Original Post — Direct link
about 5 years ago - /u/lytlb1t - Direct link

looking fab

about 5 years ago - /u/lytlb1t - Direct link

Originally posted by Tobikaj

I wish you guys would reply to all the concern threads instead of the meme threads.

Personally I'm working on core gameplay code, whenever something related to my work pops up I'll reply when I feel the need to. Other stuff that's out of my hands I won't comment on since I don't want to spread any false information.

about 5 years ago - /u/lytlb1t - Direct link

Originally posted by Tobikaj

That makes sense. May I ask what kind of education one might have if they wanted to have a job like yours?

I studied Communication & Multimedia Design, but may coders studied something like Computer Engineering. Education isn't the most important thing though, experience in (small) teams and understanding how game tech works is more important than knowing c++ inside out.

about 5 years ago - /u/lytlb1t - Direct link

Originally posted by IlPresidente995

Isn't a solid knowledge of C++ relevant "mainly" for a graphic engine engineer or similar?

I don't know how the work is actually splitted, but isn't game logic programming at higher level than core engine programming, such that is more relevant how handle something like the game API, and (of course) "gameplay discipline"? (is that what do you mean with knowing game tech) ?

Just a silly question by a Computer Engineering student and BFV passionate!

Well all programmers write the same language (C++), but as you said some disciplines, like for example graphics, physics, core engine, have take performance more into consideration than other disciplines. In gameplay programming, writing code that's readable and scalable is also very important, so when stuff doesn't happen every frame, performance can suffer a bit.

It's always a tradeoff, spend a whole day on a high performance fix for one bug, or fix 3 bugs in the same day. Code needs to be reliable and performant, but at the same time stuff needs to get done as well. Makes it hard but also fun at the same time to continuously find that balance while keeping the bigger picture into consideration.

about 5 years ago - /u/lytlb1t - Direct link

Originally posted by LtLethal1

Can you please pass on that players hate calling in a squad vehicle only to have it disappear because nobody died soon enough to grab it? Also it's really annoying to have to redeploy, call it in, then redeploy again in order to spawn in it.

Can you guys please work on smoothing that out?

At the very least, give squads their requisition points back if nobody takes the vehicle.

Forwarded it as feedback :)