Original Post — Direct link
over 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by Sturmtrupp13

I have a feeling its gonna be too close and everyone will be blocking one another making multi kills even easier for mmg gunners.

The radius is something we're open to tweak for sure but we didn't want to go "all in" before making sure this change is a right direction :)

over 5 years ago - /u/tiggr - Direct link

Originally posted by NoctyrneSAGA

BF1 also had alot of, and unlimited explosives. No longer the case. So clearly different

over 5 years ago - /u/tiggr - Direct link

Originally posted by feedbackforblueballs

What?

It's filled to the brim with explosive spam man. The ammo supply station cooldown allows for it too, people play around them due to it. You get 7 explosives every time you click E on a supply station bin / calldown bin. That's 7+ easy kills for some people.

On the new Fortress Hamada for example you can be top 5 every round on defense by sitting next to the ammo bin on the right with Piat and Dynamite, never shooting any gun. I have regularly got multi kills just throwing dynamite over the walls and by the time I'm done sending my 3 PIATs the ammo bin resupply cooldown is ready. The explosive spam never left the Battlefield, at least not the BF5 I have played.

edit - I replied to tiggr and I'm a bit peeved that he would delete his comment. I hope he didn't think I was attacking him and what he said wasn't objectively wrong, just biased as per usual with a game dev. I just think that if the DICE devs think that explosive spam is gone they aren't experiencing what I am experiencing.

Deleted? I sure didn't delete any comments? Anyhows - fortress is not comparable to regular cq/bf1 for obv reasons. It's almost designed to create this, not so much in general cq, which I was referring to (as the placement of stations and chokes should be a to account for spam minimization)