First off, don't say "bro just fly higher".
Both teams have fighter/attacker aircraft. There is no bombers with a bombing reticule that would normally fly high and carpet bomb. This means that they need to actually dive at a target to engage a tank or infantry soldier. When diving and you find a target to shoot at, you are dead instantly because the Fliegerfaust just did 100 damage to your aircraft. The current 40mm AA guns are possibly OP too, but I haven't played enough yet to go one on one with them over and over. DICE I seriously believe that not a single person on your development team actually flies the aircraft during testing to ensure these damage numbers are balanced. Use your own stats and look at how many players are playing the assault class. It is roughly 30% of each team on the server is playing assault in which nearly every one of them is using the Fliegerfaust because they can get an easy kill by one-shotting an airplane.
I would beg to be on some sort of development team for anything and everything aircraft in Battlefield. I want to help the flying portion of this game. I am a pilot IRL with over 250 flight hours which doesn't directly relate to this game but I could possibly contribute to how the aircraft balancing should be versus one another. I am currently ranked in the top 20 in the world in aircraft so I have all the experience needed as well.
Please look into the way the Fliegerfaust and other AA actually affect a pilot's playstyle.
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