Original Post — Direct link

Some sh*t I've done with the dev kit.I've also redone the drop tables for SoTD's, Floatsam, Sunken Treasure and Treasure Maps and I added drops to Kraken and Snowman as well but I'm not 100% sure those are working outside the devkit since we can't do total conversion mod builds.

https://www.youtube.com/watch?v=HXV4MrfOqCg
https://www.youtube.com/watch?v=h_ZnWRUmZqg
https://www.youtube.com/watch?v=Nyvjo7PyjLc

Workshop page is not Public yet. Interested to see the reception.

Complete Patch notes.

Sloop
Speed Increased (24 knots)
Sail Units: 2.0 -> 2.7 (Small sail and Medium sail)

Brigantine
Speed Increased

Galleon
Turning Increased

Speed sail
Increased sail raising speed
Increased Max Wind Angle
Added - SailEffectiveAngle
Removed - MaxSailVelocity

Handling sail
Increased Base Speed
Removed - Sail Acceleration
Added - Sail Turning Effectiveness

Weight sail
Increased Base Speed
Increased sail raising speed
Increased Max Wind Angle
Added - Sail Turning Effectiveness

Weight sails (ALL)
Increased Turning effectiveness

Sails ALL
Doubled Minimum speed at low wind

ProjBallista_Harpoon
Increased Harpoon projectile speed

SoTD - ALL
Increased Higher level spawn chance

Sunken Treasure
Added - GunPort_Wood_Large
Added - Plank_Wood_Large
Added - GunPort_Wood_Medium
Added - Plank_Wood_Medium
Added - Plank_Wood_Small
Added - ShipCannon
Added - ShipCannon_Large
Added - TurretCatapult
Added - Puckle
Added - GunPort_Wood_Large
Added - Plank_Wood_Large
Added - GunPort_Wood_Medium
Added - Plank_Wood_Medium
Added - Plank_Wood_Small
Added - ShipCannon
Added - ShipCannon_Large
Added - TurretCatapult
Added - Puckle
Added - ShipHanger_Dinghy
Added - AmmoContainer
Added - CrewPaymentBox
Added - MessTable
Added - DivingAttachment
Added - ShipCargoRack

Treasure Maps
Removed - ThrowingKnife
Removed - StonePick
Removed - StoneHatchet
Removed - Scissors
Removed - SaddleGeneric_Tier2
Removed - SaddleCarriage
Removed - SaddleHarness_Tier2

Floatsam
Added - GunPort_Wood_Large
Added - Plank_Wood_Large
Added - GunPort_Wood_Medium
Added - Plank_Wood_Medium
Added - Plank_Wood_Small
Added - ShipHanger_Dinghy
Added - AmmoContainer
Added - CrewPaymentBox
Added - MessTable
Added - DivingAttachment
Added - ShipCargoRack
Removed - Structrue_Ceiling_Thatch
Removed - Structrue_Door_Small_Thatch
Removed - Structrue_Floor_Thatch
Removed - Structrue_Roof_Thatch
Removed - Structrue_Wall_Thatch

SOTD Schooner
Added - Wall_Wood
Added - Ceiling_Wood
Added - Roof_Wood
Added - Door_Small_Wood
Added - GunMount_Wood
Removed - ShipMortar
Removed - Puckle
Removed - Catapult
Removed - ShipCannon_Large
Removed - MortarShot
Removed - PuckleAmmo
Removed - Boulder
Removed - Sail_Large
Removed - Sail_Large_Accel
Removed - Sail_Large_Weight
Removed - Deck_Wood_Large
Removed - Plank_Wood_Large
Removed - GunPort_Wood_Large
Removed - ShipHanger_Dinghy
Removed - AmmoContainer
Removed - CrewPaymentBox
Removed - MessTable
Removed - DivingAttachment
Removed - ShipCargoRack

SOTD Brigantine
Medium Ship Parts Drop Rate Increased by 30%
Removed - ShipMortar
Removed - Puckle
Removed - Catapult
Removed - MortarShot
Removed - PuckleAmmo
Removed - Boulder
Removed - Deck_Wood_Small
Removed - Plank_Wood_Small
Removed - AmmoContainer
Removed - ShipHanger_Dinghy
Removed - AmmoContainer
Removed - CrewPaymentBox
Removed - MessTable
Removed - DivingAttachment
Removed - ShipCargoRack

