almost 5 years ago - Jatheish - Direct link
Originally posted by Drakonious: So can you can run a single player game and still keep your regular multiplayer game, they are not mutually exclusive?

Correct

Originally posted by Boomer: that what we got with that 5Gb patch? haven't seen any patch notes yet

- Fixed a bug which would cause players to be stuck when unmounting creatures
- Cleared up the pinwheel text on Claim Flags, so they now indicate what it'll be changed to.
- Fixed invalid discovery points value on server
- Fixed a client side crash
- Single Player Beta Mode

Note: Whilst not a formal system, Singleplayer users can play on any world json they want, by just replacing these files:
\ShooterGame\ServerGrid.json
\ShooterGame\ServerGrid\ (the map images)

When doing so, please back up your SavedAtlasLocal folder, and then delete your save data using the in-game save delete button.

- Claim Flags now have a toggleable setting in Settlements mode which allows Settlement owners to choose whether to pay and feed the NPC Crew for allies or everyone settled on the island. This will be displayed in the top-right hand corner HUD. A single + means ally crew will take gold/food from claim flags. ++ means everyone will take gold/food from the claim flag. A lack of + means that only the settlement owner's crew will be able to take good/food from claim flags.
- Magic Mythos is now active for the weekend: 2x bonus rates for Harvesting, Taming, XP and Gold!
- Future proofing landscape optimization (large patch)

Just some further information on the update size, the reason it is so large is that a technical change went in place to improve the logic surrounding landscapes (not related to single player). Something we plan to improve more on in the future. This optimization will basically allow us to reduce the current install size of the game by, hopefully, ~33%.

The way it works in technical terms is that all the landscape variants of the same shape will use one map, with material variants, rather than each having a redundant copy of the large maps themselves. This means we won't have to have all those additional copies, thus reducing the effective size of landscapes (which together comprise over 50% of the game's install size)

These would be the patch notes for the updates that took place today, the primary reason for the download size was related to the landscape optimization that took place.





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