Original Post — Direct link

See: https://www.playatlas.com/index.php?/atlas-news/records/captains-log-23-setting-a-course-r90/

" The structural pieces (planks) will not be able to be harvested "

Er..... why not?

I've often wondered about ways we can get people out on ships more and riding around elephants less and always thought generating shipwrecks would be a good idea. Yes it's thousands of wood, thatch and fiber very quickly. Same as elephant + bear but there's more risk and you only get generic materials.

I guess we don't know what's actually on the wreck. Maybe it's 50,000 of each resource. But I'm kind of expecting it to turn out to be more like flotsam or SOTD loot: oh here's a blue thatch door blueprint and 2 cannonballs and 18 gold and 1 potato. Finally I can retire.

If I could strip the wreck, I would haul up the materials and immediately turn it into generic planks for the next pirate boat.

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about 5 years ago - /u/Jatheish - Direct link

Well, partially due to this:

Please keep in mind that this will be our initial implementation for these procedurally generated shipwrecks and we’ll be expanding on them in a future update, as well as introducing more PvE content for players to explore and experience.

As we work on the system, we'll be improving it and providing more gameplay options, which could potentially mean harvestable planks, creature encounters, treasure spread around, etc.






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