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Current ATLAS Official Server Network Server Version: v18.65
Current ATLAS Official Server Network Server Status: Healthy

:skull: Upcoming patch notes :skull:

Please note these updates may not necessarily be in the next patch but will make into an upcoming one.
 

V19 - ETA: LATE FEBRUARY

New Features and Content
- New Feature: Daily Missions for players with unique and powerful rewards
- New Feature: 7 more ‘Main Quests’ which upon successful completion will provide their own unique Skill unlock
- New Structure: Guillotine. Hanging your foes in a noose taking too long? Off with their heads! 
- New Feature: Curses. Tied to the execution of players
- New Creature: Giant Crab. It can carry heavy loads, along with players, tames and wild creatures
- New Vehicle: Submarine. Explore the depths of the ocean in this small scouting submarine. No weapons on board, but it does have claw arms to help harvest the ocean floor and explore (demolish) shipwrecks
- New Structure: Bookshelf. Store and sort your high-quality maps and blueprints.
- New Environment: Deep Ocean Trench. A new area to explore, guarded by powerful underwater creatures and home to the new Giant Crab
- New Feature: Player shops in freeports. Players can set up automated shops in each Freeport, listing loot for sale and naming their own gold coin prices.
- New Cosmetics: Multiple Armor sets to customize the look of your company and crew! Provided as a permanent unlock for completing the Quests in addition to skill rewards.
- Ship of the Damned will now come in multiple size variations with different stats and difficulty levels.

QOL Changes
- Reorganized claim flag notifications, so they no longer clutter up the entire HUD when lots of messages are flying by
- Territory map will now display allies as teal-coloured
- Character creator now has a Height slider to make it easier to set your character's desired height
- Any dead ships (shipwrecks) from your Company appear with a unique icon on your map now, so you can find the wrecks
- Global territory message updating
- Currently contested claims will be indicated on the minimap
- Players can now mount a sail to directly control the sail's open/close amount and rotation settings in a more intuitive way.
- NPCs will be added to Freeports which will allow players to redesign their character's tattoos for a gold cost

:anchor: released patch notes :anchor:

:skull: current v18.65 :skull:

- Fixed a bug related to server transitions

v18.6

- Crow's Nest peak will no longer block the camera.
- When it rains, cyclones now only have a 33% chance to occur (previously 100%), and will deal twice as much damage.
- Dolphins chance to jump has been reduced to 20%.
- Client-side option to hide the Gamepedia Wiki button in player inventory.
- Patched out some .ini changes which allowed people to remove certain visual effects granting them an unfair advantage in PvP
- On PvE specifically, Ship of the Damned should not attack anchored ships that have not fired upon them.
- Rare Resources are now available on PvE Commodity traders for a higher gold amount than regular resources.
- Fixed crew on puckle gun taking damage from fire aoe buffs.
- When gunports are closed they now reduce their specific snapped-cannon weight by 60% (previously 50%), open-ports are default cannon weight.
- Gunport crafting and repair costs are now the same as regular planks.
- Fixed an exploit which allowed players to place multiple claim flags at once.
- Large Cannons now do 30% less damage against Ship planks and Ship decks.

v18.58

- Added extra server-side protection to remote inventories to resolve an exploit

v18.57

- Company Claim Flags cannot be personally owned anymore.
- Server crash fixes

v18.55

- Client Side GPU Optimisations
- Explosive Barrel Weight now correctly displayed as 60
- Added a direct button to the ATLAS wiki when opening your inventory

v18.5

- Server optimisation for structures on boats
- Fixed a bug where picking up a higher quality structure within the pickup timeframe would result in the common structure, rather than the specific higher quality itself

v18.43

- Fixed an exploit which allowed players to stall out servers
- Added extra protection to inventories to fix and prevent players from bypassing pin codes
- Fixed a bug with the Kraken which would have inflicted a high amount of unintended damage
- The Kraken's Barrier will no longer damage ships on collision
- Explosive Barrel weight has been increased back to 60 (we're still working on a redesign). This is not visible on clients but will be active on servers. We will have a corresponding client fix to go out with this later.

