about 5 years ago - /u/Braddock512 - Direct link

https://i.redd.it/gysv9edgq7v21.jpg

Hello, Battlefield™ V players, and welcome to the second April update, rolling out on April 30th, 2019

This update contains improvements over a wide variety of features, such as tweaks to vehicles, soldiers, and weapons. We’ve also improved Firestorm in several ways. Additionally, there are many other additions that will be enabled through the upcoming Tides of War missions.

Thank you for playing and see you on the battlefield!

Jaqub Ajmal Producer, Battlefield V (Twitter: @jaqubajmal)

https://i.redd.it/ahn17hdhq7v21.jpg

Vehicles

  • Fixed the Valentine Autoloader Specialization, which was unintentionally active even if it wasn’t selected. After this change, Valentine Mk VIII tanks without the Specialization will see a 10% decrease in rate of fire.
  • Fixed the position of the muzzle flash from the gunner positions of multiple vehicles.
  • Updated the smoke screen effect for the Panzer 38t and Staghound. The smoke now lasts longer and has more potential for creative use.
  • Made the vehicle equipment smoke a bit more useful by increasing the area of smoke by roughly 15-25%.
  • Improved the visual effects for the 20mm cannon on the Panzer 38(t) and Staghound which now have a red or yellow tint depending on if they are HE or AP rounds.
  • The bleed out state is no longer triggered if players choose to redeploy while they are in the top gunner seat of the Staghound.
  • Fixed a bug with the Mosquito MK VI third person crosshair showing the incorrect missile count if the user fired them all, then switched to first person, and once again back to third person.
  • Tank Turret speed revision: The heavy and medium tanks have had their base turret speed increased and the power of the upgrade has been reduced from 125% turn speed to 115%. We felt that the base turret speed was too slow, so players were effectively required to pick the turret turn speed upgrade to be competitive. By making this change, we enable more diverse builds without sacrificing the physical feeling of the turrets. This change also applies to AA tanks and tank hunters. Tanks should find that they are now more able to brawl with infantry at close and medium ranges.
  • The Ju 88C’s spotting camera can now be resupplied.
  • The Blenheim now has 500 and 1000lb bombs instead of 250 and 500lb bombs. This change should make the Blenheim more potent as a bomber and a better match for the Ju 88. Additionally, the extra 40lb bomb upgrades are now mounted to the fuselage centerline, allowing for more precise bombing runs.
  • The Blenheim's .50 caliber gun upgrade has been replaced with a nose mounted .50cal gun firing high explosive rounds. The HE rounds are more effective against heavy aircraft and have explosive damage against infantry on the ground. This change allows the Blenheim to function as a heavy ground attack plane when specialized.
  • Fixed the bomb camera not looking at the proper target position when using the Blenheim's AT mine drop.
  • Swapped the position of the AP rounds and the land mines for the 38t. The AP rounds are now in the center of the tree and can be equipped with either gun type.
  • Added an AP cannon tracer for 20mm AP rounds.
  • The crater impact has been reduced from the FlaK 38.
  • Players that are using the top gunner position should no longer take as much damage from explosions that are hitting the vehicle, but not directly the top gunner position.
  • Improved tank shells to also do damage to certain bushes.
  • Hull gunner position has been added to the Flakpanzer IV.
  • Reduced AA damage to fighters by 20%.
  • Lowered the audio volume of tanks that are very close to the player.
  • Improved the explosions and impact effects from airplane machine guns and cannons.

