over 3 years ago - ATLAS - Direct link

Ahoy Pathfinders!

There have been reported sightings of a strange and mysterious creature, often alluded to but frequently brushed off as nothing more than a sailor’s tale! It appears these majestic Seahorses have found their way to the seas of Atlas! From what we’ve observed, it appears these creatures are quite fond of Seaweed and Sea Grapes! Once a Pathfinder has gained its loyalty, the Seahorse may allow them to travel the waters on their back. With its natural poison, the Seahorse is a powerful ally. Just be sure to have an antidote ready in case of any mishaps!

Not to be outdone by Seahorses and their poisons, Dolphins have learned how to harvest Coral and Seaweed for their masters! Do we sense a Dolphin vs Seahorse rivalry in the makings?
Various changes were made to the Glider to make it more fun and useful while trying to address some previous exploits. It will likely undergo more changes as we hear feedback and discover abuse cases.
Please see the full patch notes below for additional details and other exciting changes - including the Flame Ballista Bolt buff, new blueprints for farmhouse variants, resource and loot drop changes, among various bug fixes as well!

Community Surveys

We will be publishing a series of surveys on different topics in an effort to better gauge and quantify Community Feedback. Surveys may range from balancing, to design, to community/social initiatives, and more! Some surveys may be more geared towards specific audiences than others, but we will try to hit a variety of different topics and niches - so don't worry if your concerns are not addressed in the current survey. We understand how diverse our player base is and we want ATLAS to be accessible and fun for everyone! However, we are a small team, so we cannot roll everything out at once.

While this first survey is focused on PVP Balance, please rest assured that we are working on many different things at the same time in the background. We aren't forgetting PVE, or Private Servers! A lot of things that you may not see being discussed are either already being worked on or already on our radar/to-do.

These surveys do NOT mean that we are only taking feedback in this way. We are continuing to take feedback from all sources. These surveys are only meant to help us pinpoint and gather further details from community data.

Please find the Survey here: https://docs.google.com/forms/d/e/1FAIpQLSeTCwgHFfxeOLpgTlRjeTRDUaOY5r7CbY7V_EOPDWVvi5RcJQ/viewform?usp=sf_link

Although we cannot promise to commit any specific change, we would want to be able to quantify which issues players care about most by using this survey to reach as broad an audience as possible.
We appreciate your support! Thank you!

Released Patch Notes

v521.6

New Creature: Seahorse
Found in the depths of the Trenches, Seahorses are a new creature that can be tamed and bred after unlocking the Underwater Taming skill in the Beastmastery tree.

Favorite Foods: Seaweed and Sea Grapes


Taming Style: Passive


Saddle: None


Primary Attack: Venomous Bite

Gives the target the Poisoned debuff which deals 20 damage over 15 seconds


The Poisoned debuff can be negated by using an Antidote



Secondary Attack: Acid Spit

Fires an arcing projectile that deals extra damage to Submarines and increased durability damage to armor

New Medicine: Antidote
The Antidote can be crafted at the Mortar and Pestle after learning the Basic Medical Studies skill in the Medicine tree.

Grants the user a buff that removes the effects of Seahorse poison and prevents them from being poisoned again for 20 seconds


Crafting Resources: 5 Medicinal Herbs, 2 Organic Paste

New Tool: Crude Tool
Players now start with a simple recipe to make a tool they can use to collect wood. No more bloody fingers!

About 1/4 as effective as a Hatchet


Loses Durability very fast


Crafting Resources: 1 Stone, 10 Fiber

Dolphin

Dolphins can now harvest Coral and Seaweed


Bug Fix: Water Temperature Fortitude bonuses from the skill tree are no longer removed when riding creatures underwater


Bug Fix: Resolved issue where Dolphins would occasionally die when near the surface

Flame Ballista Bolt

Deals increasing damage to Sails every 2 seconds

Example: 20/40/60/80 damage at 2/4/6/8 seconds



Hitting a Sail with a second Flame Ballista Bolt adds 100 to the current amount of damage

Example: A Sail is hit with a second Bolt after it has already been on fire for 2 seconds. The amount of damage received by the Sail increases from 20 to 120



Fires can be extinguished by closing the Sail, using an Olfend's water spray, or by dumping a Water Bucket on the Mast

Glider Suit
Various changes were made to the Glider to make it more fun and useful while trying to address some previous exploits. It will likely undergo more changes as we hear feedback and discover abuse cases.

