Original Post — Direct link
over 5 years ago - /u/legmek - Direct link

I like it, seems like you've thought about flow and giving an interesting macro flow - D overlooks C and E, so it has a strategically significant value, which also means G and B are great flags to use as staging for D.

C and E, since they're both close to the dam and between the two teams seems like they'd get a lot of combat, which also makes going A-C-E-F a linear kind of flow, sort of like A-C-F on Twisted Steel.

I rate it 8 out of 10 framed cat pictures.

over 5 years ago - /u/legmek - Direct link

Originally posted by TrappinT-Rex

Who knows if anything comes of this but the devs are in this thread asking questions about the guy's ideas.

There are signs that point to Halvoy getting divided for other modes so I really, really, really hope this thread and the other give DICE ideas that they can implement soon.

The gameplay is so right but we just need newer maps. The base set just feel lacking.

We're also in this thread, reading your comments.

We're also in your brains, reading your thoughts.

over 5 years ago - /u/legmek - Direct link

Originally posted by Mediocre_A_Tuin

The river is a bit of an issue, isn't it?

Essentially a third of the map is unusable.

I'd see the river as a thing that makes the ground flow more constricted and directed ("linear") - most of the time.

Somebody will go across the water and suprise your team. Maybe not every game, but sometimes.

over 5 years ago - /u/legmek - Direct link

Originally posted by NathaN3XpL05i0n

I'm assuming we get swim waggon as a transport.

Is this how you spell it? I wouldn't know. /u/kenturrac swim waggon is correct right? It kind of sounds like the name of a Hobbit carpenter.

over 5 years ago - /u/legmek - Direct link

Originally posted by ssbmhero

All these conquest map ideas are great.

Where is the breakthrough and rush game modes though.

Yeah, where are the BT and Rush layouts, /u/ssbmhero ? Why haven't you delivered some already? :)

over 5 years ago - /u/legmek - Direct link

Originally posted by LivingFaithlessness

I doubt you're reading, but I just wanted to say I absolutely LOVE the maps where you can take a very difficult/hidden path to the other side for a flank. One of the biggest disappointments to me is that you can't go to the other bridge hatch in breakthrough on Twisted Steel and come from behind, because you get out of bounds. I guess there must be a reason, but do you guys keep those routes in mind?

Yes we do, and I know exactly what hatch you’re talking about.

It’s written down and I’ll take a second look at it at some point (I’ll try to, anyway!).