Weapons, Gadgets, and Specialization Fixes

  • The Lattey sights are no longer missing a part of their scope on the Sten when using the default skin.
  • The cooldown for the Syringe no longer breaks when entering/exiting a vehicle.
  • Removed an unintended delay when switching between the primary weapon and sidearm.
  • The Syringe should now always be visible when performing a revive.
  • M30 Drilling: It is now possible to change the firing mode during the first half second of a reload.
  • Switching firing modes and switching to secondary weapons with a controller is now more responsive.
  • Changed the way camera recoil works. When firing, weapons are now allowed to go a bit more off center. The true point of aim will follow the weapon and is not fixed to the screen center. (This change note was mistakenly included in earlier update notes, the actual change has been implemented for this update.)
  • SMGs and assault rifles: Changed the way dispersion increases while firing in ADS. The second, third, and sometimes fourth (for low rate of fire weapons) are now more predictable while later shots are less predictable. We also shortened the time it takes for dispersion to decrease when no longer firing. This means short bursts are a bit more effective, while long bursts or mag dumps are a bit less effective. (This change note was mistakenly included in earlier update notes, the actual change has been implemented for this update.)
  • Added more sounds for hitting objects with melee weapons such as wood surfaces and vegetation.
  • Increased smoke thickness slightly and made coverage more even for regular smoke grenades.
  • Fixed a bug that in rare cases would make placed gadgets and called in supply drops suddenly disappear.
  • Improved netcode for bullet trajectories to prevent tracers and the actual bullets from being out of sync when playing Firestorm, as well as other netcode improvements that could previously cause inaccuracies between the client and the server.
  • Fixed a bug that caused the M30 Drilling barrel to disappear after firing the Panzerfaust and switching back to the M30 Drilling.
  • Fixed an audio issue for bayonet charges that in some cases could get stuck.
  • The Revolver MK VI was missing one of its bullets in the chamber when doing a reload while swimming in water. This has been fixed.
  • The Urban Blue skin no longer affects the extended magazine size visually on the ZK-383.
  • Players no longer get damaged by AA fire if the projectile detonates close by on a teammate.
  • Improved the animation when the player uses the bipod on the Bren Gun.
  • Fixed a bug that would sometimes cause weapons to not auto-reload after spending all the bullets right after having exited a vehicle.
  • AT Mines now also do damage to vehicles if the vehicles trigger them while being upside down.
  • Improved explosive damage to do more consistent damage to moving targets. This makes damage more predictable in scenarios such as using Dynamite against a vehicle that is moving at high speeds.
  • Made shooting through barbed wire more consistent. 

https://i.redd.it/s6i2f56kq7v21.jpg

Soldier Fixes

Landing Roll Update

  • During the past few months, we’ve received a lot of feedback from players about the landing roll feature introduced in Battlefield V. More specifically, the frustration of not having any control over it, to the point where players would just do their best to avoid a vault over obstacles that would result in a landing roll.
  • With this update, we are giving players full control over the landing roll with the goal to make it an interesting choice when traversing the world. This means:
  • Landing rolls aren’t tied to vault anymore. They can be triggered from a simple fall by pressing the crouch button when hitting the ground.
  • Players can trigger a landing roll if they hit the ground from a high enough fall. However, attempting a landing roll after a fall from a height that would normally be deadly will not be possible (Yep, Twisted Steel’s bridge falls are still deadly! Aim for the water instead.)
  • A landing roll reduces fall damage by 40HP.
  • The first-person landing roll animation has also been updated.
  • To balance out the heavy landings against the landing rolls, we’ve also made the animations a lot shorter. This means you will now recover much faster from a heavy landing fall.

We look forward to the feedback on this feature update and hope to see some creative use of the landing roll combined with the other traversal mechanics!

Other Soldier Updates

  • Disabled the vault fail hand reach animation (triggered when the obstacle is too high) when the player is moving with enough speed. This will reduce the amount of cases where players trigger that animation when not intended.
  • Players can now be revived after getting killed in a vehicle while playing Firestorm, Combined Arms, and multiplayer.
  • Suppression no longer delays the activation of passive healing.
  • Reintroduced a healing effect that will only be visible at the edges of the screen when the player is currently healing from any sources (passive healing or pouch healing). This improvement is less intrusive than our previous implementation, but, as always, we’re open to feedback.
  • Improved how soldiers hold their weapons while parachuting to decrease the risk of the weapon clipping through the body.
  • The grenade throw animation is now played if players decide to throw a grenade while also having a deployable gadget currently selected.
  • Improved the position of sidearms in the soldier’s hand when transitioning into the laying down on their back.