Restored the ability to control pitch so you can now glide up and down


Increased the max height to activate from 100m to 400m


Slowed the base glider speed down by around 40%


Added a drag component to the speed updates

The faster you are going, the more drag will slow you down


Prevents maintaining high speed for a long time after a dive



Reduced the minimum speed you can glide at before you stall to about 2m per second


Changed the dive angle and required dive time


Glider Known Issues:

You can still gain height but it's slow


You can still glide across half a server if you jump off a 400m spot


It's hard to tell when you are about to stall


Sometimes at super slow speed you inexplicably corkscrew


Pressing the 'Dive' button (Shift by default on PC) results in a weird sideways dive

Loot Drops

Blueprints for Lumberyard, Quarry, and Mine now drop. They have two new stats on them: Capacity (how much weight and stacks they can hold) and Gather Rate


Coffee and Coffee Seeds may be found in place of other food drops

Resources

Fish Oil drops from some fish which previously did not drop it


Stone Harvesting nodes in the Copper Region (Northwest) have been rebalanced and a set of changes are being tested

Iron is the most common metal now, and may be found in rocks in place of whatever metal may have been used before. Copper is the less common metal found primarily in this region


Geodes may now drop from rock. Using a Geode will destroy it and may give some limestone, rock salt, and/or a small amount of different gems and crystals. Geodes may only be gathered by hand or with Tames, not with the Quarry or Farmhouse


These changes will be moved to all regions after a period of testing

Ships

Bug Fix: Third person view can no longer be obstructed by structures built near the ship's wheel


Bug Fix: Ship levels 46-50 are no longer purchasable on ships with a level cap of 50


Bug Fix: Cannons on the Ramming Galley now have wheels

Tames & Creatures

Carried Rabbits now give a 20% speed boost while the player's stamina is at or above 90%


Creatures' torpor bars are now displayed after receiving torpidity damage


Seaweed can now be placed in the Trough

Misc

The Seed Vendor's inventory now rotates every 12 hours


Decay Times on Market, Warehouse, and Kiln have been set to the standard 10 days


Fixed some instances where Markets get out of sync


Bug Fix: Structures can now be built next to the sides of Armored Docks

NOTE: There is still an area near the entrance and exit where structures cannot be placed



Bug Fix: Resolved issue where Markets, Farmhouses, and Warehouses become invisible in Single Player


Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support!


Happy Sailing,

- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

over 3 years ago - ATLAS - Direct link

Ahoy Pathfinders!

There have been reported sightings of a strange and mysterious creature, often alluded to but frequently brushed off as nothing more than a sailor’s tale! It appears these majestic Seahorses have found their way to the seas of Atlas! From what we’ve observed, it appears these creatures are quite fond of Seaweed and Sea Grapes! Once a Pathfinder has gained its loyalty, the Seahorse may allow them to travel the waters on their back. With its natural poison, the Seahorse is a powerful ally. Just be sure to have an antidote ready in case of any mishaps!

Not to be outdone by Seahorses and their poisons, Dolphins have learned how to harvest Coral and Seaweed for their masters! Do we sense a Dolphin vs Seahorse rivalry in the makings?
Various changes were made to the Glider to make it more fun and useful while trying to address some previous exploits. It will likely undergo more changes as we hear feedback and discover abuse cases.
Please see the full patch notes below for additional details and other exciting changes - including the Flame Ballista Bolt buff, new blueprints for farmhouse variants, resource and loot drop changes, among various bug fixes as well!

Community Surveys

We will be publishing a series of surveys on different topics in an effort to better gauge and quantify Community Feedback. Surveys may range from balancing, to design, to community/social initiatives, and more! Some surveys may be more geared towards specific audiences than others, but we will try to hit a variety of different topics and niches - so don't worry if your concerns are not addressed in the current survey. We understand how diverse our player base is and we want ATLAS to be accessible and fun for everyone! However, we are a small team, so we cannot roll everything out at once.

While this first survey is focused on PVP Balance, please rest assured that we are working on many different things at the same time in the background. We aren't forgetting PVE, or Private Servers! A lot of things that you may not see being discussed are either already being worked on or already on our radar/to-do.

These surveys do NOT mean that we are only taking feedback in this way. We are continuing to take feedback from all sources. These surveys are only meant to help us pinpoint and gather further details from community data.

Please find the Survey here: https://docs.google.com/forms/d/e/1FAIpQLSeTCwgHFfxeOLpgTlRjeTRDUaOY5r7CbY7V_EOPDWVvi5RcJQ/viewform?usp=sf_link

Although we cannot promise to commit any specific change, we would want to be able to quantify which issues players care about most by using this survey to reach as broad an audience as possible.
We appreciate your support! Thank you!

