Cannon Railing (Kraken)
Railing Module armed with two standard Cannons
Health: 5,000
Module Point Cost: 3
Required Skill: Gunports
Crafting Resources: 150 Wood, 100 Thatch, 70 Fiber, 60 Alloy, 50 Hide
Ship Large Cannon Railing and Ship Large Cannon Railing (Kraken)
Railing Module armed with one Large Cannon
Health: 5,000
Module Point Cost: 3
Required Skill: Bigger Cannon Studies
Crafting Resources: 180 Wood, 85 Thatch, 75 Fiber, 48 Alloy, 35 Hide
Ship Ballista Railing and Ship Ballista Railing (Kraken)
Railing Module armed with two Ballistas
Health: 5,000
Module Point Cost: 3
Required Skill: Siege Studies
Crafting Resources: 550 Wood, 225 Thatch, 250 Fiber, 98 Alloy, 180 Stone
Ship Catapult Railing and Ship Catapult Railing (Kraken)
Railing Module armed with one Catapult
Health: 5,000
Module Point Cost: 3
Required Skill: Siege Studies
Crafting Resources: 500 Wood, 180 Thatch, 50 Fiber, 140 Alloy, 340 Stone, 70 Hide
Cargo Rack Ship Railing and Cargo Rack Ship Railing (Kraken)
Health: 16,000
Module Point Cost: 2
Required Skill: Secrets of Building
Crafting Resources: 450 Wood, 85 Thatch, 350 Fiber, 68 Metal, 72 Hide
Diving Platform Ship Railing and Diving Platform Ship Railing (Kraken)
Health: 12,000
Module Point Cost: 1
Required Skill: Secrets of Piracy
Crafting Resources: 360 Wood, 85 Thatch, 190 Fiber, 62 Metal, 46 Hide
Dinghy Hangar Ship Railing and Dinghy Hangar Ship Railing (Kraken)
Health: 12,000
Module Point Cost: 1
Required Skill: Dinghy Dock
Crafting Resources: 310 Wood, 85 Thatch, 130 Fiber, 14 Metal, 28 Hide
NOTE: Currently, Kraken Railing Modules are only compatible with the Majestic Kraken and Standard Railing Modules are only compatible with the Ramming Galley
Armored Docks
Fully constructed Armored Docks will no longer be found in loot drops
Armored Docks may no longer be placed near Sea Forts
Bug Fix: Gold cost now properly scales with Blueprint quality
Bug Fix: Ships anchored outside of Armored Docks are no longer protected
NOTE: Ships may now need to be anchored closer to the center of an Armored Dock to receive protection. (Protection indicators accurately show whether a ship is protected)
Trade
Warehouses have placement restriction radius has been reduced by 1/3
Markets and warehouses are limited to 1 per company per island
Max Sea Fort Tax is reduced from 50% to 40%
Trade Shipment Cooldown doubled (Trade Ships launch half as frequently)
Trade Shipment Weight Doubled (shipments carry twice as much)
Trade value per grid reduced by 20%
Net reduction of Trade gold generation based on these changes is 60%
Lawless Claim System
Claim Tower icons viewed through the Spyglass are now only visible for towers within 100m
Other pathfinder claims can only be seen within 200m on the map
Your company's claim towers in other grids may now be seen on the map
Bug Fix: Server reboots should no longer cause parts of ships to be claimed
Bug Fix: Ships may no longer be claimed with Land Claim Towers
Bug Fix: Weapons on Cargo Saddles can no longer be claimed
Bug Fix: Buoys can now be claimed
Bug Fix: Claim Towers may no longer be placed on Shipyards
Bug Fix: Fixed some instances of ships exploding on release from shipyard
Bug Fix: Resolved issue where remaining island points could get out of sync between different servers
NPCs on armored dock can no longer contest island claims
New Map Layout
Island Positions have been moved to account for Tradewinds.
Harvesting Resources have been overhauled
Most Resource nodes now have a chance to give some type of common base resource
Examples include Straw from plants, resin from trees, stone from crystal and gem nodes
Freeport islands no longer provide metal
Grid Specific Settings have been redistributed
Freeports are only in the south.
Lawless areas now surround Freeports and give common resources
Golden Age and Kraken have moved north 2 grids
Claim Islands only exist around the edges of the map.
"Lawless" Area Claim take up the remaining maps.
Weather Conditions and Ship of the Damned have been made more harsh in the north.
Server Grid Editor - Data Driven tools for adding Resource Templates and applying them to islands have been added to the Server Grid Editor for use on unofficial servers. Visit the Git project for more information.
Patch Kits
Repair Bonus skills from the Construction & Mercantilism tree now apply to Patch Kit healing
The Repair Fiend ability now applies to Patch Kit healing
Ships
The Ramming Galley and Majestic Kraken can now be painted
Removed blue tint from Majestic Kraken to support pathfinder painting
Ships now take less damage from land sources
A new War Drum song is available to increase the resistance from land damage
Hold Fast, Ye Dogs!
Easy: decrease damage from land sources a further 30% for one vessel
Normal: decrease damage from land sources a further 30% for all vessels within 300m
Hard: decrease damage from land sources a further 30% for all vessels within 300m and apply Repair Speed buff.
Bug Fix: Puckles may no longer be placed on ships
Tames and Creatures
Sea tames will now follow a ship if they are following one of the pathfinders on the ship
Seagulls can now equip hats
Treasure Maps
Treasure Map spawns may no longer be blocked with structures
Bug Fix: Fixed some occurrences of blank Treasure Maps in Single Player
Misc
Farmhouse collects Vegetables, Fiber, Cooking Herbs and berries. No metal, stone or wood is intended.
Blackjacks may now be crafted at the Smithy
Upon special request, beans now give a small amount of vitamin B when eaten, recipes in later patches will be coming to incorporate these changes
Wall Hooks, Canvases, Preserving Bags, and Mortar and Pestles may now be placed on Wooden Tables
possible issue: placing objects on top of one another
Bug Fix: Resolved issue where beds couldn't be placed in PvE Lawless servers if a non-allied pathfinder was nearby
Bug Fix: Stats are visible on placed structures and weapons
Bug Fix: Resolved issue where some variables in Game.ini couldn't be modified in private servers
Bug Fix: Beds may now be placed on lawless PvE servers when non-allied pathfinders are nearby
Bug Fix: Quality Farmhouses no longer lose stats after restarting in Single Player
Bug Fix: Certain blueprints had an incorrect crafting count
Bug Fix: Fixed some instances of unintended ladder interactions
There is now a max building height - This affects claims, beds, or weapon structures
Bug Fix: Geodes can be gathered once again
Increased Geode Stack size from 5 to 25
Removed Manned Puckles (the other manned structures remain)
Ships now pause for a limited amount of time when transitioning between servers to allow the occupants to load in.
Server Redeploy Changes .10 --> .11
Prevent spawning near control points
Land to ship damage modification
Increased puckle building prevention radius
Fixed decay for land claim towers
Reduced the size of tradewinds map images to workaround streaming problems (which also caused client crashes)
Fixed tradewinds not working on some servers
Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support!
Happy Sailing,
- ATLAS Crew
For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
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