https://i.redd.it/batfe09lq7v21.jpg

Maps and Modes

  • General – Fixed a visual glitch that allowed trees and bushes to stretch weirdly when a tank fired close to them.
  • General – Added collision to the artillery gun that is used in Rush, Frontlines, and Airborne so that players are no longer able to get under it and defuse it without being seen.
  • Fjell 652 – Fixed an issue where planes could fly outside of the combat area.
  • Aerodrome – Fixed a spawn point that was placed inside a box in the hangar area.
  • Aerodrome – Players should no longer be able to fall between the edge of the hangar and the larger crates, where they would get stuck.
  • Hamada – Added additional supply stations where they were missing (e.g. German HQ).
  • Devastation – Players should no longer able to get up on the building near Flag D on Conquest.
  • Devastation – Some fixes for floating objects.
  • Devastation – Fixed some areas where players could get on top of buildings that were not intended for gameplay.
  • Narvik – Fixed a floating snow pile.
  • Panzerstorm – The supply stations on Domination and Team Deathmatch are now pre-built.
  • Arras – Removed a debug asset.
  • Combined Arms – Improved the extraction areas visual border walls.
  • Combined Arms – On Desert Declaration, the vehicle AI will now properly aim at the player with the machine gun near the extraction zone instead of firing into the ground.
  • Combined Arms – The AI will no longer clip through the vehicles.
  • Combined Arms – Fixed a bug that could cause an AI enemy to be positioned outside of the combat area on the Market Sweep mission.
  • Combined Arms – Made performance improvements.
  • Fixed an issue that was causing some trees to fall over in slow motion when destruction was activated.
  • Practice Range – Fixed a missing rock texture near the vehicle section.
  • Practice Range – The front gunner seat machine gun is now usable in this mode.

Battle of Hannut Grand Operation Balance Changes

General

  • Made balance tweaks based on feedback and telemetry.
  • Adjusted spawn points so that the player wouldn't spawn too far away from the flag.
  • Increased the chance of fog.

Airborne (Panzerstorm)

  • Added some bushes on the upper fields to better conceal players that jump out of airplanes early.

Breakthrough (Panzerstorm)

  • Added trenches and trees around the village in the first sector to protect the infantry against tanks.
  • Removed the tank Resupply Station from the point.
  • Reduced tanks on both sides slightly.
  • Moved some of the attacker tank spawns to the side.
  • Shortened the retreat distance between sector 1 and 2.
  • Added more bushes and trees between the defender HQ and the A flag on the last sector.

Rush (Arras)

  • Increased the combat area in sector 1 and 2 to allow a bit more flanking on the left and right side.
  • The field guns in the first sector can't be rebuilt anymore once fully destroyed.
  • Adjusted the defender spawns in the second sector to improve balance.
  • Removed a field gun in the second sector that pointed directly at the attacker spawns.
  • Increased infantry cover for attackers to both A points in sector 1 and 2.

Hannut Grand Operations adjustments

  • Adjusted combat areas to shorten the retreat of the defenders on Panzerstorm.
  • Adjusted and unified the Resupply Station placement across all modes on both maps.
  • Added additional supply stations on Arras.
  • If the attackers win on Day 2, they will now receive 30 additional tickets in Rush during Day 3. 

https://i.redd.it/myoretsmq7v21.jpg

Firestorm

  • Improved the Victory screen.
  • Fixed an issue that was letting players leave and rejoin a game through their squads.
  • Players are now able to use weapons and gadgets while in the Schwimmwagen passenger seat if they entered it while being in water.
  • Fixed a bug that would sometimes make it look like a dead player was crawling or being still alive while prone.
  • Increased the number of armor plates that a soldier can carry from three to five.
  • Fixed a bug that would cause a weapon to be unintentionally fired after reviving someone.
  • Fixed a glitch that would enable players to bring a weapon from the lobby into the Firestorm match.
  • The danger ping time duration has been increased from 7 to 10 seconds.
  • The health of soldiers when in the man downed state has been increased from 200 to 300.
  • Rebalanced the amount of XP given to be more generous to make it fairer compared to the amount of XP given in other modes.
  • Players can now revive squad mates that died in vehicles.
  • Changed the color of the spotting flare radius circle on the mini-map so that players won’t confuse it with an objective area.

