That reminds me of BF4 when the community was begging for shotgun nerf and they buffed it. Consistency.
External link →That reminds me of BF4 when the community was begging for shotgun nerf and they buffed it. Consistency.
External link →What made the Fliergerfaust really strong is that it would explode near airplanes up to 7m away from them and deal full missile damage. With 5.2 that radius is taken down to about 2m which is effectively requiring you to actually aim at the plane to damage it, unlike in 5.0.
Thank you. That must have been buried in the patch notes as it was not in the main listing of items I quoted. Still think the increased range will cause the unintended effect of making it more powerful.
It's under this note:
Somewhat reduced how close to the airplane a Fliegerfaust projectile needs to be in order to detonate. This means players will have to correctly predict plane trajectories and be more accurate inorder to deal consistent high damage to a plane. (What does somewhat mean, this with reduction in hip fire will encourage aiming down sights more which is not a nerf to the effect)
The range increase will have a rare impact tbh. Predicting correctly a plane's trajectory 3 seconds ahead is very unlikely, close to lottery unlikely.