Original Post — Direct link

Separately the new capture mechanics are fantastic. Together, they are terrible.

Case in point, my company has been trying to capture an island since launch. A single company of only a few people have decided they don't want us to have it after they captured it from under us while we were capping it.

How did a company of 4 or 5 stop a company of 20 from taking an island? By naked spawning and hiding in bushes within the flags enormous range. For 9 hours.

We killed literally hundreds of them and they continued to respawn on the island even after all the beds were destroyed.

The worst part about all this is that the timer to take the island reached 4 minutes and through exploiting this mechanic they drove it back up to an hour.

Really would appreciate some kind of fix for this, such as preventing naked spawning on an island that is vulnerable with no beds. During protected time, great naked spawn all day. But during vulnerable time there is no need for that as it invites abuse.

Also even removing the mechanic that makes the timer go up would also be perfectly valid.

External link →
about 5 years ago - /u/Jatheish - Direct link

Made some changes in the early morning whichll help with this.

  • Can only select Freeports/Lawless as home servers now on the Official Network
  • Claim resume timer is now 10 seconds after contesting has ended
  • Claim contesting requires placing a flag in range of the enemy flag





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