Original Post — Direct link
almost 5 years ago - /u/lytlb1t - Direct link

Needs more M95

almost 5 years ago - /u/lytlb1t - Direct link

Originally posted by MRMD123456

Needs a fix like everything else

On a serious note: this is as designed. The Blenheim and Mosquito have the same functionality.

almost 5 years ago - /u/lytlb1t - Direct link

Originally posted by Billxgates

To prevent backside headshots while in a dogfight?

Edit: Not dogfight I guess. But when being trailed by an enemy fighter since the area would be easier to hit than in say a spitfire

That's my guess, but I'd have to ask the vehicle designers about that.

almost 5 years ago - /u/lytlb1t - Direct link

Originally posted by thegreatvortigaunt

Poor timing buddy.

Meh, yeah I got the message. Teaches me for trying to make a bf2 reference with all these hitreg issues lately...

almost 5 years ago - /u/lytlb1t - Direct link

Originally posted by Kiromana

Hey, if you could re-consider this function/feature, if some airplanes have "shootable" glass but some don't, it feels a bit random.

I'm not too sure how to put it in English but if just sometimes you're able to penetrate, and sometimes not, it doesn't make for consistent gameplay.

Also, a sidenote: Could you please discuss with the team regarding troop-transports and adding seats to them?
Both of the transports in the game lack passenger-seats, even though they are troop-transports. I don't mind if the guns on them are spawned on first, when entering/spawning on the vehicle, but please do add regular passenger seats so our battle taxis can actually.... transport a squad or 6 men.

Hi! It's not really up to me, I don't work on vehicles. Just trying to shed some light on posts I know more about.

I do agree that it would be great to have more seats in transports, I'll ask the vehicle designers about the topics you raised.