almost 3 years ago - ATLAS - Direct link

Ahoy Pathfinders!

It’s been awhile since we last made landfall but we come bearing a large haul of new goodies and bug fixes, as well as a new ship in tow! Let’s start with the newest member of the fleet, the Mortarship.


We’re finally bringing out the big guns with the Mortarship. With front and rear mortar cannons that deliver swift death from a distance, this ship is a game changer and will make sieging pesky land installments a breeze. Careful though, most ships are too mobile for these mortars so you’ll need to strategize some security for your new weaponry, or you may find your hopes for victory, and your Mortarship, sunk.

This ship and all the other pre-made variants will now be buildable with the new advanced shipyard with new crafting requirements to come.

We’ve also added new blueprints for railing and midship tiles, a revised Home Region map, and squashed many of the bugs that have plagued your voyages since the last patch. It may have taken some time to get it right but we hope this patch is worth the wait.

As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

Released Patch Notes


v526.09 Hotfix

Fixed critical crash when using specific feats


Fixed critical crash when traveling between grids


Fixed instances in which single player data was not being retained when traversing grids


Fixed animation issues with new mortars on the mortarship

v526.0

New Content

New Home Region Map


New Ship Variant: Mortarship

Comparable Size to a Schooner


Affixed to both the front and rear castle are two new mortar types which can deal massive damage at great distances


Resources: 22000 Gold, 200 Gunpowder


Advanced Shipyard has been added. This is found in the Smithy after learning the Expert Shipwright skill



New buff icons for the Atlantean Spire, Industrial Generator, and Army of the Damned Pylon have been created when players are on boats that have a buff affecting them

These icons are shown in the top right under the ships health



New Blueprints Added

All swappable railing and midship tiles have findable blueprint variations


The farm now has findable blueprint variations



The Ramming Galleon, Mortar Ship, and Kraken Ship are now buildable at the Advanced Shipyard

These ships are also available to purchase via the Freeport Ship Merchant. This was for testing purposes and they will be removed in the near future


Crafting resources needed to build the three ships above will be changing in the near future

Bug Fixes:

Shiphouses and Shipyards are no longer placeable in the open ocean


Song of the Sea food recipe will no longer crash the game when selected


Sextant Compass will no longer disappear when changing grid locations


Fixed instances of stacking buffs from Buff Towers


Players can now only place one Sea Fort Buff Tower per Sea Fort regardless of type


Fixed placement of multiple resource generating structures in the same location


When interacting with certain parts of a ship players will no longer crash


Consuming certain foods now gives proper hunger values


Allowed Spearbolt ammo to be stored in Munitions Storage


UI Fixes to the Player Shop


Adjusted radiuses of Discovery zones


Fixed weight not being registered when items are dropped on saddles


Fixed instances in the usage of crude tool would cause players to crash


Fixed instances of large stone walls being placeable on tables


Fixed instances of large stone foundations snapping incorrectly


Fixed Instances of Ammo containers' reach fluctuating on ships


Fixed instance of placeable object preventing damage to players on swivel guns


Fixed Instances in which Honey was not harvestable


Fixed instances in which ships could not anchor in docks


Fixed instances in which trading was being used for unintended actions


Fixed Framerate drops when painting large sails or walls


Arrow hit detection improvements.


PVE: Fixed instances of using specific feats for unintended actions


AOTD no longer spawn inside buildings


Singleplayer map fix

Misc:

Players will now receive the right variant of crops depending on the source


Removed biome requirement for breeding creatures


Removed Stone Farmhouse from the Smithy. This structure will be reintroduced in a future patch. Currently placed Stone Farmhouses will not be removed.


Ramming Galley Rowing now has sounds


Buff tower buffs values adjusted

Puckle Tower Updates:

Normalized the ammo consumption


Decreased the Weight of the Puckle Tower


Increased the Fuel Stack Size for the Puckle Tower


Fixed Instances in which the Firing sound was not playing correctly


Accuracy Adjusted

Known Issues:

Advanced Shipyards are placeable on island shores. Ships built and released on these shipyards will be destroyed


Whales and Ships of the Damned have low spawn/drop rates


Visual issue with character when manning new mortars

Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support!




Happy Sailing,

- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas

Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

almost 3 years ago - ATLAS - Direct link

Ahoy Pathfinders!

