Original Post — Direct link
almost 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by FILLIP_KIRKOROV

In fact, these are only excuses. It's a hit registration problem. It's been proven somewhere in the forum

It's not a hit registration issue, it's a scoring issue (damage log UI) where certain damage events are aggregated more than once or sometimes not counting at all.

almost 5 years ago - /u/DRUNKKZ3 - Direct link

Sadly this issue has not been solved and our engineers are still actively investigating the cause. The tentative fix released a while ago obviously hasn't resolved the issue.

almost 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by fermentedbolivian

Pretty sure there's also a hit registration issue. Hit 5 bullets, no damage, no kill, no damage log. Also low ping, stable 60 fps.

Maybe you're right and I got fooled by the bugged log system... Let's see what the update will bring.

Edit: Please watch this developer, I've had this problem too several times.

https://www.reddit.com/r/BattlefieldV/comments/ch5337/bug_report_1_late_join_major_hitreg_issue/

There are definitely hit registration issues but what is discussed in this thread is not that :)

almost 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by inVenit0r

Since you mentioned hit registration: are you guys planning to improve the netcode and the hit registration in the near future?

We are actively discussing netcode within the team and looking at the issues that are seen by players, a good portion of the work to fix issues is to find good reproduction cases that we can "debug", wish takes a lot of time. Besides this we aso have some other things in the pipeline that I cannot discuss.

almost 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by KillerCh33z

I see. I think Niklas said it will be fixed in the 4.4 patch. Hopefully

That would be great yes but the issue seems to be more complicated than what we would like it to be so it takes a lot of investigation, finding consistent reproduction cases and debugging. I'm sure we will be sharing details once we know more.