UI/HUD/Options/Assignments/Other changes

  • Fixed an issue that would cause the soldier stance icon to sometimes overlap with itself.
  • The squad disarm scoring event text no longer shows brackets.
  • Combined Arms now has matchmaking functionality.
  • In Combined Arms, tool tips no longer show when you’re spectating a squad member after you’ve been killed.
  • In Combined Arms, zoom functionality for the mini-map has been enabled.
  • Tides of War: The chapter rewards screen now takes you to last reward that you’ve unlocked.
  • Vehicles associated with career rank now also unlock when playing Firestorm if the criteria has been met at the end of round screen.
  • Fixed an issue where players could purchase the same weapon multiple times if they spammed the buy button.
  • In Combined Arms, the Panzerfaust can now also be equipped in the second gadget slot, and not only the second one.
  • Class ranks in the menu no longer shows “0 XP TO NEXT RANK” if the player has already reached max class rank.
  • The player’s selected loadout from “My Company” is now properly working in Combined Arms.
  • In Combined Arms, destroyed tanks will no longer show as active tanks on the mini-map.
  • Confirmation sounds have been enabled in the Vehicle Specializations menu when players unlock or equip them.
  • Fixed a bug that would sometimes make kill confirmed sound effect and UI indicator to not appear after having killed many enemies in a quick succession.
  • Fixed a bug that in some cases would trigger the “kill confirmed” sound effect even though the enemy was only hurt.
  • Fixed a rare issue where players sometimes would incorrectly get a 50 points driver assist.
  • Players are now dealt damage and are killed by the enemy if they get caught in a vehicle getting destroyed while the exit animation is playing, instead of it looking like the player had an accident.
  • Added a camera shake slider in advanced gameplay options that allows players to scale the strength of shakes between 50% and 100% (default is 75%). You can find this setting under Advanced Gameplay Options.
  • The end of round statistics screen no longer shows “Best” if the score of that category is 0.
  • Increased the visibility of critical messages while in-game, making them easier to read.
  • Changed the opacity values of the medals and dog tags that the player has not obtained yet, on the player profile page. This will make it clearer which are unlocked, and which are not.
  • Did you know that many Swedish pizzerias sell a pizza with grilled chicken, banana, peanuts, and curry sauce? A much better choice than pineapple pizza.

Stability

  • Made multiple crash fixes and stability improvements.

PC-Specific Improvements

  • Fixed a bug that could sometimes result in mouse input lag after players alt-tabbed the game or switched to windowed mode.
  • In Firestorm, players will now be able to initiate matchmaking even in the case that they had previously joined a squad in Firestorm and then left it.
  • In Firestorm, players will no longer not be able to matchmake if they had previously played with a squad and the squad leader had quit the game mid-round.
  • Fixed a rare flickering issue that could occur on the Narvik deploy screen.
  • The hotkey for using the X2 500lb bombs now shows the correct key binding when using the Mosquito FB MKVI.
  • In Origin when playing Battlefield V, the Richpresence statuses of your friends are now shown in the localization setting that you (and not your friend) have set.

Xbox One-Specific Improvements

  • The Stuka B-1 Nitrous Specialization activation has now been correctly mapped to the left D-pad button as shown in the user interface. It was previously incorrectly set to the right D-pad.

Player feedback

As always, we value your input, and we want you to reach out to us with feedback. For general feedback, please use our Battlefield V section on the Battlefield forums or comment on this thread. Should you encounter any issues or bugs we recommend that you report them on our Battlefield V – Answers HQ forum.

You can also reach out to our Battlefield multiplayer producer David Sirland and Battlefield LIVE producer Jaqub Ajmal on Twitter if you have any further topics that you would like us to write about in future blog posts.You can reach them on Twitter @tiggr_ and @jaqubajmal. Also, you can reach Jaqub on Weibo: @jaqub.

We hope to see you on the battlefield and we look forward to the journey that Battlefield V will take us on through the Tides of War!

David Sirland and Jaqub Ajmal, on behalf of the teams at EA and DICE.

External link →
about 5 years ago - /u/Braddock512 - Direct link

Originally posted by FcBerni

The blog for Elite skins comes tomorrow or?

Later today we’ll have some social posts, with more details tomorrow.