It’s been awhile since we last made landfall but we come bearing a large haul of new goodies and bug fixes, as well as a new ship in tow! Let’s start with the newest member of the fleet, the Mortarship.


We’re finally bringing out the big guns with the Mortarship. With front and rear mortar cannons that deliver swift death from a distance, this ship is a game changer and will make sieging pesky land installments a breeze. Careful though, most ships are too mobile for these mortars so you’ll need to strategize some security for your new weaponry, or you may find your hopes for victory, and your Mortarship, sunk.

This ship and all the other pre-made variants will now be buildable with the new advanced shipyard with new crafting requirements to come.

We’ve also added new blueprints for railing and midship tiles, a revised Home Region map, and squashed many of the bugs that have plagued your voyages since the last patch. It may have taken some time to get it right but we hope this patch is worth the wait.

As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

Released Patch Notes


v526.09 Hotfix

Fixed critical crash when using specific feats


Fixed critical crash when traveling between grids


Fixed instances in which single player data was not being retained when traversing grids


Fixed animation issues with new mortars on the mortarship

v526.0

New Content

New Home Region Map


New Ship Variant: Mortarship

Comparable Size to a Schooner


Affixed to both the front and rear castle are two new mortar types which can deal massive damage at great distances


Resources: 22000 Gold, 200 Gunpowder


Advanced Shipyard has been added. This is found in the Smithy after learning the Expert Shipwright skill



New buff icons for the Atlantean Spire, Industrial Generator, and Army of the Damned Pylon have been created when players are on boats that have a buff affecting them

These icons are shown in the top right under the ships health



New Blueprints Added

All swappable railing and midship tiles have findable blueprint variations


The farm now has findable blueprint variations



The Ramming Galleon, Mortar Ship, and Kraken Ship are now buildable at the Advanced Shipyard

These ships are also available to purchase via the Freeport Ship Merchant. This was for testing purposes and they will be removed in the near future


Crafting resources needed to build the three ships above will be changing in the near future

Bug Fixes:

Shiphouses and Shipyards are no longer placeable in the open ocean


Song of the Sea food recipe will no longer crash the game when selected


Sextant Compass will no longer disappear when changing grid locations


Fixed instances of stacking buffs from Buff Towers


Players can now only place one Sea Fort Buff Tower per Sea Fort regardless of type


Fixed placement of multiple resource generating structures in the same location


When interacting with certain parts of a ship players will no longer crash


Consuming certain foods now gives proper hunger values


Allowed Spearbolt ammo to be stored in Munitions Storage


UI Fixes to the Player Shop


Adjusted radiuses of Discovery zones


Fixed weight not being registered when items are dropped on saddles


Fixed instances in the usage of crude tool would cause players to crash


Fixed instances of large stone walls being placeable on tables


Fixed instances of large stone foundations snapping incorrectly


Fixed Instances of Ammo containers' reach fluctuating on ships


Fixed instance of placeable object preventing damage to players on swivel guns


Fixed Instances in which Honey was not harvestable


Fixed instances in which ships could not anchor in docks


Fixed instances in which trading was being used for unintended actions


Fixed Framerate drops when painting large sails or walls


Arrow hit detection improvements.


PVE: Fixed instances of using specific feats for unintended actions


AOTD no longer spawn inside buildings


Singleplayer map fix

Misc:

Players will now receive the right variant of crops depending on the source


Removed biome requirement for breeding creatures


Removed Stone Farmhouse from the Smithy. This structure will be reintroduced in a future patch. Currently placed Stone Farmhouses will not be removed.


Ramming Galley Rowing now has sounds


Buff tower buffs values adjusted

Puckle Tower Updates:

Normalized the ammo consumption


Decreased the Weight of the Puckle Tower


Increased the Fuel Stack Size for the Puckle Tower


Fixed Instances in which the Firing sound was not playing correctly


Accuracy Adjusted

Known Issues:

Advanced Shipyards are placeable on island shores. Ships built and released on these shipyards will be destroyed


Whales and Ships of the Damned have low spawn/drop rates


Visual issue with character when manning new mortars

Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support!




Happy Sailing,

- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas

Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame



View full article

almost 3 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/834910/announcements/detail/3002194240305426824]here[/url].
almost 3 years ago - ATLAS Team - Direct link
Ahoy Pathfinders!

