Original Post — Direct link
about 5 years ago - /u/WC_Jesse - Direct link

Originally posted by BasharAlAspaci

Yeah im interested to see how the cross platform works because steam doesn't cross games with Xbox because of Microsoft. Might have to buy the game again just to play cross platform.

You will not have to buy it again and Microsoft is fine with Steam cross play. It will just work. :)

about 5 years ago - /u/WC_Jesse - Direct link

Originally posted by BasharAlAspaci

Yeah im interested to see how the cross platform works because steam doesn't cross games with Xbox because of Microsoft. Might have to buy the game again just to play cross platform.

You will not have to buy it again and Microsoft is fine with Steam cross play. It will just work. :)

about 5 years ago - /u/WC_Jesse - Direct link

Originally posted by mangodurban

How about they make the game prioritize pirate fun shenanigans instead of grindy anti fun mechanics. There is a reason the trailer got so much hype, make all that stuff shown there easy to experience. There are ways to add some grind without it effecting every aspect of the game.

That was literally the entire point of the information in the live stream. :)

about 5 years ago - /u/WC_Jesse - Direct link

Originally posted by mangodurban

How about they make the game prioritize pirate fun shenanigans instead of grindy anti fun mechanics. There is a reason the trailer got so much hype, make all that stuff shown there easy to experience. There are ways to add some grind without it effecting every aspect of the game.

That was literally the entire point of the information in the live stream. :)

about 5 years ago - /u/WC_Jesse - Direct link

Originally posted by BasharAlAspaci

Yeah it'll work just like Ark where if you want crossplay you have to purchase it on the Microsoft store. Atlas will not cross play via Steam.

You will not have to buy it again and Microsoft is fine with Steam cross play. It will just work. :)

Let me repeat that for you.

about 5 years ago - /u/WC_Jesse - Direct link

Originally posted by BasharAlAspaci

Yeah it'll work just like Ark where if you want crossplay you have to purchase it on the Microsoft store. Atlas will not cross play via Steam.

You will not have to buy it again and Microsoft is fine with Steam cross play. It will just work. :)

Let me repeat that for you.

about 5 years ago - /u/WC_Jesse - Direct link

Originally posted by TamatIRL

I think you're missing the point here, Jesse. Trust is like a currency and because of the actions in the past by WC and now Grapeshot, you're flat broke. You'll need to build some trust if you want to come in here, say shit that seems unlikely, and have people just take you at your word.

There is no reason it won't happen, and we demoed it on the stream live today (so I'm not just "saying" it). We designed the ATLAS engine for crossplay between all platforms. ARK engine is not.

Also there will be no Win10 version of ATLAS at launch, only Steam and Xbox playing together. So... There you have it!

about 5 years ago - /u/WC_Jesse - Direct link

Originally posted by TamatIRL

I think you're missing the point here, Jesse. Trust is like a currency and because of the actions in the past by WC and now Grapeshot, you're flat broke. You'll need to build some trust if you want to come in here, say shit that seems unlikely, and have people just take you at your word.

There is no reason it won't happen, and we demoed it on the stream live today (so I'm not just "saying" it). We designed the ATLAS engine for crossplay between all platforms. ARK engine is not.

Also there will be no Win10 version of ATLAS at launch, only Steam and Xbox playing together. So... There you have it!

about 5 years ago - /u/WC_Jesse - Direct link

Originally posted by usernametakennr57744

It is literally the same engine, you just added some more ue blueprint systems like the water.

You still haven't learned that lies suck .

The engines have a lot of custom source code and are quite a bit different, from each other and from stock UE4. Also if you think the ocean water system is ue blueprints I have a bridge to sell you.

about 5 years ago - /u/WC_Jesse - Direct link

Originally posted by usernametakennr57744

It is literally the same engine, you just added some more ue blueprint systems like the water.

You still haven't learned that lies suck .

The engines have a lot of custom source code and are quite a bit different, from each other and from stock UE4. Also if you think the ocean water system is ue blueprints I have a bridge to sell you.

about 5 years ago - /u/WC_Jesse - Direct link

Originally posted by WorcestershireToast

What's the reason for not adding more pirates ships to your, you know, pirate game?

Currently, performance and memory.

about 5 years ago - /u/WC_Jesse - Direct link

Originally posted by WorcestershireToast

What's the reason for not adding more pirates ships to your, you know, pirate game?

Currently, performance and memory.

about 5 years ago - /u/WC_Jesse - Direct link

Originally posted by Luckboy28

I think they meant more verity, not literally more spawns everywhere.

Launching a pirate game with only like 3 pirate ships was... bold?

And I was massively disappointed when I realized that they don't even have crews. I wanted to throw a hook, swing over, and do swashbuckling battle with skeletons. But no, it's an empty shell that just magically shoots cannons without a crew.

I'm talking about more variety, not spawns. More variety means more unique meshes that cannot be batched together for drawing (performance) and cost more memory.

Also I think you are confusing ATLAS (4 ships + dinghy + raft) with Sea of Thieves (3 ships).

about 5 years ago - /u/WC_Jesse - Direct link

Originally posted by Luckboy28

I think they meant more verity, not literally more spawns everywhere.

Launching a pirate game with only like 3 pirate ships was... bold?

And I was massively disappointed when I realized that they don't even have crews. I wanted to throw a hook, swing over, and do swashbuckling battle with skeletons. But no, it's an empty shell that just magically shoots cannons without a crew.

I'm talking about more variety, not spawns. More variety means more unique meshes that cannot be batched together for drawing (performance) and cost more memory.

Also I think you are confusing ATLAS (4 ships + dinghy + raft) with Sea of Thieves (3 ships).

about 5 years ago - /u/WC_Jesse - Direct link

Originally posted by Luckboy28

That's a fair point -- other pirate games have less ships.

I think the big difference is that the Skeleton Ships in Sea of Thieves actually have skeletons that you can fight, and there's more than one way to sink them. That adds a whole lot more gameplay/immersion than just "I shoot cannons at an empty ship."

Think about it from a PvE perspective: There's currently no such thing as raiding/boarding ships in a pirate game. If you want to swashbuckle something, you have to go on land and dig up a chest. But even that combat is clunky and unsatisfying -- which is why ATLAS combat is pretty much just a sniping game: Slowly reload gun via mini-game > Shoot once > slowly reload gun via mini-game.

It would have been cool to see a really rich move-set to allow for more detailed combat. Things like rolling, grappling, execution animations, dodges, etc, could make melee combat more engaging, and make ground combat more viable.

about 5 years ago - /u/WC_Jesse - Direct link

Originally posted by Luckboy28

That's a fair point -- other pirate games have less ships.

I think the big difference is that the Skeleton Ships in Sea of Thieves actually have skeletons that you can fight, and there's more than one way to sink them. That adds a whole lot more gameplay/immersion than just "I shoot cannons at an empty ship."

Think about it from a PvE perspective: There's currently no such thing as raiding/boarding ships in a pirate game. If you want to swashbuckle something, you have to go on land and dig up a chest. But even that combat is clunky and unsatisfying -- which is why ATLAS combat is pretty much just a sniping game: Slowly reload gun via mini-game > Shoot once > slowly reload gun via mini-game.

It would have been cool to see a really rich move-set to allow for more detailed combat. Things like rolling, grappling, execution animations, dodges, etc, could make melee combat more engaging, and make ground combat more viable.






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