Hi all,
We understand some folks in the community are not getting as many matchmaking experiences as they are hoping to see, and/or are encountering difficulties around using friend invitations to team up online. Here are some quick explanations, remedies, and a couple open issues we’re working to correct.
Q: How does matchmaking search for Strike Team members work?
A: If you have matchmaking enabled in your settings when you have selected a specific mission from the War Table, you enter an ASSEMBLING HEROES* matchmaking window noted in the center of the screen above Hero Selection and Launch Mission.
The Matchmaking search is looking for anyone else who:
Has also selected that mission
Has a hero selected who is not already in your Strike Team
Has a hero power level within close range to your hero.
Note: After 5 seconds the search runs again expanding the range of Hero power levels incrementally, and it could take up to 2-6 minutes to expand to full range of possible matches based on population.
Tip: You don’t need to wait for a full Strike Team, you can launch any time. If all players use the “Launch” button the countdown timer will drop to 4 seconds.
*There is an open bug where the Strike Team Nameplates don’t always flip over to display “Searching for Heroes” even though you are searching. The best indicator is the text in the center of screen indicating “ASSEMBLING HEROES”. We have a fix for nameplate “Searching For Heroes” refresh coming in a near term patch.
Q: How does Quick Match function?
A: Quick Match is your fastest path to finding other players looking to team up for multiplayer. There are two different control prompts to activate Quick Match: * Play as any hero: This provides fastest match to any Strike Team with a space available. You may be switched to another hero to avoid duplicates in the Strike Team. * Play as selected hero: This is the second fastest option. It finds the first available Strike Team with a space available and no member currently playing as your selected hero.
Q: What happens if players end up matchmade with large differences in Power Level?
A: The mission will scale the enemy power level down to the lowest member of the group, based on the best available Gear in their inventory. Higher level players are scaled down mathematically to be 15 power levels above the mission baseline. This scaling does not in any way reduce the value of experience points earned or gear dropped or awarded for playing in the mixed group.
Q: Are certain maps more likely to get larger strike teams matched sooner?
A: If you prefer choosing a specific War Zone over quick matching the highest traffic for matchmaking is observed in:
- Out of the Shadows
- Enter: The Avengers
- Stark Realities
- Our Town
- And… We’re Back
Q: Are certain maps less likely to receive Quick Match fills?
A: Yes, due to their specific nature we currently exclude Vaults, HARM challenges, and Elite Hives from being filled in with Quick Match. Matchmaking into these specific missions may take longer than other missions and will only happen for players who chose them directly from the War Table.
Q: Are there limitations on matchmaking in the Reassemble Campaign?
A: Yes, until you finish the campaign or choose to enter the Avengers Initiative, your matchmaking is limited to the heroes and missions you have unlocked.
We have various fixes to multiplayer & matchmaking systems included in our next major patch, V1.3.0.
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