Original Post — Direct link
about 5 years ago - /u/lytlb1t - Direct link

Originally posted by dancovich

To be fair the engine is quite powerful.

I was playing Halo 5 the other day and in this game vaulting is smooth and reliable. I got myself thinking "I wish vaulting worked so well in BFV" but then I remembered how static Halo environments are.

In BFV you can pretty much have any surface, no matter how it got there (originally placed by a level designer, result of some vehicle that exploded, piece of destroyed wall, you name it) and vault it.

I can't think of a single game that has that level of destruction and that level of interactivity with the environment at the same time.

For what it's worth: vaulting has nothing to do with the game engine. A game consists of: Engine + Game specific code / data.

There is no vaulting code in fifa, yet fifa uses the same engine as bf.

See the engine as a toolset to create games, a framework for teams to build upon, be it assets or code. And yes that toolset is pretty powerful.