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almost 5 years ago - /u/Kenturrac - Direct link

The top-left one is fairly blue, wouldn't you say? Cause I just ran into this one: https://www.reddit.com/r/BattlefieldV/comments/ciimta/we_all_want_this_dice_please/?utm_medium=android_app&utm_source=share

😜

I am not a guy that gets involved much with color work, but personally I think the art team did an amazing job with our worlds. Such variety. Wait until you see Marita live. :3

almost 5 years ago - /u/Kenturrac - Direct link

Originally posted by ExquisiteRestroom

Me too, when the Battle of Hanut Operation came out I loved how dark the first day was. Really sucks that it's not as unique as it was on release since the brightness has been turned up

I did that Operation. We never changed the lighting. It's as it was on day 1.

almost 5 years ago - /u/Kenturrac - Direct link

Originally posted by HiDefiance

Will you at least take it into consideration? There’s so much blue in that image, it’d be much nicer toned down.

Everything is possible, but Devastation is trending extremely high in terms of popularity and satisfaction. Not really feeling that changing something that works and is popular is recommandable. There are more important issues at hand. ;)

almost 5 years ago - /u/Kenturrac - Direct link

Originally posted by MrDrumline

It's been a few years since we got past the "everything is a gritty desaturated brown with a bunch of bloom thrown on it" era of game art design like ten years ago. People forgot about that and it really shows. Never thought I'd see people complaining about too much color, but here we are.

Yeah. Remember the BF1 reddits: "Everything is brown." I think the power is to be found in the variety. Funnily, when I watch "WW2 in colours" it doesn't look like Hollywood either. I guess it's a bit of a matter of taste in the end. Then again, I don't know sh*t about what is good art. ^ I trust my colleagues and stand behind their skills.

almost 5 years ago - /u/Kenturrac - Direct link

Originally posted by ExquisiteRestroom

Ah yeah you're right, I remember turning down my brightness because of how bright narvik was while playing at night and didn't change it for a while.

You guys ever thought about maybe making it a bit darker though? Or mabe set it early in the morning with the rising sun barely being visible on the horizon? It's too bright for it being at night even with the moon in the sky

The BF1 night maps have been the two least popular maps by a massive margin. People wanted them so badly and even loved them, but then after a bit no one plays them because of bad visibility and the gameplay that brings (we saw it in the results of the map voting which existed in BF1). I love dark nights in games, but the record shows so far that there is little value in it. I would love to enable it for CQ and other modes one day tho. Some areas need a bit of fix up for this to work tho. So no promises.

almost 5 years ago - /u/Kenturrac - Direct link

Originally posted by JumpyJacketFullyMet

People dont like devastation, it is the only less bad map in the game.

Did that comment make you feel stronger? :P

You do know that we ask people to rate the map monthly, right? ;)

almost 5 years ago - /u/Kenturrac - Direct link

Originally posted by stinkybumbum

Thats because it was poorly implemented with shadows being too dark inside. Same problem most BF games have

I think it's a bit more complicated than that. Besides, Nivelle Nights had no interiors. ;)