SOTD Galleon
Large Ship Parts Drop Rate Increased by 20%
Reduced ShipMortar drop rate by 20%
Removed - Puckle
Removed - Catapult
Removed - MortarShot
Removed - PuckleAmmo
Removed - Boulder
Removed - Sail_Small
Removed - Sail_Small_Accel
Removed - Sail_Small_Weight
Removed - Deck_Wood_Small
Removed - Plank_Wood_Small
Removed - ShipHanger_Dinghy
Removed - AmmoContainer
Removed - CrewPaymentBox
Removed - MessTable
Removed - DivingAttachment
Removed - ShipCargoRack

Snowman
DinoDropInventoryComponent_Mythical_Snowman
Chance to be BP: 0.5 (50% chance)
Chance to be Item: 0.5 (50% chance)
Added - Bow
Added - WoodenClub
Added - Blunderbuss
Added - YarkSniperRifle
Added - BrassKnuckles
Added - YarPike
Added - Crossbow
Added - SpearGun
Added - TwoHandedMace
Added - Pick
Added - Hatcket
Added - Sickle
Added - WeaponSword
Added - WeaponDualPistols
Added - WoodShield
Added - HeavyBoots
Added - HeavyGloves
Added - HeavyPants
Added - HeavyShirt
Added - HeavyHelmet
Added - HeavyShield
Added - HideBoots
Added - HideGloves
Added - HideHelmet
Added - HideShrit
Added - HidePants
Added - FurBoots
Added - FurGloves
Added - FurHelmet
Added - FurPants
Added - FurShirt

Kraken Normal Mode
Added - Mythos 4000
Added - GoldCoin 2500
Chance to be BP: 0.2 (20% chance)
Chance to be Item: 0.8 (80% chance)
Added - GunPort_Wood_Large
Added - Plank_Wood_Large
Added - GunPort_Wood_Medium
Added - Plank_Wood_Medium
Added - ShipCannon
Added - ShipCannon_Large
Added - Sail_Large
Added - Sail_Large_Accel
Added - Sail_Large_Weight
Added - PrimalItem_Deck_Wood_Medium
Added - PrimalItem_Deck_Wood_Large

Kraken Hard Mode (Higher Quality Drops)
Added - Mythos 8000
Added - GoldCoin 5000
Chance to be BP: 0.2 (20% chance)
Chance to be Item: 0.8 (80% chance)
Added - GunPort_Wood_Large
Added - Plank_Wood_Large
Added - GunPort_Wood_Medium
Added - Plank_Wood_Medium
Added - ShipCannon
Added - ShipCannon_Large
Added - Sail_Large
Added - Sail_Large_Accel
Added - Sail_Large_Weight
Added - PrimalItem_Deck_Wood_Medium
Added - PrimalItem_Deck_Wood_Large

------------------------------------------------ARMOR-----------------------------------------------------


Cloth_ALL
Stat Group Modifier Infos
Removed - All normal stat modifiers
Added - EncumberedSpeedMultiplier
Added - HarvestingYield
Added - StaminaRecoveryRateBoost
Added - SoilTillingSpeed
Added - CookingSpeed
Added - ExtraCraftingSpeed

Hide_ALL
Stat Group Modifier Infos
Removed - All normal stat modifiers
Added - ProjectileDamage
Added - MeleeDamageMultiplier
Added - PistolDamage
Added - Sneaking
Added - TamingProficiency
Added - TamingAffinityBoost

Fur_ALL
Stat Group Modifier Infos
Removed - All normal stat modifiers
Added - TemperatureFortitude_ADD
Added - ProjectileDamage
Added - PistolDamage
Added - HarvestingYield
Added - StaminaStamina_ADD

Heavy_ALL
Weight: Doubled
Added - BlockingStaminaDrain

---------------------------------- Armor Skins -> New armor classes ------------------------------------

Army Of the Damned Armor All
Armor: 50

Stat Group Modifier Infos
Added - DamageToArmyOfDamned
Added - Health_ADD
Added - Health_Regen

Hydra Fur_ALL
Armor: 40

HypothermalInsulation: 100

Stat Group Modifiers Info:
Added - TemperatureFortitude_ADD
Added - Sneaking
Added - Health_Regen_NotInCombat

Hydra Hide_ALL
Armor: 30

Stat Group Modifiers Info:
Added - Sneaking
Added - TamingProficiency
Added - TamingAffinityBoost

