Original Post — Direct link

Delay all content from now through Late September, Including Tides of War. Then have a re-release update that includes:

  1. All major bug fixes and stability improvements.

  2. The Pacific Theater.

  3. Rental Server Program.

  4. The return of Duos in Firestorm(forever), as well as the new improved looting and respawning.

  5. Tanker and Pilot customization + tank body customization.

  6. Upon logging in, players receive every ToW reward that would have been available from now through the re-release.

  7. A few German and British historically accurate uniforms.

  8. Overhauled Assignments.

  9. Advertising and Marketing to get players back that includes the transparency and admittance that the game is getting better.

P.S. I would like Al Sundan before this though. DICE, it’s clear the issue lies with your updates, your QA department needs an overhaul. Please give yourself time to figure sh*t out. Because this is uncharacteristic of you, and we care about this game more than you do...

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over 5 years ago - /u/DICE-RandomRecoil - Direct link

Originally posted by Numba1booolshit

What's wrong with one shot headshots? It makes you actually aim

It massively tilts weapon balance in favor of high rate of fire weapons and makes engagements highly inconsistent, as getting a single headshot accidentally rather than deliberately occurs very often. If it takes 2 to 3 headshots to get a kill, good players will perform much better compared to bad players.

over 5 years ago - /u/DICE-RandomRecoil - Direct link

Originally posted by Numba1booolshit

But then worse players will just get stomped and the player base will die, which is why they probably keep it

There is matchmaking for that.

over 5 years ago - /u/DICE-RandomRecoil - Direct link

Originally posted by TheLankyLobster

The balance of Battlefield V is already in favour of fire rate.

The MP40 starts performing better than the Suomi around 21 meters, the Lewis Gun beats the FG42 after around 27 meters. And the difference before that is not exactly massive either.

over 5 years ago - /u/DICE-RandomRecoil - Direct link

Originally posted by BelgianRattlesnake

But most of the low rate of fire weapons aren't doing what they are designed to do and don't have enough advantages over other weapons. For example, SMGs are close range weapons and now you are saying that they outperform other high rate-of-fire SMGs at ranges which they are clearly weapons not designed for. You can go over to other classes like the Assault and pick up the StG 44 and wreck the MP40 or MP34 users. The only balanced case so far is the Lewis Gun with a low rate of fire but an extremely large mag and ok-ish accuracy.

However one-shot-headshot is out of the equation. If it were in the game, everyone would use MMGs because the pace would drop down and they spray a lot of lead really fast.

ARs have no meaningful advantages over SMGs up until 30 meters. SMGs have meaningful advantages within that range (zoom in speed, time to fire after sprinting, hipfire). If you want more range, the slower firing SMGs are absolutely relevant and useful.

LMGs and ARs only pull ahead after 30 meters because SMGs now need one extra bullet to get a kill. Sometimes this is partially compensated for by the faster zoom in. But with only one bullet extra required to get a kill, you will still usually win if you have the drop on somebody. Again, this makes the slow firing SMGs relevant, because they allow you to engage still. Your range is heavily limited with the Thompson and Suomi in comparison.

over 5 years ago - /u/DICE-RandomRecoil - Direct link

Originally posted by BelgianRattlesnake

Remember we are talking about low fire-rate guns in class and this time you take the MP40/STEN as an example for the second slowest rate of fire for the SMGs. The MP40/STEN fires at 540 RPM or 9 RPS while the StG 44, the second slowest firing assault rifle, fires at 600 RPM or 10 RPS. That is a 100ms difference in TTK already there. ARs also get access to hipfire accuracy improving specs so their hipfire ain't that far apart from the SMGs. At 5 or 10 meters, the chance of you missing your hipfire is almost zero. If you truly want to lead ahead with the SMGs, the choices you have really are the MP28, the ZK-383, the M1928A1 and the Suomi. They perform significantly better than their equal rate of fire ARs at the SMGs' optimal range due to generally bigger magazine sizes and hipfire.

AR hipfire is always worse than SMG hipfire. Upgraded AR has about 10 meters. hipfire range, base SMG about 15 meters and upgraded SMG around 20 meters. For headshots, those ranges are about half. Getting the hipfire upgrade on the StG also stops you from getting the ADS upgrades. On the MP40 you could get the ADS upgrades, still have better hipfire and make up some for the raw damage output disadvantage you have, particularly beyond 30 meters. The hipfire upgrade is not free and has a clear performance downside at medium range.

Within 30 meters, the raw TTK disadvantage of the MP40 or STEN against the StG is 33 ms. Zoom in advantage can be as high as 266 ms, although 66 to 100 ms is more common. Sprint to fire advantage is 66 ms.

Between 30 and 50 meters, raw TTK disadvantage is 150 ms. Effectively less if the StG has the hipfire upgrade and the SMG comes with the ADS upgrades. You will lose most perfectly even 1v1s. But if you have 100-200 ms of a drop on somebody, it will be tied or slightly in favor of the SMG, depending on if the AR is already ADS and if not, how fast it goes ADS. It is past 50 meters where SMGs really suffer because the lower bullet velocity starts making it hard to hit moving targets and the raw TTK disadvantage grows up to 266 ms at 75 meters.

With the faster firing SMGs, you'll miss out on a lot of opportunities past 20 meters. You get close range dominance, but you don't need more than an MP40 or EMP to beat most ARs and LMGs up close, if you hipfire them well. Only the 1907 might require a bit more ROF to duel.