almost 4 years ago - ATLAS - Direct link

Greetin's Pathfinders!

News from the Cabin

In this Captain’s Log, your new Community Team will be emerging from below deck to introduce themselves and also to touch on exciting new developments for ATLAS. We look forward to sharing further details on our roadmap with players in the near future, but for now, whet ye appetites on these tasty morsels!


First up! I'm Chismebeard (Ye can jus' call me Chisme, which is Gossip in Spanish, pronounced chees-meh) yer new Senior Community Manager o'er at Grapeshot Games! As we ramp up the crew for the new content we plan to bring you in the coming months, you can expect Nami and me to communicate your feedback and excitement back to main base.

Here's a wee bit o’ background about me: I've been working in the gaming industry for over 5 years and have experience in building up nonprofits. When I'm not working, you'll most likely find me playing monster-catching games, farming games, and first-person shooters. I've been playing ATLAS with the development crew over the last few months and can say it's a game I'll be sinking many hours into. I'm excited to get to know this awesome community of scallywags!

I can be reached directly on our Forums as Chismebeard & Discord as Chismebeard#4432.


Ahoy Pathfinders~!

Nami here sailing in on the waves and happy to be a part of the ATLAS crew! I'll be on deck with ChismeBeard as another Community Manager. First-mate, doctor, shipwright, archaeologist, musician, sniper, cook, navigator... whatever we need, I'm here to help! Okay, maybe not navigator... unlike my namesake, I'm directionally challenged. But you know, as I like to quote, "there is little difference between being lost and exploring" and we're excited to be exploring all the new things coming to ATLAS with all of you!

When I'm not getting lost at sea or trying to outdo Chisme's “chees-eh” puns, you can find me watching anime (You can probably guess one of them, shishishi), working out (manning the sails is great for the arms!), and of course, playing games! I love platinuming RPGs, supporting feeders on MOBAs, being bad at matchmaking shooters, dungeon running in MMOs, and living out my own version of Groundhog's Day in survival games lol. Fun fact: I drew a life-size Jack Sparrow for my art final back in high school. I'm sure that qualifies me as a pirate.

Please feel free to reach out to me at Nami#6151 on Discord, as long as you're not also reaching out for our treasure


Yo ho! Primus here -- I recently joined the Grapeshot team as the lead designer for ATLAS. My focus is to steer the new vision for the game (more below), creating a busy roadmap of content as we steer it towards 1.0. Prior to working on ATLAS, I led the player experience, economy, and crafting efforts for the fantasy game Wildstar. At Riot Games, I was a game designer working on new player experience, matchmaking, and the ranking system. Much of my career has been spent developing gameplay that enhances how people competitively work together and against each other in a simulated world. During my free time, I play a myriad of game genres, including strategy, shooters, co-op survivals, and more! You can find me commenting in the Forums as Gortok - feel free to say Hi!

As mentioned on Monday, we’ve redesigned the whole World Map and today, we wanted to give Pathfinders more insight on some of the upcoming changes. The new map was designed with the goal to drive more interactions between players -- both competitive and cooperative!


The Golden Age islands are moving to the map center, surrounding it with a high-density ring of lawless territory, and adding sparse island outskirts where players can claim island territory to have a lower-risk experience. This will reduce the amount of sailing between core islands, incite more conflict, and give more opportunity for Companies to capture and control water lanes for the upcoming Trade Route system -- but we’re getting ahead of ourselves on that new system -- we’ll reveal details in the weeks ahead!!


Happy Sailing,

- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


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almost 4 years ago - ATLAS - Direct link

Greetin's Pathfinders!

News from the Cabin

In this Captain’s Log, your new Community Team will be emerging from below deck to introduce themselves and also to touch on exciting new developments for ATLAS. We look forward to sharing further details on our roadmap with players in the near future, but for now, whet ye appetites on these tasty morsels!


First up! I'm Chismebeard (Ye can jus' call me Chisme, which is Gossip in Spanish, pronounced chees-meh) yer new Senior Community Manager o'er at Grapeshot Games! As we ramp up the crew for the new content we plan to bring you in the coming months, you can expect Nami and me to communicate your feedback and excitement back to main base.

Here's a wee bit o’ background about me: I've been working in the gaming industry for over 5 years and have experience in building up nonprofits. When I'm not working, you'll most likely find me playing monster-catching games, farming games, and first-person shooters. I've been playing ATLAS with the development crew over the last few months and can say it's a game I'll be sinking many hours into. I'm excited to get to know this awesome community of scallywags!

I can be reached directly on our Forums as Chismebeard & Discord as Chismebeard#4432.


Ahoy Pathfinders~!

Nami here sailing in on the waves and happy to be a part of the ATLAS crew! I'll be on deck with ChismeBeard as another Community Manager. First-mate, doctor, shipwright, archaeologist, musician, sniper, cook, navigator... whatever we need, I'm here to help! Okay, maybe not navigator... unlike my namesake, I'm directionally challenged. But you know, as I like to quote, "there is little difference between being lost and exploring" and we're excited to be exploring all the new things coming to ATLAS with all of you!

When I'm not getting lost at sea or trying to outdo Chisme's “chees-eh” puns, you can find me watching anime (You can probably guess one of them, shishishi), working out (manning the sails is great for the arms!), and of course, playing games! I love platinuming RPGs, supporting feeders on MOBAs, being bad at matchmaking shooters, dungeon running in MMOs, and living out my own version of Groundhog's Day in survival games lol. Fun fact: I drew a life-size Jack Sparrow for my art final back in high school. I'm sure that qualifies me as a pirate.

