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Current ATLAS Official Server Network Server Version: v8
Current ATLAS Official Server Network Server Status: Stormy

Upcoming Notes: 

Please note these updates may not necessarily be in the next patch but will make into an upcoming one.

- Updated some undesired movement speed max taming additions within status components, (some already set in CreatureBP), plus some unintentional unrealistic water movement speeds.
- Adjusted Seagull and Crow aggro speeds (Would prev take a v long time to de-aggro). Updated collision to allow player attacks to land more consistently.
- Updated Tiger IK to better conform to slopes.
- Razortooth stamina adjustments (Would prev fatigue from running in like 2 seconds)
- Created new inherited AnimBP for Rabbit. Setup for shoulder mounting (Not yet enabled until ability is final)
- Updated Vulture AI to only target sleeping humans if the player is connected.
- Included foot sockets in Giraffe neck attack to more consistently harvest.
- Reduced Bee movement to allow player attacks to land. Reduced sting buff duration to better reflect Bee size.
- Increased harvest amount of fur and milk from Sheep and Cow to incentivise taming and better compete with natural resource gathering amounts. Updated max yield timings to scale with creature level, similar to other creature abilities, instead of food value.
- Clamped amount of fur gained from harvesting wild sheep, again to incentive taming. Wild sheep will also flee, and may attack players after excessive shearing.

Released Patches and Verified Notes

Current Version: v8

- Further improved server stability.
- Further reduced Ship of the Damned spawns by 20%
- Ship of the Damned now are allowed to "Wander" away from shore if they find themselves close to shore
- Ship of the Damned targeting ranges now are reduced by the type of ship (down to 30% for rafts (which means they will now attack rafts - but you have to get pretty darn close to them!) and 0% for dinghies)
- -LowMemoryMode now disables the background movies for lighter memory footprint
- Changed damage type on repair hammer to 0 against players, human npcs, and creatures to stop pvp on pve servers, not used as a weapon on pvp.
- Ships near shore do not attract cyclones anymore
- Vultures should now more easily harvest corpses
- Ships that players are based on do not use staggered updates now (resolving the issue of the choppy spyglass rotation when in the crow's nest, for example)
- Can no longer weapon-charge or dodge when encumbered.
- Fixed erroneous reference to chalcedony instead of flint base
- Added Ingots/Alloys and Organic Paste to the list of resources allowed in the ship repair box
- Tripled gathering weighting of metal in all the generic rocks for both pick and hatchet damage types
- Grenades damaged to stone multiplied by 3x
- Changed Human Crew character carry inv max weight from 1000 to 60.
- Switched damage weightings around so the pick tool is preferred from metal/crystal/gem/salts and hatchet for wood/coal/stone, etc. No adjustments have been made to yield changes, just tools have been adjusted.
- Fixed an issue with treasure bottle's spawning (there will now be more of them and more reliably spawned) and increased the quality of loot found in treasures.

v7.8

- Further server/networking optimisation to improve server performance and stability. We have effectively eliminated over 95% of our crashes. We'll be continuing to monitor our servers over the coming days ahead and tackle more events. Consequently, we will be turning our primary attention to data transfer issues and connection issues.
- Reduced Ship of the Damned targeting range by 50%. We're going to look into scaling that based on the type of ship.

v7.6

- Further server/networking optimisation to improve server performance, stability, and connection issues.
- Further tweaks made to Ship of the Damned should no longer wander close to shore, however they may chase you.
- Shipyards are now properly tagged on the server side, so enemy players will not be able to demo them unless the decay timer has truly hit 0 on the server.

v7.33

- Improvements made to -lowmemorymode to use async loading, resulting in less freezy load times.
- Added -nosound launch command
- Added -noinlinestreamer launch command
- Server-side crash fixes and stability improvements. Resulting in approximately 40% more stable servers, with additional changes to come!
- Reduced Army of the Damned ships spawn rate by 60%
- Reduced Army of the Damned ship HP per level scaling by 20%
- Reduced Army of the Damned ship Aggro range by 10%
- Boosted Army of the Damned ship loot quality by 10%
- Reduced Flotsam spawn rate by 35%
- Increased Treasuremap item quality by 15%
- Eliminated at-sea increased rate of vitamin/vitals consumption. Now it just causes food to spoil faster, and temperatures to drop.
- Increased vitamin equilibrium range to +/- 20% rather than 10% (making it easier to achieve and stay in equilibrium)
- Decreased vitamin deficiency debuff threshold to 10% rather than 20%
- Reduced base rate of vitamin consumption by 2%
- Ensured army of the damned ships spawn farther away from shore, and don't spawn too near player ships
- Fixed Diving Platform to take any oils, not just blubber
- Changed Lighthouse HP to 25k, gave it stone structure settings, and allow it to burn oil
- Vultures will no longer erroneously target players they can't hit
- Army of the Damned Ships will no longer initially aggro to drydocked or anchored ships, unless fired upon by them or already targeting them.
- Added one more Skill Point earned by all level-ups above 10 (recommend players Respec)

