almost 6 years ago - - Direct link

Current ATLAS Official Server Network Server Version: v103.1
Current ATLAS Official Server Network Server Status: Healthy

:skull: Upcoming patch notes :skull:

Please note these patch notes are not finalised and there may be changeS prior to full release on the live servers.

:skull:  :skull:

More notes to come!

:anchor: released patch notes :anchor:

:skull: current v103.1 :skull:

- Fixed a bug which would have caused items/blueprints to change into Engrams. 

v103.0

- Player Shops only cost upkeep on Non-Lawless PvE-style Homeservers. (Technically in Official PvP too, but only on the non-lawless homeservers that are effectively PvE regions)
- Servers can use this server config value to scale the player shop upkeep:

Game.ini:
[/script/shootergame.shootergamemode]
PlayerShopGoldUpkeepMultiplier=0.08

Default value is 0.08, for a 92% reduction from the previous rate.

- Player Shops are now limited to 70 slots
- You are now allowed to build more than one player shop per team on an official homeserver, now you can build as many as you want to pay the upkeep for.
- War Declaration cost has been reduced to 40k gold and 500 of each additional material, rather than 1000.
- Ability to respawn on your current server when you die on a lawless/freeport server that isn't set to be your home server.
- Water creatures will no longer lose their targets close to the water surface.

- Magic Mythos is now enabled on Official Servers: bonus 2x Harvest, XP, Taming, and Gold rates for the weekend.

v102.62

- Fixed a client-side crash

v102.61

- Optimizations for creature food consumption and structure tagging

v102.5

- Fixed some rare crashes.
- Stationed NPCs (on boats and land) no longer take damage from guns on Official Servers.
- Added a new Game.ini ShooterGameMode config bool: bSeatedNPCIgnoreGunDamage=1

v102.47

- You can now reveal unconscious targets contesting your own claimflag (pinwheel option activated on your claimflag)

v102.46

- Magic Mythos is now enabled on Official Servers: bonus 2x Harvest, XP, Taming, and Gold rates for the weekend.

v102.45

- Fixed issue where tames could be given move-onto-ship points that were outside the bounds of the ship, or nearly outside.
- Fixed issue where tames could potentially fall endlessly and drown when moving-onto-ship.
- Made 'move-to-ship' pinwheel option more accurate on clients, so it will check to see whether a creature can truly fit on its side nearby. Offset creatures on boats were the culprit for them floating off/sinking through the world!

v102.4

- Fixed a server crash
- Re-enabled Red Alert and the ability to return the crew to their previous seat following a Red Alert (can be activated using Right Shift) on Official Servers

v102.38

- Fixed creature "drift" on ships for client
- Fixed issue where creatures could disappear or erroneously die in some cases when moved onto ships, re-enabled move to ship functionality for Officials.
- Added cooldowns to activate or reset Red Alert state (clients get a corresponding message onscreen when they try to execute the order during the cooldowns).
- Fixed issue where crew melee swings on ships couldn't hit their targets.
- Red Alert temporarily disabled on Official Servers whilst we investigate an issue related to its stability.

v102.1

- Hand Harvesting Skills now affect tool usage as well.
- Fixed Climbing Picks sometimes sending the player off into infinity.
- Ended the Easter Event. Bunny hat skin applications and skinned items will still exist.
- Significantly optimized the networking of character movement on ships.
- Fixed a bug where you couldn't see another player turning their character on a ship if they weren't moving.
- Fixed a server crash.
- Fixed issue with resources not respawning near shipyards/docks.
- Fixed an issue where mortars and lighthouses may not have had their activity tags updated properly.
- Fixed issue that would cause characters (including creatures) based on a ship to "drift" off the ship over time.

v101.32

- Possible fix for shoulder creatures disappearing or flickering post-transition.
- Placed Water Reservoirs will now show their water richness percentage on the HUD.
- Water Reservoirs will now gain water from rain.
- Fixed Treasure Maps generating locations stuck in the world. Will not effect existing Treasure Maps.
- Empires PvE mode will now have a 2 week declaim tag period of claim flags (was previously 6 hours for test purposes).
- Disabled 'Move To Ship' pinwheel action for non-crew tames on Official Servers until we have resolved issues related to the feature.
- Fixed Island Points totals getting de-synced/displaying incorrectly for Companies.

The Hoppening Patch Notes (v101.1)

