Original Post — Direct link
almost 5 years ago - /u/Braddock512 - Direct link

That’s not what I said. As CMs, we advise our Devs on what the community is saying, might say (based on historical info/situations), and potential pros and cons of things. THAT is what I was referring to. I didn’t tell them to revert. I’ve shared the community’s feedback (lots of it) regarding a revert, as well as specific items that are a pain point for players. Ultimately, it’s not my decision and all I can do is share the info to the devs and share their plans with the community once messaging is approved.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by BuddyMmmm1

Sorry for a side topic question but is there going to be a balance to planes coming soon? A player in a plane should never be able to go 100-0.

I hope so. Getting tired of Maverick and Iceman zerging me all the time.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by Dog9254

The devs also communicate directly with the community sometimes but like in every big institution or company you have someone who is responsible for doing that just like press secretaries from governments. These guys gather info from different departments and announce them in the correct way. This way the devs can focus on their actual work. Imagine how much time you alone spend here while writing something. A dev needs to be more careful on what he says and that would just take too much time from all devs combined

100% this.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by Holdwich

I think its the latter, because if they give the CM's information that is later changed, the community comes back to bite their arse about them "lying", And NDA's and all that, so even if he doesn't talk about it, Its just a risky manouver telling things about work in progress things to other folk that aren't devs

Bit of both. But we don’t talk about things that aren’t locked - especially after this summer - that can change because of the exact reason you mention.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by JBEEZi3

u/Braddock512 I’m sure there are a lot of options to fix this, but has anyone considered a possibility of tweaking spawn mechanics for planes? Usually these streaks don’t go that high when the opposing team have multiple planes in the air as well.

Currently it’s easy to maintain air superiority when it’s established because the enemy replacements trickle in instead of spawning in as a group. A Squad of planes are more threatening than a single plane trying to make a difference.

Great idea.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by sunjay140

Are devs trained in PR?

Do they not have enough work to do already?

Some are, yes. We have training for social media and public speaking. Basically to help devs who want to jump into it to understand what can/can’t be said, how to avoid getting into tough situations where they may say the wrong thing, etc.

Within the games industry, there are a lot of devs that don’t feel comfortable going out there on their personal accounts. They love what they do and work hard, but they want a separation of work/life.