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by UniQue1992

Hey Jeff, feels like a lot of great changes coming with this patch.

Quick question, did you get any follow-up on the special color for friends? So it's easier to recognize who your friends are in-game over all the random players. Cheers!

I haven’t heard anything yet.

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by cattygaming1

No blackscreen bug fix and it's been in the game since launch?wtf

Black Screen when Loading Map/Launching game. Game sounds continue and menu works, but is not visible. Not the same issue as the "double-V". Must force quit or navigate by memory.

Platform: PS4/Xbox One

Status: Fixed on April 4 with Update 3.1

https://www.reddit.com/r/BattlefieldV/wiki/known_issues#wiki_top_issues_for_week_of_april_22

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by 8rummi3

I'm so glad these are posted direct to Reddit

EA's website is blocked at work, yet Reddit is fine

One of the reasons we're doing it this way now. ;)

about 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by Pay2Hagrid

Wait suppression used to delay passive healing. If so that was terribly communicated and I'm glad you removed it.

It was very hard to communicate indeed, damage is probably enough to delay passive healing.

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by S7ORM_BR1NGR

Stability

  • Made multiple crash fixes and stability improvements.

I really hope this will fix the DXR crashing issues...

We’re continuing to work with Nvidia to improve that.

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by retee83

any news on the skin (don't know what appearance it is) that makes you like a 'predator' were you basically seem invisible? annoying AF

It’s in the Battlefield Known Issues wiki. Scheduled to be fixed with an update in May.

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by Youngerthandumb

"Improved tank shells to also do damage to certain bushes." I found this to a be an unintentionally hilarious sentence with or without context.

Oh you.

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by Ratman46

This is wrong on every level:

Did you know that many Swedish pizzerias sell a pizza with grilled chicken, banana, peanuts, and curry sauce? A much better choice than pineapple pizza.

This is why u/JaqubAjmal shouldn’t be left to write the notes alone. (And he’s wrong. Pineapple on pizza - with the correct additional toppings- is delicious).

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by Suyogya17

I have been complaining about my soldier getting sprint locked since December. Please take a look at this. I am not able to play aggressively because of this. Can’t keep mobility if I randomly get sprint locked. I have to ADS and ADS out to be able to sprint again.

Can you check your in-game settings. I believe there is an auto-sprint option. Make sure that isn’t turned on.

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by SolidGoldArsenal

Still not receiving company coin after reaching cap level 50.

Open up a ticket at EA Help then message me the ticket number.

about 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by PintsizedPint

The Stuka B-1 Nitrous Specialization activation has now been correctly mapped to the left D-pad button as shown in the user interface. It was previously incorrectly set to the right D-pad.

Uhm, last time I checked (1-2 patches ago) this was not Xbox specific... On PC both nitro and bombs were activated / activated on 4 (instead of nitro being on 3).

Added a camera shake slider in advanced gameplay options that allows players to scale the strength of shakes between 50% and 100% (default is 75%).

Why not 30% as in BF1? :(

50% is equivalent to the 30% you would get in BF1 given the fact BF1 had more camera shakes before we added the slider back then.

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by toxicmike909

No fix to the half invisible body soldiers? It's annoying when they're invisible during multiplayer and firestorm. Im on ps4.

It’s called out in the Battlefield Quality of Life Tracker.

about 5 years ago - /u/Kenturrac - Direct link

Originally posted by MartianGeneral

Panzerstorm – The supply stations on Domination and Team Deathmatch are now pre-built.

I haven't played TDM/DOM in quite a while but I don't think Panzerstorm is available on these modes yet

👀

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by [deleted]

[deleted]

The Roadmap posted back in March shows the cadence of content and release windows of new maps.

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by retee83

thank you for the update!

Got an notification that it may have been addressed with this update. We’ll check in the AM and update the KI and notes if so.

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by CheeringKitty67

Keep your pineapple and just double up on the bacon for me. While you are at it throw some Hatch Green Chilis., the hot kind and double up on the cheese, sausage, pepperoni and mushrooms. If you have some red onions throw those on too.

