over 3 years ago - ATLAS - Direct link

Ahoy Pathfinders!

Today's the day! ATLAS v412.5 is here! NOTE TO XBOX USERS: Currently, there is an issue on XBOX where Sea Forts are unable to be claimed. We have a fix coming out for this tomorrow. We apologize for the inconvenience and thank you for your understanding!

Private Servers

Private Server owners will need to update the ServerGrid.ServerOnly.json file by adding a new entry to the database connections called new TradeDB:

{
"Name": "TradeDB",
"URL": "xxx.x.x.x",
"Port": xxxx,
"Password": "xxxx"
}

Replacing the correct url, port, and password for your redis server in the above.
It is also necessary to update to the latest ServerGridEditor here and re-export. You will also be able to add Sea Forts to the map if you wish to.

Released patch notes

v412.5

New Feature: Sea Forts
Sea Forts are a form of Control Points that give Companies control over trading in an area. This system is foundational for the upcoming Trade System.

Sea Forts have automated defenses that will respawn over time when neutral

Players have a limited number of build points (100) to spend on a Sea Fort they own


Currently only Defense Towers may be built (15 pts each)



On PVP Servers, they may be captured and controlled!

To capture them, destroy the defenses and plant a flag inside the central tower


The flag takes 25 minutes to force an owned Fort return to neutral


The flag takes 10 minutes to capture on a neutral Fort


Sea Forts in Freeport Servers may not be captured



In an upcoming patch, Sea Forts will allow access through a server for Trading

You will be able to grant or restrict access to Allies or other Companies


Access to a Sea Fort is required for you to have trade routes that travel through a server!



Sea Forts may have a Tax Bank built on them

The Tax Bank can be raided for gold. Neutral points have the Tax Bank as well


NOTE: Until trading starts, they aren't actually earning any gold, so the Bank is empty


Tax Banks will allow companies to tax Trade Routes that use their Fort for access


Neutral Forts will have a high tax rate and allow everyone access to a server

Map

Added the Ship Salesman's Island to the center of each Freeport Grid

NOTE: Ships are not yet available for purchase. They will be added in a future update



Added Sea Fort Islands to the map. 1-4 exist on every server except the center

Ships

Increased maximum Ship level from 52 to 60


Adjusted Ship XP curve to increase the amount of XP required for early levels and greatly reduce the amount of XP required for later levels

Overall, this change reduces the total amount of XP required to reach max level



Added Gold cost for crafting Ships in a Shipyard

Schooner: 50 Gold


Brigantine: 250 Gold


Galleon: 500 Gold


NOTE: These costs will increase when the trade system has been fully implemented

Structures

Defense Towers may be built at the Smithy

May only be placed at Sea Forts


Requires Advanced Automation Skill from the Construction Tree



Added Fuel Slot to Farmhouse and Warehouse

Dedicated slot holds up to 1,000 units of Fuel


This slot is separate from the main inventory


Burns a unit of fuel at the following intervals:

Oil: 350 seconds


Coal: 200 seconds


Wood: 100 seconds


Thatch: 40 seconds


Weapons

Changed delay before using newly placed land artillery to 10 minutes

This affects Cannons, Large Cannons, Catapults, Puckles, Ballistas, Mortars, and Swivel Guns



Bug Fix: Cannons can no longer be fired underwater

Misc

Removed XP reward from all bosses including the Abominable Snowman, Kraken, Hydra, Drake, Ghost Ship, and Blackwood's Queen Cobra


Removed Gold drops from Kraken, Squids, Army of the Damned Soldiers, fishing, and digging. The trade system will become the way to earn gold


Bug Fix: Driving a Cargo Cart over a Pillar will no longer cause the rider to dismount


Bug Fix: If a Ceiling Tile is placed on top of a Pillar and then destroyed, any object built on the Ceiling Tile will also be destroyed

Known Issues

No Sea Forts in D8


Golden Age Sea Forts currently cannot be claimed


Map may flicker when zoomed


Sea Forts currently have Peace Time which may be removed at a later date


Players may spawn on Sea Forts sometimes



Happy Sailing,

- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


View full article

over 3 years ago - ATLAS - Direct link

Ahoy Pathfinders!

