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over 5 years ago - /u/nordentipwel - Direct link

Originally posted by Logosoft

Generally speaking, what are the chances that someone from DICE sees this? If they only scroll on HOT or BEST sections, c'mon people vote up this post!

Also my suggestion: attackers should get a plane in the first sector. I wouldn't be saying this if people used the halftrucks that can be very useful in blitzkrieging the first sector.

100% :)

over 5 years ago - /u/nordentipwel - Direct link

Interesting points.

I'm not sure I get the "some objectives are too close to one another" and yet you propose a EIGHT flags map where most of the flags seem to be 60m away from each other.

Having the village as a central point could be pretty cool indeed but as I can see on how the map was created, your new Brit spawn is completely out of bounds in what we call "backdrop meshes" (basically low poly stuffs you see from afar). It would require a lot of art rework for that to happen.

I also really wonder what is your (you as a community) opinion about LOTS of flags map? I would personally, as a player, love to see maps with less flag for more "focused" matches. Eight flags for 64 players seems a lot and would dilute gun fights.

over 5 years ago - /u/nordentipwel - Direct link

Originally posted by 0x-Error

Do you have a designated guy that scrolls through new?

Our community Managers I guess!

For the others, we just do it because we like it. It's not at all part of our job.

over 5 years ago - /u/nordentipwel - Direct link

Originally posted by ThePeanut_KJD

Out of curiosity, are you allowed to browse the subreddit/any other BF communities on company time? Research for your work, you might say.

Absolutely. I should even do that at work instead of home y'know! But heh, what can I say.
Just don't tell my producer.

over 5 years ago - /u/legmek - Direct link

"Map feels half of what it should be"

Could you elaborate on this a little bit? :)

"Most of the interesting locations are omitted"

Which locations do you feel should have been part of the map?

over 5 years ago - /u/nordentipwel - Direct link

Originally posted by MartianGeneral

Almost every concept I've posted so far has been noticed by the devs but that doesn't mean we'll ever see it actually happen in game because making photoshop edits takes just a few minutes/hours but actually implementing that stuff probably takes tons of time and resources which can be used elsewhere. Regardless, it's fun to make this stuff and see how the community feels!

The difference with BFV compared to BF1 is that we are actually, when we have time and the priorities are high enough, update maps.See Panzerstorm. Just remember that yes, updating a map takes time but it takes even longer to test the thing, make sure in gets integrated properly into a patch and then goes live. From the time we are actually "done" with changes and when it goes live, there can be easily a month apart.That's how it is.

I really appreciate these kind of thoughtful feedback though!

over 5 years ago - /u/nordentipwel - Direct link

Originally posted by rumbleshot

5flags are good on mercury. Flags suggested like on this screenshot would just end in a clusterf**k on E while H and A are completly ignored and barely anyone will get to B,C and F,G.

already current maps have these issues of useless/boring flags:

Hamada: A since the change to standart conquest

Twisting Steel: G and F are usually ignored

Aerodrome: F (and B mostly)

Panzerstorm: G and A never see someone going there

Dont get me wrong- I love real big maps the most!! (caspian border, silk road and so on)

but BF5 is just infantry simulation and thus makes big maps with far away flags just not worth to get there especially in combination with attrition and fast TTK. Would be different if there would be Vehicles especially tanks just to jump in on the map more often but honestly i cant be arsed to ever walk to C or A on Hamada unless its their last flag if i dont have a tank.

If you go there there is nobody to shoot at and i rather have ACtion moving between D/E/F/G.

tldr needs to shift back to sandbox Battlefield style to justify bigger maps with lot flags but with current playstyle its just boring to have such flags.

When working on Al Sundan layout lately I just realized that, at least for me as a Level Designer, it's perfectly OK to not see everybody go everywhere in every match and that flanking to cap a flag is perfectly fine even if it ends up with no gun fight. It's all about the tickets anyway right? Capping that far away flag might lead to victory.

But hey, I can also be totally wrong.

over 5 years ago - /u/legmek - Direct link

Originally posted by [deleted]

The island definitely.

Oh yeah, I've read that a few times. Noted! :)

over 5 years ago - /u/legmek - Direct link

Originally posted by MartianGeneral

"Map feels half of what it should be"

It feels too small especially after you experience Frontlines or Breakthrough. Whenever I play CQ on Mercury, I feel as if the teams have been pushed into a tiny part of the map with a huge area begging to be explored. I also feel the village area needs to be 1 larger flag that is in the center of the map alongside radio.

Which locations do you feel should have been part of the map?

Ruins and Supply Docks IMO are the most interesting locations that have been omitted from CQ and which could fit quite well into the layout. Supply docks just feels very classic in terms of design and Ruins fits the theme of Mercury extremely well and playing in and around ruins on FL and Domination is an absolute blast!

I'd say the Island would be interesting too but since there are no water vehicles nor is the island connected to the main land in any way, I think it would only lead to issues and give snipers one more area to camp, this time with the added protection of water.

Besides just interesting locations, I think expanding the map could also give it some breathing space and most importantly, it'd bring the village area more in the center.

Thanks for sharing!

over 5 years ago - /u/legmek - Direct link

Originally posted by [deleted]

Late reply lol. Busy week huh?

Well, what can I say - better late then never right?