Original Post — Direct link
about 5 years ago - /u/Kenturrac - Direct link

Originally posted by emilguss

Don't understand why they can't fix it for console aswell

Not an expert here, but it's probably due to performance reasons. At least that's what I understood. Overlapping translucency (I think that is what it is called?) is apparently really expensive in video games. One of the reasons we barely had trees with that volume in BF1.

The visuals should have changed on console as well tho. The pixelated nature of them should be reduced, but yeah, it still has to swap to lower LODs quiet early to maintain 60FPS.

about 5 years ago - /u/Kenturrac - Direct link

Originally posted by NoctyrneSAGA

I think you have it the other way around. You have 60 FPS because Minecraft trees appeared.

Yeah exactly. LODing isn't delayed if you have higher FPS. :)

About the characters, no idea, sorry. I had it a lot in the beginning, but it barely happens for me now.

about 5 years ago - /u/Kenturrac - Direct link

Originally posted by VenomousHydra89

Do you think it will ever be fixed for the XONE X or playstation pro?

I think the way it is, is the way it will be. As far as I know consoles run PC medium settings. (I do too om my PC btw, so that's how it looks for me as well.) XboxX and PS Pro just run all games at 4K resolutions, right? So the LODing should be identical.

about 5 years ago - /u/Kenturrac - Direct link

Originally posted by sirdiealot53

I mean I could sit 300 meters from the action looking out of bounds and there would be a Minecraft tree 20 meters from me. Not sure rendering one tree would tank the FPS enough for LoD to kick in but idk

The price of trying to building photo realistic games for multiplayer with 64 players, vehicles, destruction, physical based driving, flying and bullet systems on maps that are all around 1 sqaure kilometer big. One of the reason no one else does it with all those features. :)

Again, I am not a pro on this topic, but I know our tech art team looked into the issue and fixed as much as the current technology allows.

about 5 years ago - /u/Kenturrac - Direct link

Originally posted by Mertinaik

"Barely had trees with volume". There was literally forest map in bf1. It had shitter render distance on console but way better than what we see in bfv.

"trees with volume"

The Forrest map trees were basically just tree stem. The leaves which are translucent are high up in the sky and due to that they can't overlay with each other multiple times and cause performance issues. The more you know. :)

Also: I am not making this sh*t up. You can trust me. :)

about 5 years ago - /u/Kenturrac - Direct link

Originally posted by Rudi-Brudi

Do you know which exact setting on PC changes the trees to look high detailed?

edit: this is with undergrowth and overgrowth settings on ULTRA: https://imgur.com/a/jChBRuL

No idea, sorry.