v18.31

- Explosive Barrels can no longer be placed on enemy ships, and only have a weight of 6 now. This is a temporary measure due to undesired gameplay. We are going to be redesigning the barrels from a technical/gameplay point of view to give them more use in the future.
- Fixed a case which allowed players to enter the bottom of ships
- Fixed a case which allowed players to clip and stick themselves inside the boat's hull
- Protected against players accessing inventories from outside ships via clipping into boats
- Fixed multiple cases where players would fall through structures upon server restart, login, transition, etc.
- Fixed a crash which would occur when transitioning with the sextant buff
- Fixed Swivel Cannons from firing through walls
- Allow players to pick-up structures if you're on the same team even if you do not have demolish rights
- Global Number of Ships is now displayed in the player's ATLAS Map UI. We'll be making this more visible on the UI in a future update. It will not display if you do not have any ships and do not belong to a company.
- Cleaned up an error message when attempting to craft a boat when you were at the maximum global limit
- Added a Crew name filter for company UI
- Added a 12 second delay between playing status voice clips (such as injured or starvation)
- War Drum songs have been adjusted to be more rewarding. Details can be found here.
- Tweaked war drum battle songs to eliminate a big gap in the note sheet preview (just the preview, not the actual song)
- Fixed a bug causing the buff timer shown on the music UI during a looping song that gives a perpetual buff to become off by 1 second from the actual buff timer.
- Fixed a bug causing notes to incorrectly fail when activated near the edges of song loops
- Fixed a bug where client fps stutters could cause notes to fail that should have been auto-played
- Reduced tutorial background opacity
- Made it so text wasn't cut off for long paragraphs in the tutorial
- Mod Map Extensions now work (and will not require recooking the mod)
- Linux WaveWorks optimisations (Linux Servers will run much better)
- Kraken will no longer give impulses to players for the tentacle slams or tentacle impacts
- Impacts with the Kraken bodyparts will no longer cause ship damage
- Ship of the Damned Kraken minions are now damageable in PvE
- Reduced the damage of the Kraken homing projectiles by 50%
- Increased the damage taken by the Kraken tentacles by 50%
- Ghost ship will now appear every night rather than every 3 nights
- Swapped Mythical and Legendary in the descriptions for tools skills tier 2 and 3, as they were previously incorrect.
- Fixed a bug where beds that were placed beyond the default accommodation limit were destroyed on server load

v18.15

Bug Fixes

- Turrets and Cannons will no longer fire underwater and can no longer be mounted underwater
- Fixed a bug allowing players to reset all glider cooldowns by moving the glider between hotbar slots
- Increased the required minimum diving velocity before going into the glide-fall state to reduce gaining/maintaining height
- Ghost Ship has been fixed and will now take damage.

Server Performance

- Eliminated Cannon Animations playing entirely on the server for performance savings

Quality Of Life

- Option to hide territory broadcast messages
- Territory broadcast message boxes now scale according to the character size of the message
- Gunport camera socket has been lowered and moved forward for better viewing when shooting from gunports
- PvE players will now be able to see their claim flag's inactivity timer on the flag itself
- Attacking Player no longer needs to be in range for declaiming progress
- Glider now has a required dive duration rather than a forced dive cooldown (achieves the same nerf effect on glider spam and feels better to use)

Creatures

- Whale Counts have been boosted on the Tundra and reduced the spawn interval between whales by 50%
- Wild Dragon damage has been reduced by 30%
- Golden Age Spawns have had their spawn interval increased from 30 seconds to 5 minutes and increased distance from players from 7700 to 9000

Music

- Various buffs/changes made to musical songs played on the Accordion. Details can be found here - we have some planned updates to come for the War Drum in a future update, once we've resolved some technical issues related to it.

Miscellaneous

- PvE Claim Flag inactivity timer has been adjusted so that it now scales dynamically. A company with a small number of flags will be declaimable after 3 weeks of inactivity, whereas a company with a large number of claim flags would be declaimable after 3 days of inactivity.
- The gold cost has been increased on upgrading higher quality items and structures
- Cooking Recipes spoil time has been increased
- Top Companies will have their names displayed on the left-hand side of the map and are now granted special nameplates and figureheads
- Fixed server issue that could disconnect clients if they had a lot of map entities.






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