Original Post — Direct link
over 5 years ago - /u/tek0011 - Direct link

Originally posted by Stevestating

It is about visibility, which is poor, nothing else. And yours is to check angles..

Have to agree here. Your approach wasn't the best, could have hugged the left wall and popped out for a second to get him to fire. Also you had every opportunity to use smoke here. He was fairly visible after you took two steps out. He was prone and in a defensive position awaiting your approach. Good choice of camo. Seems fair to me.

over 5 years ago - /u/tek0011 - Direct link

Originally posted by [deleted]

[deleted]

100% agree with you. No one is telling them how to play. Just what could have possibly done different at this specific engagement. Most people are upvoting because they hate prone campers. But the fact is there was a better way to handle running out into the open (or not running out at all) especially with smoke in hand. That specific area in the video is notorious for people sitting at B and watching that exact path. I don't understand why people relate camouflage to a visibility issue. If visibility was the issue then we wouldn't even see the outline of the enemy, or his gun, or face, or movement as we do in this video.

over 5 years ago - /u/tek0011 - Direct link

Originally posted by Stevestating

As I said, of course you see him when he starts shooting, but did he as i scanned this area? No, and then when he starts there is no chance of countering a MG-42. and furthermore he got a teammate as well, ALTHOUGH he was already shooting, I dont really get that point, for me it was just too late. It is not that I dont have teammates who also could smoke and advance a little bit. and IF somebody or me would have smoked the canal, does this excuse poor visibility? I dont think so.. You just cannot avoid being a victim of poor visibility in this game ALL the time, that is my point

So you're saying that poor visibility is in the game ALL the time? How is that possible? Camo's main feature is to make it hard to see the enemy. In other words decreasing their visibility..

Out of curiousity what kind of video settings do you use? There are some settings that make the outline of a player a bit more defined. Might help you.

over 5 years ago - /u/tek0011 - Direct link

Originally posted by Stevestating

That does not change visibility ffs. the picture I would see would be the same when I am 10 meters back behind cover..

If visibility was NOT an issue, how you can lie down in open field with no cover and not getting shot immediately? Furthermore, why would you do that??

I don't think you are understanding camo, proning and defensive positions. Sorry.

over 5 years ago - /u/tek0011 - Direct link

Originally posted by Stevestating

I said that there are a lot of instances and situations where the soldier visibility is very poor, and that you cannot avoid it by playing more "tactical" all the time in the sense that this would make the poor visibility not appear, whereas in previous titles that wasn't barely a problem.

It is a special case here, tell me why would you lay down in the open field, give me a reason.. Right, because Im almost invisible, I dont need cover, the cover is my camo-uniform.. and i think that is wrong.

It would be another case if he was in cover with good camo, but proning in the open field.. nah..

Well, Everything on medium and all other things off, you know these motion blur things etc.

Fxaa(?) high will give you better outline of players. Low blurs it a bit. All other settings to low regardless of video card.

over 5 years ago - /u/Kenturrac - Direct link

Woah, that's a crazy one.

Out of curiosity, has anyone an idea how to fix a situation like this? The ground is grey and noisy from the destruction of the city and his uniform is grey.

I have a hard time coming up with a solution for this case unless we give everyone a red outline or drastically reduce the visual fidelity of the game.

over 5 years ago - /u/Kenturrac - Direct link

Originally posted by OverkillBuck

Map based uniforms?? Lol

You mean only allowing uniforms that don't camoflage well on a certain map? Like woodland in this case?

over 5 years ago - /u/tek0011 - Direct link

Originally posted by LutzEgner

The dude in the video neither holds a 'defensive position' (lmao hes laying on a random spot like most the MMG baddies do) nor does camouflage work like this in any way shape or form. All that guy does is willingly/luckily abusing the horrible visibility system introduced by BFV.

I've got no issues seeing him or with his decision to lay prone while defending the B flag. It's absolutely a defensive position, just because you don't like prone MMG players doesn't change that. I hate them too but in the video he is without doubt defending the path to B. It's interesting that half the people think it's a visibility issue while the other half think its not a problem. Makes you wonder if it's just an issue for some people in certain situations. I personally have zero issues with visibility in the game.

over 5 years ago - /u/Kenturrac - Direct link

Originally posted by Twitch_Tsunami_X

Turning up the player glow would be an easy one. It appears to have been toned down since it was introduced.

I am pretty sure we didn't changed it since we release it. The "glow" also doesn't help much with backgrounds that are bright. Fjell, Narvik as well as here I believe.

over 5 years ago - /u/Kenturrac - Direct link

Originally posted by ParsaFearless

Just show the name tag when you’re Adsing them like bf4.

That's already happening when you look at people within a certain distance. Got implemented a few patches ago. I believe it's the exact same system as BF4.