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Current ATLAS Official Server Network Server Version: v6.7
Current ATLAS Official Server Network Server Status: Stormy

Upcoming Notes: 

Please note these updates may not necessarily be in the next patch but will make into an upcoming one.

Upcoming, currently in testing

- Added a new event cosmetic, 'Top Hat'. Permanent skin with 10 applicable uses. Can be purchased from Cosmetic Vendors in Freeports or Travelling Merchants. From the 27th of December, through til the 2nd of January, wearing this hat whilst digging up treasure will result in double the gold.
- Improved server performance by adjusting server water thread utilization
- Changed declaim period (stealing enemy territory) to 30 minutes from 1.5 hours (requires they have no alive crew or players in the vicinity)
- Removed requirement to be on a boat to steal someone's boat after placing the claim flag. Adjusted base value times to claim the boats to be 1 one minute to steal a dinghy, 2hrs~ to steal a raft, a couple hours to steal sloop, and so forth (levelling a ship increases the time it takes to steal that ship).
- Rebalanced Skill Point requirements as originally intended, where higher tier skills cost more SP. Forced a one-time 'free' respec to use these new values.
- "Low Memory" Launch Option for more reliable <= 8GB OS support. Launch the game with '-lowmemorymode' to utilize this!
- Ship collision damage is now disabled on Freeport servers.
- Alpha creature spawns are now disabled on Freeport and Lawless Servers.
- Item yield and Gold yield from Treasure have been doubled
- Significantly reduced Torch and Fire Arrow Damage
- Fixed a bug which prevented resources from respawning. Please note when this update goes live, it may be a few hours until they naturally start appearing again.
- Diving Attachment now accepts all types of oil
- Increased the damage from Dragon Fire AOE and set it to an 8-hour tame time with the token
- Equilibrium Buff now gives +20% XP, -20% reduced incoming damage, +30 temperature fortitude, +10% movement speed, +20% melee damage, and takes 30 minutes to achieve rather than an hour.
- Fixed a bug which prevented Bottles and Flotsams from spawning
- Fixed a bug ocean and deep ocean spawners, including Mermaids, Whales, Ship of the Damned, and Squids.
- NPC crew that are recruited in Freeport are now correctly assigned to your team.
- Fixed Shovels and Heavy Shields so they no longer damage stone structures
- All freeports now have pirate music in town
- Scuttling is now tied to the demolishing tribe governance setting
- Group ranks now enabled on seating structures, so you're able to have better control of who is able to use those (Steering Wheel and Lt Podium)
- PvE Claim Flag contesting now displays the enemy Claim Flag's upkeep time remaining before you can contest it, and provides a proper HUD message to that effect.

Released Patches and Verified Notes

Current Version: v6.7

- Further changes made to resource respawn limitations which should result in less barren islands.
- Fix for claim flags on PVP servers

v6.5

- Ships and rafts no longer prevent resources from respawning. Note that nearby online players & structures (not claimflag ) will prevent resources from respawning.
- Fixed an issue where bed overlap protection was too strong, prevent players from respawning when they were too close to unfriendly ships or structures.
- Can no longer claim unallied boats on PVE servers. PVE Territory can only be claimed if the owner has not been active around the territory within the last 3 days.
- Further optimised server-side performance
- Fixed a bug with the repair hammer which allowed players to repair structures even if they had a damage cooldown. It will temporarily use the resources, however, this will be fixed in our upcoming client patch.
- Can now claim enemy ships in Lawless and Golden Age Ruin servers.

v6.2

- Lawless Regions no longer have EXP caps.

v6.1

- Further server performance optimisation

- Multiple server and client crash fixes

- Fixes for beds and boats not displaying on maps/spawn UI

- Ships are now instant craft in shipyards

- Piercing Shot cooldown increased

- Improved client replication on boats so they appear more smooth when the boats are moving

- Fix for character creation prompts upon server join/respawn (still investigating additional edge cases)

- Alliance players should no longer contest each other's claim flags

- Coldfront and Heatwave extremity reduced by 60%

- Fixed an issue where the game would leave players in the encumbered state after fast travelling to another or same server.

v5.9

- More performance related fixes for clients and servers

- Fixed for appearing in a random location upon relog

- Fix for beds and boats not being selectable/visible on the spawn UI

v5.5

- Fix for players spawning in the Ocean on Lawless Regions

- Fixed multiple connection issues and bugs impacting server performance

- Sleeping players are no longer replicated in freeports.

v5

- Major version upgrade to investigate client issues when attempting to connect to a server, as well as server performance problems.

v4.3:

- Fixed multiple client-side crashes

v4.2: 

- Fixed multiple server-side crashes

v4.1:

- Fix for Lawless maps not being named appropriately.

v4.0:

- Enabled Lawless regions to be connected to at the start
- Reduced timeout length on disconnections
- Switch to steam sockets to resolve players being unable to connect to servers






Recent ATLAS Posts

11 months ago - ATLAS Team