Released Patch Notes

v521.6

New Creature: Seahorse
Found in the depths of the Trenches, Seahorses are a new creature that can be tamed and bred after unlocking the Underwater Taming skill in the Beastmastery tree.

Favorite Foods: Seaweed and Sea Grapes


Taming Style: Passive


Saddle: None


Primary Attack: Venomous Bite

Gives the target the Poisoned debuff which deals 20 damage over 15 seconds


The Poisoned debuff can be negated by using an Antidote



Secondary Attack: Acid Spit

Fires an arcing projectile that deals extra damage to Submarines and increased durability damage to armor

New Medicine: Antidote
The Antidote can be crafted at the Mortar and Pestle after learning the Basic Medical Studies skill in the Medicine tree.

Grants the user a buff that removes the effects of Seahorse poison and prevents them from being poisoned again for 20 seconds


Crafting Resources: 5 Medicinal Herbs, 2 Organic Paste

New Tool: Crude Tool
Players now start with a simple recipe to make a tool they can use to collect wood. No more bloody fingers!

About 1/4 as effective as a Hatchet


Loses Durability very fast


Crafting Resources: 1 Stone, 10 Fiber

Dolphin

Dolphins can now harvest Coral and Seaweed


Bug Fix: Water Temperature Fortitude bonuses from the skill tree are no longer removed when riding creatures underwater


Bug Fix: Resolved issue where Dolphins would occasionally die when near the surface

Flame Ballista Bolt

Deals increasing damage to Sails every 2 seconds

Example: 20/40/60/80 damage at 2/4/6/8 seconds



Hitting a Sail with a second Flame Ballista Bolt adds 100 to the current amount of damage

Example: A Sail is hit with a second Bolt after it has already been on fire for 2 seconds. The amount of damage received by the Sail increases from 20 to 120



Fires can be extinguished by closing the Sail, using an Olfend's water spray, or by dumping a Water Bucket on the Mast

Glider Suit
Various changes were made to the Glider to make it more fun and useful while trying to address some previous exploits. It will likely undergo more changes as we hear feedback and discover abuse cases.

Restored the ability to control pitch so you can now glide up and down


Increased the max height to activate from 100m to 400m


Slowed the base glider speed down by around 40%


Added a drag component to the speed updates

The faster you are going, the more drag will slow you down


Prevents maintaining high speed for a long time after a dive



Reduced the minimum speed you can glide at before you stall to about 2m per second


Changed the dive angle and required dive time


Glider Known Issues:

You can still gain height but it's slow


You can still glide across half a server if you jump off a 400m spot


It's hard to tell when you are about to stall


Sometimes at super slow speed you inexplicably corkscrew


Pressing the 'Dive' button (Shift by default on PC) results in a weird sideways dive

Loot Drops

Blueprints for Lumberyard, Quarry, and Mine now drop. They have two new stats on them: Capacity (how much weight and stacks they can hold) and Gather Rate


Coffee and Coffee Seeds may be found in place of other food drops

Resources

Fish Oil drops from some fish which previously did not drop it


Stone Harvesting nodes in the Copper Region (Northwest) have been rebalanced and a set of changes are being tested

Iron is the most common metal now, and may be found in rocks in place of whatever metal may have been used before. Copper is the less common metal found primarily in this region


Geodes may now drop from rock. Using a Geode will destroy it and may give some limestone, rock salt, and/or a small amount of different gems and crystals. Geodes may only be gathered by hand or with Tames, not with the Quarry or Farmhouse


These changes will be moved to all regions after a period of testing

Ships

Bug Fix: Third person view can no longer be obstructed by structures built near the ship's wheel


Bug Fix: Ship levels 46-50 are no longer purchasable on ships with a level cap of 50


Bug Fix: Cannons on the Ramming Galley now have wheels

Tames & Creatures

Carried Rabbits now give a 20% speed boost while the player's stamina is at or above 90%


Creatures' torpor bars are now displayed after receiving torpidity damage


Seaweed can now be placed in the Trough

Misc

The Seed Vendor's inventory now rotates every 12 hours


Decay Times on Market, Warehouse, and Kiln have been set to the standard 10 days


Fixed some instances where Markets get out of sync


Bug Fix: Structures can now be built next to the sides of Armored Docks

NOTE: There is still an area near the entrance and exit where structures cannot be placed



Bug Fix: Resolved issue where Markets, Farmhouses, and Warehouses become invisible in Single Player


Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support!


Happy Sailing,

- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


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11 months ago - ATLAS Team