Original Post — Direct link
over 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by vectorvitale

To be honest, I quite liked it, but it was wayyyyyyyyy too strong. I'd be okay with a small amount of it (like 10 percent) to know exactly when you're done healing without looking down at your bar

It's coming back in the update that comes after with an effect that will only affect the edges of the screen (should just be enough to be "noticed" but won't affect the visibility on maps.

For this patch we decided to hotfix it as it didn't release with the "final" version. The

over 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by hordijk

Added the soldier stance icon from single-player into multiplayer.

Woot woot

I'm looking forward to reading this sub-reddit in the next few days :-)

over 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by Phreec

Changed the way camera recoil works. When firing, weapons are allowed to go a bit more off center now. The true point of aim will follow the weapon and is not fixed to the screen center.

Changed the way SMG and assault rifle dispersion increases while firing in ADS. The second, third, and sometimes fourthshots(for low rate-of-fire weapons) are now more predictable while later shots are less predictable. Also shortened the time it takes for dispersion to decrease when no longer firing. This means short bursts are a bit more effective, while long bursts or mag dumps are a bit less effective

This'll be interesting. The gunplay is already one of the few things this game gets right, something like this could risk changing that to the worse (or better).

The first-person animation when picking up health packs and ammo packs have been movedto take less screen space for improved visibility.

Oh that's nice.

We'll be looking forward to feedback on the changes for sure. We were pretty happy with what we had so far but there is always room for improvement!

over 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by vectorvitale

Will there be an option for what color it is and how much it can be seen? I really like the idea, the edges will be just enough, but some people might not like the defaults.

I also like the idea of having it be green. idk why.

We communicate healing with the yellow color so we want to keep it aligned with that as much as possible (we actually tried green!). I don't think we will be adding an option to change that color, doesn't seem to be something necessary.

over 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by Phreec

That's good to hear! While you're here, I'll have to mention a questionable design choice that's been on my mind:

The muffled audio, volume lowering effect that lingers when on low health.

Why? Doesn't it feel a bit backwards?
When in one-shot territory that's when you need to be most aware of your surroundings. The last thing you really need is another disadvantage on top of that.

IIRC BF1 also had something similar but I don't find it working that well with the removal of passive health regen.

Funny that you're asking about this. I had a conversation with our audio designer about it and we sort of had the same discussion. As a result, he is going to adjust the audio when low on health to make it easier to remain aware of your surroundings :)