That is a Thanos pizza: “Perfectly balanced as all things should be. “

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by ThibiiX

Definitely real MVP for Firestorm, it means you can carry more so you're not out of it after a single fight, but also that you will find way more of them in endgame because killed enemies also carry more. It basically should resolve the issue with plates attrition!

Also, being able to revive allied who died in vehicles make vehicle WAY more attractive to play.

Cant wait to see that new Victory screen aswell

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by -Bing-Bada-Boom-

Was there any fix where dead player's loot would glitch into the ground during Firestorm?

Yeah, that was fixed last update. Loot clipping issues were resolved, and they increased the spread to help reduce loot stacking.

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by Corchaump1010

Since Criterion moved on. Are we ever going to get kill boxes and Firestorm. I'm pretty sure the community agrees the Looting still needs work

We agree with the community. Looting does need work. And we're working on a lot of things for Firestorm, including the looting mechanic. I don't have anything I can share right now, but I know it's a big issue with the community and with the internal teams.

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by Jacareadam

How do I initiate matchmaking for combined arms? I can only start a new game myself.

Just got an update from the team regarding this. Matchmaking will go live on Thursday for Combined Arms.

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by Tommyfare

I updated but there is still no matchmaking für combined arms. I thought this update would include it?

Confirmed with the Dev team that matchmaking is rolling out for Combined Arms on Thursday, May 2nd, 2019.

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by [deleted]

[deleted]

Duos isn't only on the weekend. For Refund Options, check https://help.ea.com/en-us/help/account/returns-and-cancellations/

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by cherif84

How is anything else than improve inventory and loot on Firestorm on your priority????????

It is a priority, and we have some changes coming to Firestorm that will continue to improve the looting systems.

about 5 years ago - /u/Braddock512 - Direct link

For those concerned about this:

Reduced AA damage to fighters by 20%.

We've clarified and updated that bullet point with the following:

  • We had a bunch of issues with damage vs fast moving vehicles that we fixed in this 3.2 update. One of the effects of fixing that was that damage against the fighters with AA guns skyrocketed because of the fix in damage calculation meant that fighters took consistent damage from AA. Prior to this patch fighters could easily out fly AA since flying away from or directly at the AA could escape the damage entirely, making them untouchable. We fixed the untouchable aspect and then adjusted the AA to an appropriate damage value for fighters. Fighters still take significantly more damage than bombers. Additionally the improvement to turret speeds for mobile AA guns meant they can track fighters better, and also boosted their effectiveness vs fighters (ground AA guns don't have turret rotation limitations in the same way since they are in fixed positions).
about 5 years ago - /u/Braddock512 - Direct link

Originally posted by hawkseye17

Why is the AA being nerfed more? It was weak against anything but fighters and now it will just be useless

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by vtboyarc

Increasing xp rate doesn't help those of us who have been at level 50 for months and months now, hah.

No soldier visibility improvements.

No round balancing improvements , one sided games are just not fun

No improvements to make the UI more readable on bright backgrounds.

Still can't select new assignments in a match.

Same issues since release, starting to wonder if they will ever get fixed.

Still waiting on new maps, waiting for that WWII setting vibe.

But I'm glad to see all the combined arms fixes! /s

No soldier visibility improvements.

I'm working on a Community Broadcast (coming this Thursday, as noted in This Week in Battlefield V from yesterday) that discusses some of the steps we're taking in improving soldier visibility in the next update.

No round balancing improvements , one sided games are just not fun

I feel ya. And I've escalated this to the Dev team.

No improvements to make the UI more readable on bright backgrounds.

I haven't gotten any update on this, will re-ping the team.

Still can't select new assignments in a match.

Talked with a Producer on Friday. This is a big issue internally (as well as with the community) and the Devs definitely want to make it easier to change assignments. Unfortunately, as was told to me "it's incredibly difficult to get this right now" and they don't want to roll something out that could potentially break tracking of any/all assignments, Daily Orders, Chapter Missions, etc.

Same issues since release, starting to wonder if they will ever get fixed.

Still waiting on new maps, waiting for that WWII setting vibe.

We've shared the Roadmap back in March that highlights the cadence of new content (maps, modes, a new theater of war). As we get closer to Chapter 4, we'll be updating that Roadmap with more details.

