over 5 years ago - - Direct link

Current ATLAS Official Server Network Server Version: v315.12

:skull: Upcoming patch notes :skull:

Please note these patch notes are not finalized and there may be changeS prior to the full release on the live servers.

More notes to come!

:anchor: released patch notes :anchor:

:skull: current: v315.14 :skull:
 

- Fixed an issue where distance field fonts would show invisible characters for certain characters, they'll display boxes for now.

v315.12

- Fixed an issue where servers would not correctly update their concurrent player counts when players would log off or move to another server
- Fixed an issue where digging for water overrides were not functional on the server which would stop spouts from appearing when digging

v315.11

Main Additions/Content

Xbox Crossplay now supported (coming to Xbox on the 8th of October: https://www.playatlas.com/index.php?/atlas-news/news/captain’s-log-37-atlas-arrives-on-xbox-with-steam-pc-crossplay-r213/)

- New world map with improved biome layout (and a new biome type)
- Over 70 new core island templates, and many polish improvements to existing islands
- Over 20 new cosmetics and sail cosmetics
- Improved client and server performance
- Full Gamepad support
- "Wild Pirate Camps" option for singleplayer and non-dedicated sessions (enabled by default): take over each island across the ATLAS by attacking and claiming procedural enemy pirate camps, guarded by cannons, pirates wielding all sorts of weapons, and even powerful pirate ships!
- New Multi-shot Hydra Pistol
- Cats (with hats!)

Bug Fixes

- Fixed hundreds of issues with levels from covering holes, adding collision to decor, removing floating folliage, waterfall post processing, resource overrides, island points, discovery zones, and reducing the amount of natural fog on some islands.
- Ship of the Damned now point to their correct loot tables. This means that Galleons will provide more and give better loot than Brigs, which provide better rewards than schooners.
- Fixed multiple client side crashes
- Fixed Vultures not being able to mate on Equatorial islands
- Fixed various descriptive errors with skills
- Fixed tamed bear from randomly playing its growl animation when attacking targets
- Fixed not being able to replace triangle floors with different tiers of triangle floors
- Fixed being unable to place wood ceilings on a deck under a diving/dinghy platform
- Fixed being able to use orbit camera to look through half walls and doors
- Fixed lamps not being able to be turned on when underwater
- Fixed the wrong amount of XP loss displaying when executed or hung
- Fixed a bug which prevented players from seeing the ammo meshes loaded into catapults
- Fixed Rope ladders not being able to be rotated when placed on catwalks
- Fixed some cosmetics causing the steering wheel to turn invisible
- Fixed cheat giveengrams giving -40 stone arrows
- Fixed a bug which allowed crew to be knocked off of puckles using a blackjack, even in peace time
- Fixed alcohol buffs not persisting through grid transition
- Fixed a bug which made it impossible to escape the left claw of a crab

Misc

- Added a new "Tutorials" menu tab, which provides details on many of the basic mechanics and concepts of the game.
- Updated voice chat systems to Vivox in order to support Crossplay
- Updated Waveworks to latest version, improving both client and server performance and quality of waves
- Preventing building outside the galleon by moving up and shrinking height bounds box (so top of height is still the same) and added a volume to block building where the collision on the galleon is bad, making it possible to build outside the ship
- Reduced level up gains and buffs for intelligence by 50%
- Changed meat stack size to 50 for all meats
- Made submarine consume mythos as fuel (but consumes 2.5x slower)
- Shrunk a text box that was covering half of the Voyage of Power button
- Added warning that shows up in the company log 48 hours before a shop is destroyed due to not being accessed within a 21 day period
- Tweaked ocean trace so that it doesn't create floating ocean shops
- Modified a couple of snap points for the ladders on the brig to be climbable


Snowman Boss Revamp:
Regular Snowman Changes:
- Tweaked explosive damage from 1x to 1.125x
- Reduced arena timer to 30 minutes
- Reduced ice breath speed debuff from 8 secs to 6 secs
- Tweaked various aspect of the Snowman's movement to prevent it from getting stuck and frozen between various attacks
- Snowman can jump when receiving damage to prevent it from being gunned-down and allow the onslaught of minions to catch up and be more involved
- Increased kill XP to 750.
Hard Snowman:
- x2 Health, 2x Armour, 1.5x Melee Damage
- Reduced cooldown on Ice Breath attack by 2 secs
- Increase number of health/armour states from 4 to 5
- Reduced interval between shield reactivation from 45 secs to 35 secs
- Explosive Damage adjusted to 1x
- Increase base minion spawn from 5 to 6
- Increase base minion kills for cooldown from 8 to 10
- Arean timer is set to 60 minutes
- Kill XP set to 1500
- Visual changes: red eyes, and commander hat with an eye patch.
Regular Yeti Minions:
- Tweaked no buff fire damage adjuster from x0.33 to x0.5
- Increased Kill XP to 10.
Hard Yeti Minions (Empowered Yeti) 
- x1.5 health, x1.5 melee damage, x1.15 speed increase
- Increased move around blockade distance.
- Tweaked no buff fire damage adjuster to x0.25
- Increased Kill XP to 15.
Arena changes
- Updated lever to select difficulty via multiuse.
- Removed mid columns at arena entrance for better AI navigation.
- Filled some holes with blocking volumes to prevent players getting stuck between some meshes.
- Added some extra geometry and overrode walkable slope angle at entrance side steps and select small meshes to prevent players and creatures getting stuck.
- Added two more minion spawn points closer to the entrance.
- Added falling icicles. Camera shakes, tremor audio plays and icicles fall from above the player. On hit grants a shorter speed debuff of 2 secs and a 2.5% impaled bleed buff that lasts 12 secs. Used to combat players who may attempt to take shelter and kite the Snowman in difficult to access areas, as they will have less time to move out of the way due to icicles falling a shorter distance.






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