- Treasure Chests now include Easter Eggs and Chickens (both wild/tamed) will drop them over time.
- Easter Eggs can be used to purchase crafts of a Bunny Hat (they stack, so you can purchase multiple crafts and keep them even after the event ends!)
- Eggs can be thrown at players to cause a post-process ‘yolk’ effect and at wild creatures to slow them down.
- Easter Bonus: Egg Maturation speed increased by 3x
- Increase player speed by 10% across-the-board
- Water Reservoirs now automatically generate water if they are placed on fertile soil. How quickly they generate water depends on the soil type and biome, indicated on the HUD when you place or look at the water reservoir.
- You can now self-heal with the medkit. How much healing you get is dependent on a new Self-Healing Skill (though you can Heal yourself without the Skill, you'll only get 10% effectiveness)
- Killing the Krakens now completes the respective Quest for everyone in the combat zone, not just the people who have got all the Power Stones / Essences. (not retroactive)
- Fixed Treasure Maps sometimes generating stuck into the world geometry (not retroactive)
- Spikeshot now has a 15-second Defuse timer that begins upon impact.
- Company limit on PvP server has been increased to 75.
- Mermaids should now properly target players on ships (they should then sing to lure the players off the ships).
- Reduced Submarine max weight to 1000
- Submarines move 33% slower and uses 50% more fuel
- Submarine is unable to move laterally when overweight/overcrewed, can still move longitudinally.
- No longer able to place explosive barrel item directly onto the water. Must have them carried and then tossed into the ocean.
- Increased % scale for Cannon Reload skills, increased from 10 -> 20 -> 30 to 33% -> 66% -> 100%
- Armour equip timer has been reduced to 5 seconds
- Melee weapon equip timer has been reduced to 5 seconds
- Gun equip timer now matches the reload time (when not completing the mini-game or having the special skills, we'll be updating the skills in the future so that they reduce the equip timer).
- Updated creature breeding biome tags so that creatures can always be bred in biomes they're found in.

v100.8

- Fixed multiple cases where players would get stuck in structures after reloads, respawns, or fast travels.
- Fixed a bug where player flags would be merged into companies if they didn't have a company previously. Creating your own company when you own a flag will still merge the flag, however joining an existing one won't merge over the flag.
- Significant improvements for raft sail-mounting control
- Possible fix for 'ghost islands' appearing when transitioning between servers
- Submarine is now unlocked when defeating the Kraken, regardless if you have collected all the power stones as an individual. 
- Readjusted (increased) gold dropped from Whales, so that their total reduction was only 17.5% rather than 35%.
- Active Settlement wars should now show up on the map for everybody, regardless of team and regardless of how zoomed out you are.

v100.7

- Possible fix for tamed Creatures falling through structures on server load/overtime.
- Fix for creatures over spawning when wandering out of spawn areas.
- Increased structure check on creature spawns to prevent them from spawning inside bases on Lawless servers. May still occur in areas with a large open space, such as a big pen.
- Fixed a case where Army of the Damned were being destroyed but did not count towards your objective, therefore made it impossible to dig up certain treasure chests.
- Eliminated some D3D hung crashes
- Adjusted mythical shipyard crafting requirements so they can be crafted at smithy
- Maximum tax on PvP is now 30%
- Barshot projectile has had it's range and speed increased so that it's closer to a regular cannon ball
- Water Reservoirs now hold 12,000 water and Barrels hold 4,000.
- Whale health has been increased by 20% and gold reduced by 35%
- Ballista reload time has been increased
- Elevators now rise at 3x the rate and can carry 2x more -- may cause some clientside jittering when moving on top of the elevator (known issue that we're working on).
- Medkit spoil timer increased to 12 hrs
- Increase durability of grappling hook by 2x
- Increase earthworm spoil time to 1 hour
- Increase the stasis range of Mermaid so they're easier to find
- No cooldown on placing cannons in PvE
- Reduced creature harvesting for berries
- Ramshackle sloop weight capacity has been reduced to 1200
- Raft weight capacity as been increased to 1600

v100.6

- Giraffe now harvests 6x thatch again
- Fixed an issue where structure check was allowing players to build when there was no foundational support
- Improved bola offset for feeding Elephant and Giraffe
- Fixed a bug which allowed you to take items from the trade window of another person in the same company as yourself
- Fixed a case where player inputs would 'stick' on sails that they had just unmanned

v100.5

New server commandlines:

?SuppressSettlementName=true
Suppress the capability to rename settlements except for server admins.

?SuppressJoinNotifications=true
Hides all the join/leave notifications on a server regardless of client options.

v100.43

- BattlEye update

v100.4

- Fixed some issues where characters were able to contest Flags out of range, and where they weren't showing up with the "Flag Range Sonar" action. Also increased the time of the Flag Range Sonar to 30 seconds.
- The flag Contesting range has been lowered to 10k for Colonies mode, down from 15k.
- Official Servers now have a much lower repopulation prevention radius for resources and creatures (approximately 25% the previous range)

v100.33

- Fixed blueprint number-of-crafts-remaining erroneously appearing on engrams
- Added a text to craftable item icons indicating how many times it can be crafted based on the resources in the inventory
- Adjusted the position of the item icon stat label to not overlap with the quantity label
- Doubled the size of the quantity label on the gameplay HUD item crafting indicator to be more readable
- Fixed a camera blip when grappling hook attaches in TPV
- Fixed the Melee Camera Animations checkbox option to work again

v100.31

- Can only select Freeports/Lawless as home servers now on the Official Network
- Claim resume timer is now 10 seconds after contesting has ended
- Claim contesting requires placing a flag in range of the enemy flag
- WALL Lantern resource consumption rate reduced by 75%
- Max Tax rate on PvE set to 20%, and is only additive on PvE (doesn't reduce the taxee's resources)
- Improved Grappling Hook functionality resulting in better interactions with Floatsom, and when climbing down.
- Freeports and Lawless Servers have a unique display icon in the server map grid.

