It’s pretty much the lowest skill way to get a kill, it’s also pretty random and unpredictable, not to mention how annoying and ridiculous the instant kill melee animations are
External link →It’s pretty much the lowest skill way to get a kill, it’s also pretty random and unpredictable, not to mention how annoying and ridiculous the instant kill melee animations are
External link →Exactly my point, the system itself is unpredictable and kind of bs
I agree it's not always very reliable. I have a task to improve the soldier detection to make sure we play the takedown when you anticipated to do so, not sure when I have time to work on it though.
Would that automatically improve revive angles too? Because those aren't reliable either... Well they are consistent but too sharp I guess. If you come in too low, you see the prompt but it's not letting you revive until you approach from higher.
Revive angles is a different issue, but Florian and I already looking into that as well. When playing I know how to position myself to trigger it 100% but it takes a while until you know exactly when that is. We want to make it more reliable and the UI should always tell you the truth ^^