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by ANEPICLIE

/u/Braddock512 nerfing AA? The stationary was already a Deathtrap, now might as well just hit redeploy when I get in one. The AA are laughably bad against planes

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by SignalDistrict

Reduced AA damage to fighters by 20%.

Why? AA guns are weak as piss already

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by zoewarner

Yeah, they were already shit. Can't even come close to putting a plane down

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by loveandmonsters

Reduced AA damage to fighters by 20%

Oh OK ... instead of doing max 25 damage to a plane as it passes I'll get like 20 before it turns around and shreds me, gotcha. Y'all remember BF1 where you actually had a miniscule % chance of survival or taking out a plane when in AA? Good times.

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by TrippySubie

Ill let you slide on pineapple with pizza, but...please tell me you dont use Ranch on your wings and pizza 😡

Ranch for wings, but not pizza.
(Keep in mind, I grew up in Texas, where ranch dressing is basically considered a staple on the table like salt or pepper.)

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by SignalDistrict

Thanks. I didn't notice it last night tbh. I managed to get 150dmg on a spitfire as he flew over the uncap. Didn't kill him but he was finished off soon after.

I think the explosion radius of the flak should be larger to compensate for the damage loss.

It’s okay. It was added late to clarify after we saw a bit of confusion/frustration regarding the original bullet point in the notes.

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by TrippySubie

My man, it hurts to know this!! Im from Buffalo NY where wings started so you know what condiment goes on those meaty boys 😎

Bleu Cheese is foul, offensive, and quite possibly a crime against nature.

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by dexterity77

Good job breaking all the scopes - now they are all reset in the load outs

We are aware of this bug and are working on it. When we have an ETA from the Devs on a fix deploy, we'll let you know.

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by NotFedWell

GOOD JOB with the update - you guys reset all of my weapons settings ... BRILLIANT!!!

We are aware of this bug and are working on it. When we have an ETA from the Devs on a fix deploy, we'll let you know.

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by ragingduck

Hawaiian Pineapple pizza is the best pizza. Shots fired.

I wouldn’t say Best, but definitely in the top 5 (as long as you add jalapeños on it).

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by R181Ben

u/Braddock512 The weekly Trials By Fire reward for the week of May 16-23 is a single company coin. Is this a joke?

Nope. It’s a visual bug that will be resolved with a backend refresh.

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by lordmay123

Egg geggggg5rrtggt55gtTttggggtttt FT GTTGGGGgg egg ggggtgg ft to gggtgtggtttttttt to get ready ggvgg ft tffgegvg free egg gf the TT ft gf tfg by gftgg ft GGG ft e to r ggggtgg ft gf ee ft f the Feng GG get gggfGGggggg ft g ft gttgeggggg gfv GB a v gf vvvvv to vvvvvvv vvvv really good to me know hope vv vv a vv vvvvvvv vvvvv vvvv vv vv vvvvvvv vvvvv vv vv vv vvvvvvv vv v vvvvvvv v vvvvvvv vvvvvv vv v vvv vv v v vv vv vv vvvvvvv vvvvvvv vvvvvvvvvvvv vv vv vvv vb to vv vvvvvvv v vvv vb vv vvv vvvv vvvvv vvvv vvvvv v vvvvvvv vvvv vv v v v vv vvvvvv vvvv vvvvv vvvv v vvvvvvv vvvbv to vv v vv vvvvvv vvv avvvv to vg a gv bvgff ft e gf

Did you fall asleep on your keyboard?

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by Pink0Panda

I know can't progress in Tides of War, any word on fixes?

Platform and ID, please?

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by Pink0Panda

Whoops I’m an idiot, PC and ThePink0Panda

I’ve escalated this to our QA team to look at it. When I hear anything back, I’ll let you know (it’s late in Sweden now, so probably tomorrow. Sorry about that!)

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by stack-0-pancake

So i was also having this problem but turns out the xp seemed to be getting added after I finished an additional match. basically: I would play my first match and complete a weekly LS/26 challenge for ToW ch xp, but see no change, then play another round and all missing xp seemed to be added at the end. This would repeat if i quit and restarted the game.

Sounds like there’s a delay in the XP granting. Thanks for the info.