Please feel free to reach out to me at Nami#6151 on Discord, as long as you're not also reaching out for our treasure


Yo ho! Primus here -- I recently joined the Grapeshot team as the lead designer for ATLAS. My focus is to steer the new vision for the game (more below), creating a busy roadmap of content as we steer it towards 1.0. Prior to working on ATLAS, I led the player experience, economy, and crafting efforts for the fantasy game Wildstar. At Riot Games, I was a game designer working on new player experience, matchmaking, and the ranking system. Much of my career has been spent developing gameplay that enhances how people competitively work together and against each other in a simulated world. During my free time, I play a myriad of game genres, including strategy, shooters, co-op survivals, and more! You can find me commenting in the Forums as Gortok - feel free to say Hi!

As mentioned on Monday, we’ve redesigned the whole World Map and today, we wanted to give Pathfinders more insight on some of the upcoming changes. The new map was designed with the goal to drive more interactions between players -- both competitive and cooperative!


The Golden Age islands are moving to the map center, surrounding it with a high-density ring of lawless territory, and adding sparse island outskirts where players can claim island territory to have a lower-risk experience. This will reduce the amount of sailing between core islands, incite more conflict, and give more opportunity for Companies to capture and control water lanes for the upcoming Trade Route system -- but we’re getting ahead of ourselves on that new system -- we’ll reveal details in the weeks ahead!!


Happy Sailing,

- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

almost 4 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/834910/announcements/detail/2489876169933286616]here[/url].
almost 4 years ago - Jat - Direct link
Greetin's Pathfinders!

News From The Cabin!
In this Captain’s Log, your new Community Team will be emerging from below deck to introduce themselves and also to touch on exciting new developments for ATLAS. We look forward to sharing further details on our roadmap with players in the near future, but for now, whet ye appetites on these tasty morsels!



First up! I'm Chismebeard (Ye can jus' call me Chisme, which is Gossip in Spanish, pronounced chees-meh) yer new Senior Community Manager o'er at Grapeshot Games! As we ramp up the crew for the new content we plan to bring you in the coming months, you can expect Nami and me to communicate your feedback and excitement back to main base.

Here's a wee bit o’ background about me: I've been working in the gaming industry for over 5 years and have experience in building up nonprofits. When I'm not working, you'll most likely find me playing monster-catching games, farming games, and first-person shooters. I've been playing ATLAS with the development crew over the last few months and can say it's a game I'll be sinking many hours into. I'm excited to get to know this awesome community of scallywags!

I can be reached directly on our Forums as Chismebeard & Discord as Chismebeard#4432.



Ahoy Pathfinders~!

Nami here sailing in on the waves and happy to be a part of the ATLAS crew! I'll be on deck with ChismeBeard as another Community Manager. First-mate, doctor, shipwright, archaeologist, musician, sniper, cook, navigator... whatever we need, I'm here to help! Okay, maybe not navigator... unlike my namesake, I'm directionally challenged. But you know, as I like to quote, "there is little difference between being lost and exploring" and we're excited to be exploring all the new things coming to ATLAS with all of you! :)

When I'm not getting lost at sea or trying to outdo Chisme's “chees-eh” puns, you can find me watching anime (You can probably guess one of them, shishishi), working out (manning the sails is great for the arms!), and of course, playing games! I love platinuming RPGs, supporting feeders on MOBAs, being bad at matchmaking shooters, dungeon running in MMOs, and living out my own version of Groundhog's Day in survival games lol. Fun fact: I drew a life-size Jack Sparrow for my art final back in high school. I'm sure that qualifies me as a pirate.

Please feel free to reach out to me at Nami#6151 on Discord, as long as you're not also reaching out for our treasure



Yo ho! Primus here -- I recently joined the Grapeshot team as the lead designer for ATLAS. My focus is to steer the new vision for the game (more below), creating a busy roadmap of content as we steer it towards 1.0. Prior to working on ATLAS, I led the player experience, economy, and crafting efforts for the fantasy game Wildstar. At Riot Games, I was a game designer working on new player experience, matchmaking, and the ranking system. Much of my career has been spent developing gameplay that enhances how people competitively work together and against each other in a simulated world. During my free time, I play a myriad of game genres, including strategy, shooters, co-op survivals, and more! You can find me commenting in the Forums as Gortok - feel free to say Hi!

As mentioned on Monday, we’ve redesigned the whole World Map and today, we wanted to give Pathfinders more insight on some of the upcoming changes. The new map was designed with the goal to drive more interactions between players -- both competitive and cooperative!




The Golden Age islands are moving to the map center, surrounding it with a high-density ring of lawless territory, and adding sparse island outskirts where players can claim island territory to have a lower-risk experience. This will reduce the amount of sailing between core islands, incite more conflict, and give more opportunity for Companies to capture and control water lanes for the upcoming Trade Route system -- but we’re getting ahead of ourselves on that new system -- we’ll reveal details in the weeks ahead!!



Happy Sailing,

- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information:

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
almost 4 years ago - Jat - Direct link

Alrighty, news is out there now. Probably no surprise to most that Dollie and myself have been working on ARK for sometime now. We're glad to finally be able to introduce some of ATLAS new crew members, including their Community folk.

It was a pleasure sailing the seas with y'all and we're looking forward to the changes that are coming from the team.






Recent ATLAS Posts

10 months ago - ATLAS Team