Today's the day! ATLAS v411.1 is here! NOTE TO XBOX USERS: Currently, there is an issue on XBOX where Sea Forts are unable to be claimed. We have a fix coming out for this tomorrow. We apologize for the inconvenience and thank you for your understanding!

Private Servers

Private Server owners who are adding in the Sea Forts, you will need to update the ServerGrid.ServerOnly.json file by adding a new entry to the database connections called new TradeDB:

{
"Name": "TradeDB",
"URL": "xxx.x.x.x",
"Port": xxxx,
"Password": "xxxx"
}

Replacing the correct url, port, and password for your redis server in the above.
Update to the latest ServerGridEditor here: http://s3.amazonaws.com/cdn.atlasdedicated.com/ServerGridEditor_10-26-20.zip and then you will be able to add Sea Forts to the map.

Released patch notes

v411.1

New Feature: Sea Forts
Sea Forts are a form of Control Points that give Companies control over trading in an area. This system is foundational for the upcoming Trade System.

Sea Forts have automated defenses that will respawn over time when neutral

Players have a limited number of build points (100) to spend on a Sea Fort they own


Currently only Defense Towers may be built (15 pts each)



On PVP Servers, they may be captured and controlled!

To capture them, destroy the defenses and plant a flag inside the central tower


The flag takes 25 minutes to force an owned Fort return to neutral


The flag takes 10 minutes to capture on a neutral Fort


Sea Forts in Freeport Servers may not be captured



In an upcoming patch, Sea Forts will allow access through a server for Trading

You will be able to grant or restrict access to Allies or other Companies


Access to a Sea Fort is required for you to have trade routes that travel through a server!



Sea Forts may have a Tax Bank built on them

The Tax Bank can be raided for gold. Neutral points have the Tax Bank as well


NOTE: Until trading starts, they aren't actually earning any gold, so the Bank is empty


Tax Banks will allow companies to tax Trade Routes that use their Fort for access


Neutral Forts will have a high tax rate and allow everyone access to a server

Map

Added the Ship Salesman's Island to the center of each Freeport Grid

NOTE: Ships are not yet available for purchase. They will be added in a future update



Added Sea Fort Islands to the map. 1-4 exist on every server except the center

Ships

Increased maximum Ship level from 52 to 60


Adjusted Ship XP curve to increase the amount of XP required for early levels and greatly reduce the amount of XP required for later levels

Overall, this change reduces the total amount of XP required to reach max level



Added Gold cost for crafting Ships in a Shipyard

Schooner: 50 Gold


Brigantine: 250 Gold


Galleon: 500 Gold


NOTE: These costs will increase when the trade system has been fully implemented

Structures

Defense Towers may be built at the Smithy

May only be placed at Sea Forts


Requires Advanced Automation Skill from the Construction Tree



Added Fuel Slot to Farmhouse and Warehouse

Dedicated slot holds up to 1,000 units of Fuel


This slot is separate from the main inventory


Burns a unit of fuel at the following intervals:

Oil: 350 seconds


Coal: 200 seconds


Wood: 100 seconds


Thatch: 40 seconds


Weapons

Changed delay before using newly placed land artillery to 10 minutes

This affects Cannons, Large Cannons, Catapults, Puckles, Ballistas, Mortars, and Swivel Guns



Bug Fix: Cannons can no longer be fired underwater

Misc

Removed XP reward from all bosses including the Abominable Snowman, Kraken, Hydra, Drake, Ghost Ship, and Blackwood's Queen Cobra


Removed Gold drops from Kraken, Squids, Army of the Damned Soldiers, fishing, and digging. The trade system will become the way to earn gold


Bug Fix: Driving a Cargo Cart over a Pillar will no longer cause the rider to dismount


Bug Fix: If a Ceiling Tile is placed on top of a Pillar and then destroyed, any object built on the Ceiling Tile will also be destroyed

Known Issues

No Sea Forts in D8


Golden Age Sea Forts currently cannot be claimed


Map may flicker when zoomed


Sea Forts currently have Peace Time which may be removed at a later date


Players may spawn on Sea Forts sometimes



Happy Sailing,

- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

over 3 years ago - ATLAS - Direct link

Post has been updated with link to downlaod latest ServerGridEditor






Recent ATLAS Posts

11 months ago - ATLAS Team