v7.0

- Added a new event cosmetic, 'Top Hat'. Permanent skin with 10 applicable uses. Can be purchased from Cosmetic Vendors in Freeports or Travelling Merchants. From the 27th of December, through til the 2nd of January, wearing this hat whilst digging up treasure will result in double the gold.
- Improved server performance by adjusting server water thread utilization
- Changed declaim period (stealing enemy territory) to 30 minutes from 1.5 hours (requires they have no alive crew or players in the vicinity)
- Removed requirement to be on a boat to steal someone's boat after placing the claim flag. Adjusted base value times to claim the boats to be 1 one minute to steal a dinghy, 2hrs~ to steal a raft, a couple hours to steal sloop, and so forth (levelling a ship increases the time it takes to steal that ship).
- Rebalanced Skill Point requirements as originally intended, where higher tier skills cost more SP. Forced a one-time 'free' respec to use these new values.
- "Low Memory" Launch Option for more reliable <= 8GB OS support. Launch the game with '-lowmemorymode' to utilize this!
- Ship collision damage is now disabled on Freeport servers.
- Alpha creature spawns are now disabled on Freeport and Lawless Servers.
- Item yield and Gold yield from Treasure have been doubled
- Significantly reduced Torch and Fire Arrow Damage
- Fixed a bug which prevented resources from respawning. Please note when this update goes live, it may be a few hours until they naturally start appearing again.
- Increased the damage from Dragon Fire AOE and set it to an 8-hour tame time with the token
- Equilibrium Buff now gives +20% XP, -20% reduced incoming damage, +30 temperature fortitude, +10% movement speed, +20% melee damage, and takes 30 minutes to achieve rather than an hour.
- Fixed a bug which prevented Bottles and Flotsams from spawning
- Fixed a bug ocean and deep ocean spawners, including Mermaids, Whales, Ship of the Damned, and Squids.
- NPC crew that are recruited in Freeport are now correctly assigned to your team.
- Fixed Shovels and Heavy Shields so they no longer damage stone structures
- All freeports now have pirate music in town
- Scuttling is now tied to the demolishing tribe governance setting and Prevent Demolishing Structures in Group Management Settings
- Group ranks now enabled on seating structures, so you're able to have better control of who is able to use those (Steering Wheel and Lt Podium)
- PvE Claim Flag contesting now displays the enemy Claim Flag's upkeep time remaining before you can contest it, and provides a proper HUD message to that effect.

v.6.7

- Further changes made to resource respawn limitations which should result in less barren islands.
- Fix for claim flags on PVP servers

v6.5

- Ships and rafts no longer prevent resources from respawning. Note that nearby online players & structures (not claimflag ) will prevent resources from respawning.
- Fixed an issue where bed overlap protection was too strong, prevent players from respawning when they were too close to unfriendly ships or structures.
- Can no longer claim unallied boats on PVE servers. PVE Territory can only be claimed if the owner has not been active around the territory within the last 3 days.
- Further optimised server-side performance
- Fixed a bug with the repair hammer which allowed players to repair structures even if they had a damage cooldown. It will temporarily use the resources, however, this will be fixed in our upcoming client patch.
- Can now claim enemy ships in Lawless and Golden Age Ruin servers.

v6.2

- Lawless Regions no longer have EXP caps.

v6.1

- Further server performance optimisation

- Multiple server and client crash fixes

- Fixes for beds and boats not displaying on maps/spawn UI

- Ships are now instant craft in shipyards

- Piercing Shot cooldown increased

- Improved client replication on boats so they appear more smooth when the boats are moving

- Fix for character creation prompts upon server join/respawn (still investigating additional edge cases)

- Alliance players should no longer contest each other's claim flags

- Coldfront and Heatwave extremity reduced by 60%

- Fixed an issue where the game would leave players in the encumbered state after fast travelling to another or same server.

v5.9

- More performance related fixes for clients and servers

- Fixed for appearing in a random location upon relog

- Fix for beds and boats not being selectable/visible on the spawn UI

v5.5

- Fix for players spawning in the Ocean on Lawless Regions

- Fixed multiple connection issues and bugs impacting server performance

- Sleeping players are no longer replicated in freeports.

v5

- Major version upgrade to investigate client issues when attempting to connect to a server, as well as server performance problems.

v4.3:

- Fixed multiple client-side crashes

v4.2: 

- Fixed multiple server-side crashes

v4.1:

- Fix for Lawless maps not being named appropriately.

v4.0:

- Enabled Lawless regions to be connected to at the start
- Reduced timeout length on disconnections
- Switch to steam sockets to resolve players being unable to connect to servers






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