It’s been awhile since we last made landfall but we come bearing a large haul of new goodies and bug fixes, as well as a new ship in tow! Let’s start with the newest member of the fleet, the Mortarship.


We’re finally bringing out the big guns with the Mortarship. With front and rear mortar cannons that deliver swift death from a distance, this ship is a game changer and will make sieging pesky land installments a breeze. Careful though, most ships are too mobile for these mortars so you’ll need to strategize some security for your new weaponry, or you may find your hopes for victory, and your Mortarship, sunk.

This ship and all the other pre-made variants will now be buildable with the new advanced shipyard with new crafting requirements to come.

We’ve also added new blueprints for railing and midship tiles, a revised Home Region map, and squashed many of the bugs that have plagued your voyages since the last patch. It may have taken some time to get it right but we hope this patch is worth the wait.

As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

Released Patch Notes
v526.08
New Content
  • New Home Region Map

  • New Ship Variant: Mortarship

    • Comparable Size to a Schooner
    • Affixed to both the front and rear castle are two new mortar types which can deal massive damage at great distances
    • Resources: 22000 Gold, 200 Gunpowder
  • Advanced Shipyard has been added. This is found in the Smithy after learning the Expert Shipwright skill

  • New buff icons for the Atlantean Spire, Industrial Generator, and Army of the Damned Pylon have been created when players are on boats that have a buff affecting them
    • These icons are shown in the top right under the ships health
  • New Blueprints Added
    • All swappable railing and midship tiles have findable blueprint variations
    • The farm now has findable blueprint variations
  • The Ramming Galleon, Mortar Ship, and Kraken Ship are now buildable at the Advanced Shipyard
    • These ships are also available to purchase via the Freeport Ship Merchant. This was for testing purposes and they will be removed in the near future
    • Crafting resources needed to build the three ships above will be changing in the near future
Bug Fixes:
  • Shiphouses and Shipyards are no longer placeable in the open ocean
  • Song of the Sea food recipe will no longer crash the game when selected
  • Sextant Compass will no longer disappear when changing grid locations
  • Fixed instances of stacking buffs from Buff Towers
  • Players can now only place one Sea Fort Buff Tower per Sea Fort regardless of type
  • Fixed placement of multiple resource generating structures in the same location
  • When interacting with certain parts of a ship players will no longer crash
  • Consuming certain foods now gives proper hunger values
  • Allowed Spearbolt ammo to be stored in Munitions Storage
  • UI Fixes to the Player Shop
  • Adjusted radiuses of Discovery zones
  • Fixed weight not being registered when items are dropped on saddles
  • Fixed instances in the usage of crude tool would cause players to crash
  • Fixed instances of large stone walls being placeable on tables
  • Fixed instances of large stone foundations snapping incorrectly
  • Fixed Instances of Ammo containers' reach fluctuating on ships
  • Fixed instance of placeable object preventing damage to players on swivel guns
  • Fixed Instances in which Honey was not harvestable
  • Fixed instances in which ships could not anchor in docks
  • Fixed instances in which trading was being used for unintended actions
  • Fixed Framerate drops when painting large sails or walls
  • Arrow hit detection improvements.
  • PVE: Fixed instances of using specific feats for unintended actions
  • AOTD no longer spawn inside buildings
  • Singleplayer map fix
Misc:
  • Players will now receive the right variant of crops depending on the source
  • Removed biome requirement for breeding creatures
  • Removed Stone Farmhouse from the Smithy. This structure will be reintroduced in a future patch. Currently placed Stone Farmhouses will not be removed.
  • Ramming Galley Rowing now has sounds
  • Buff tower buffs values adjusted
Puckle Tower Updates:
  • Normalized the ammo consumption
  • Decreased the Weight of the Puckle Tower
  • Increased the Fuel Stack Size for the Puckle Tower
  • Fixed Instances in which the Firing sound was not playing correctly
  • Accuracy Adjusted
Known Issues:
  • Advanced Shipyards are placeable on island shores. Ships built and released on these shipyards will be destroyed
  • Whales and Ships of the Damned have low spawn/drop rates
  • Visual issue with character when manning new mortars


Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame






Recent ATLAS Posts

10 months ago - ATLAS Team