Original Post — Direct link
about 4 years ago - /u/legmek - Direct link

This is one of the best thing I’ve ever seen! Super cool! Is there any way to get this as a set or something? I designed TS and this is the best thing ever.

Absolutely cool as hell!

about 4 years ago - /u/legmek - Direct link

Originally posted by Izukumidoriya123

Thanks for the feedback. This model was created using stud.io and rendered on that. stud.io does have a function to create instructions, but I made this set for visuals, not buildability so there are blocks that overlap in impossible ways, etc.

Here are some alternate angles :

https://imgur.com/a/YKHLPEB

Ah dang, that small tank on the bridge. That tank kills me.

Any chance you could get me some really high res shots of that?

about 4 years ago - /u/legmek - Direct link

Originally posted by DATSHOTGUN579

Hey dude, I love twisted steel, great job on the map! Would you mind sharing some of the thought that went into the design of the map, I am genuinely curious

Also, I know this isn’t your job, but can you tell the guys at DICE that the bug that when you spawn a plane on a bigger map (usually Hamada, Twisted, or Panzerstorm; Iwo jima is oddly unaffected), it will hold you into the spawn screen until your plane crashes and you die. This bug has been present for a long time, and needs to get fixed. Thanks man, and have an awesome day 👍

I wanted to make an asymmetrical map that had clearly different gameplay areas that were readable and all had tracks that led to other areas when you had conquered one.

You can push along A-C-F to have some fairly directed (linear) gameplay alternating between interior fights and bridges, go to G to have some relative peace, fight tanks / players in a space focused around hiding and visual cover on D or go for the super close combat on the bridge (with the almost constant close combat pressure on the bridge keeping sniping from the bridge in check). I just wanted it to offer a smörgåsbord of different experiences that communicated what kind of gameplay you can experience there and consistently delivered that to the players.

Oh and the episode Crossroads from Band of Brothers and the movie Bridge Too Far, those had a big impact too!

about 4 years ago - /u/legmek - Direct link

Originally posted by DATSHOTGUN579

Hey dude, I love twisted steel, great job on the map! Would you mind sharing some of the thought that went into the design of the map, I am genuinely curious

Also, I know this isn’t your job, but can you tell the guys at DICE that the bug that when you spawn a plane on a bigger map (usually Hamada, Twisted, or Panzerstorm; Iwo jima is oddly unaffected), it will hold you into the spawn screen until your plane crashes and you die. This bug has been present for a long time, and needs to get fixed. Thanks man, and have an awesome day 👍

Does it happen all the time or just like, very rarely?

about 4 years ago - /u/legmek - Direct link

Originally posted by veekay45

Genuine question, what's up with the trees on TS? Why do they look so pixelated and kind of low quality compared to the Pacific maps? Would HD trees completely overload the memory or something?

I am sorry, I don't really know the answer to this one. And sorry that I can't give you a more satisfying answer than that!