Original Post — Direct link
about 5 years ago - /u/lytlb1t - Direct link

Originally posted by doreato

Please remove the delay if you don't roll. You already take damage from falling why must I be stuck in stuns from landing too?

The heavy landing animation takes less time than the roll, so it's a trade off.

about 5 years ago - /u/lytlb1t - Direct link

Originally posted by doreato

heavy landing animation takes less time than the roll, so it's a trade off.

Ohhhh I see, heavy landing takes damage with a smaller delay while rolling negates damage but has a longer delay. That's quite clever actually, but I'd still reduce the delay from heavy falling to be like nothing. You are already so vulnerable while in the air you should be able to shoot with fully accuracy as soon as you hit the ground if you wish. Yeah it's not "realistic" but it would make the game more fun which I think is a good reason to go for it.

We'll have to see it in action before tweaking it further, if the punishment is too big we can shorten the animation.

about 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by doreato

Fair. Right now my perceptions are being manipulated by how long the animation currently is. But once I get in the game I bet my perceptions will be more realistic. Overall it's a good change that I didn't expect to be on the radar, so I appreciate the concerns you are placing on these critical gameplay elements.

In the same update, all the landing animations will also be a lot shorter, as you can see on the video.

about 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by Phreec

Wow just the other day I was bitching about how annoying it is to get stuck in that animation...

This has been on the list for some time :)

about 5 years ago - /u/lytlb1t - Direct link

Originally posted by Qwikskoupa69

A bit unrelated but when can we press and hold the jump button to grab ledges on console? You can hold spacbear on PC to grab ledges but on console you have to spam the button, and that can be frustrating at times

The same functionality is already running on both pc and consoles