Hydra Heavy_ALL
Armor: 50

Stat Group Modifiers Info:
Added - ProjectileDamage


Cyclops Cloth_ALL:
Armor: 20

HyperthermalInsulation: 30

Stat Group Modifier Infors:
Added - EncumberedSpeedMultiplier
Added - HarvestingYield

Cyclops Hide_ALL
Armor: 40

Stat Group Modifer Infos:
Added - MeleeDamageMultiplier
Added - ProjectileDamage
Added - Health

Cyclops Heavy_ALL
Armor: 60

Stat Group Modifier Infos:
Added - MeleeDamageMultiplier
Added - ProjectileDamage
Added - Health

-----------------------------------------------WEAPONS----------------------------------------------
WeapCrossbow
Uses Throwing Skill Damage Modifier: False -> True
Prevent Equipping Underwater: True -> False
Slot Type: Back -> LowerRear

WeapSpearGun
Uses Throwing Skill Damage Modifier: False -> True
Slot Type: Back -> LowerRear

WeapBow
Slot Type: Back -> LowerRear

Two Handed Mace:
Added Left click Animation
Increased Attack Speed
Increased Tremendous force feat animation speed.
Added Guard (CTRL Left/Right click HOLD)
Added Guard Break attack (Middle Mouse)

Pike:
Removed ability to use Soft Spots and Target Weakness Feats.
Added Guard (CTRL Left/Right click HOLD)
Added Guard Break attack (Middle Mouse)
Added Poison DOT effect (Scroll up attack)

Sword:
Removed Movement lock while attacking
Increased Attack Speed
Added Guard (CTRL Left/Right click HOLD)
Added Guard Break attack (Middle Mouse)
Added Bleed DOT effect (Scroll up attack)

Blackjack:
Removed Left click attack stun lock
Added Guard (CTRL Left/Right click HOLD)
Added Guard Break attack (Scroll down attack)

Throwing Knife
Increased Attack Speed
Added Guard (CTRL Left/Right click HOLD)
Added Guard Break attack (Scroll down attack)
Changed backstab animation and increased animation speed
Added Bleed DOT on successful backstab

Brass Knuckles
Added Guard (CTRL Left/Right click HOLD)
Added Guard Break attack (Middle Mouse)
External link →
over 4 years ago - /u/NotDollie - Direct link

Originally posted by fatherteachergamer

And Grapeshot would have you believe that many of these Changes are not possible or will take many months to do.

On the contrary, these changes are along the lines of our own plans for balance and changes and (as mentioned briefly in the Roadmap Recap post) our changes will be coming to the Live Game during Phase One. And no, they don't take long to implement. In the past, our approach was waiting to do a full pass and programming changes to improve these aspects of balance but, again, as mentioned in the Roadmap Recap post, we're now going to bring some quick and simple changes in to improve player experience in Phase 1 then loop back to do a full pass in later phases of our Roadmap.

Myself, Jat and Erik watched all of Okasen's vids a few days ago, took notes on some great ideas and discussed alternatives where we felt his proposed value changes weren't quite where we'd want it. Okasen frequently sends us valuable feedback and theorycrafting.

over 4 years ago - /u/NotDollie - Direct link

Originally posted by fatherteachergamer

And Grapeshot would have you believe that many of these Changes are not possible or will take many months to do.

On the contrary, these changes are along the lines of our own plans for balance and changes and (as mentioned briefly in the Roadmap Recap post) our changes will be coming to the Live Game during Phase One. And no, they don't take long to implement. In the past, our approach was waiting to do a full pass and programming changes to improve these aspects of balance but, again, as mentioned in the Roadmap Recap post, we're now going to bring some quick and simple changes in to improve player experience in Phase 1 then loop back to do a full pass in later phases of our Roadmap.

Myself, Jat and Erik watched all of Okasen's vids a few days ago, took notes on some great ideas and discussed alternatives where we felt his proposed value changes weren't quite where we'd want it. Okasen frequently sends us valuable feedback and theorycrafting.

over 4 years ago - /u/NotDollie - Direct link

Originally posted by Ya_like_dags

Happy but out of the loop player here:

Are you still planning on adding NPC pirate bases and cats soon?

Keep your eye on the PTR this weekend, hopefully we'll have something there for you ;)

over 4 years ago - /u/NotDollie - Direct link

Originally posted by Ya_like_dags

Happy but out of the loop player here:

Are you still planning on adding NPC pirate bases and cats soon?

Keep your eye on the PTR this weekend, hopefully we'll have something there for you ;)






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