v100.1

New Features and Content

- Redesign: ATLAS World - 40% more islands/landmass & new world map layout.
- Redesign: Claim System - Colonies: Freeform building, with more progress-protecting and time-enforced PvP rules creating a cooperative atmosphere, and limits to ensure the game is more oriented towards single players or smaller groups. Previous mode now known as Empires and PvE will be a modified version of colonies.
- New Environment: Deep Ocean Trench. A new area to explore, guarded by powerful underwater creatures and home to the new Giant Crab
- New Environment: Eastern Tundra now has its own visual design, no longer using the Western Tundra style
- New Weather: 'Snow' weather systems for Polar and Tundra
- New World Phenomenon: Aurora Borealis light display which will result in a harvesting bonus, visible in particular regions.
- New Vehicle: Submarine. Explore the depths of the ocean in this small scouting submarine. Use the claw arms to help harvest the ocean floor and explore (demolish) player shipwrecks. Also equipped with a harpoon (uses ballista bolts) as a new underwater weapon which will ramp up oceanic combat.
- New Creature: Giant Crab. It can carry heavy loads, along with players, tames and wild creatures
- New Item: "Guillotine". Hanging your foes in a noose taking too long? Off with their heads! 
- New Item: "Large Wall". Equipped with parapets and ladder snaps so you can now build a proper defensive perimeter!
- New Item: "Small Gates". 2-wall high gate structures for wood and stone.
- New Item: "Player Shops". Players can set up automated shops, listing loot for sale and naming their own gold coin prices.
- New Item: "Settlement War Declaration". Tied to the War System. Drag over a settlement on the ATLAS map to declare war on them!
- New Item: More tame tokens for more mythical creatures! Allowing players to have limited-time tames of the Fire Elemental, Rock Elemental, and Gorgon. BONUS: Rock Elemental and Cyclops are rideable!
- New Feature: War System - Declare war on your enemies!
- New Feature: 1 'Mainline Quest' involving gathering 9 trench stones and defeating the hardmode Kraken!
- New Feature: 7 more ‘Quests’ which upon successful completion will provide their own unique Skill unlock
- New Feature: Curses. Tied to the execution of players
- New Feature: Player-to-Player secure trading system
- New Feature: Procedurally Generated Shipwrecks which players can explore for items and blueprints. They can be found by diving deep into the ocean, or looking out for their visual indicator on the surface of the water, or successfully completing the sextant mini-game which will point you in the direction of nearby shipwrecks.
- New Feature: Human Catapult. Player characters can now be deployed into battle using a catapult.
- New Cosmetics: Peg Legs, Hook Hands, and Multiple Armor sets to customize the look of your company and crew! Can be purchased at the cosmetics vendor.
- Redesign: Squads (Ship) of the Damned will now come in multiple size variations with different stats and difficulty levels.
- Redesign: Grappling Hook has been revamped, better physics & rappelling mechanics, and players will be able to realistically swing using them.
- Redesign: Explosive Barrels. Can now be carried in hand, thrown overboard to sink and will explode when they collide with anything underwater (Depth Charge!).

Balance Changes

- The higher quality shipyard used when building a ship, the more level ups a ship will be able to obtain.
- Ships can now level up their total damage output (which effects all cannons on a ship) and their total resistance, as new upgradable stats.
- All tamable creatures made breedable, with no exceptions except for Mythical Creatures.
- Various spawner adjustments & fixes across all islands
- Reloading now changed to have the mini-game appear back to back, rather than through various points of the animation.
- Vitamin debuffs have been removed and will only cause health loss when a player has a vitamin surplus or deficiency.
- Increased smithy inventory slots to 130.
- Increased weight of catapult from 12 to 84.
- Adjusted the crafting quantities on higher tier blueprints so they don't require as many resources as before.

QOL Changes

- Territory map will now display allies as teal-coloured
- Character creator now has a Height slider to make it easier to set your character's desired height
- Any dead ships (shipwrecks) from your Company appear with a unique icon on your map now, so you can find the wrecks
- Global territory message updating
- Currently contested claims will be indicated on the minimap
- Players can now mount a sail to directly control the sail's open/close amount and rotation settings in a more intuitive way.
- Toggle ladders button for ship captain, defaults to L key. 
- Company Groups have been increased to 10
- Players cannot accept alliance invites unless they're an admin
- Company Log can now be sorted
- New group permission which acts as an effective 'company owner'. Only the true company owner can set/unset that specific group rank.

Misc

- Improved Server and Client performance
- Visual feedback for players being unable to board unallied boats on PvE
- Full body animations for harvesting
- More realistic old age wrinkles
- Additional face sliders for character customization
- Dive suit overlay has been adjusted so it's easier to see when underwater
- Commodities trader can only be found on the Merchant Ship on PvP servers
- Respec potion has been moved to the Crew Recruiter on Freeports






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over 1 year ago - ATLAS Team