Still broken:
- team imbalances(numbers). This was an issue for 3 years in BF1 and is still an issue in BFV.
- Top squad’s all being on the same team and never being shuffled to opposite team post match resulting in steamroll after steamroll after steamroll.
- AFK players never seem to get kicked from the match in a fair and timely manner. You can Have a full squad of afk players on your team for 5 to 10 minutes which means you lose unless the other teams is really bad or they have more afk players than your team.
- Vaulting(better but still unreliable to the point it can take 5 to 8 attempts to get through a single window)
- bipods(better but still unreliable).
- reserving tanks and aircraft. We can’t spawn the vehicle we’ve reserved. How is this still an issue 5 months post launch? Spawning the vehicle we have reserved works flawlessly in BF4 and BF1. What’s the disconnect DICE?
- Sound design. missing/inconsistent enemy footsteps sounds. This is NOT a volume issue. Half of the time enemy footstep sounds just do not render at all. I have vastly superior audio awareness as far as hearing enemy footsteps playing Battlefield 4, a game that is six years old. BFV’s sound design was poorly done.
- Sound design. while playing as infantry I often have enemy tanks appearing only feet away without making a single sound. Moments prior there was no tank in that location so the engine had to be active and revving.
- not being able to locate or access a single transport on all maps but Panzerstorm. It’s obvious that Panzerstorm transports respawn much more frequently, in greater numbers and in many more locations than all other maps. The Panzerstorm transport availability model needs to happen on all maps that have vehicles.
- instant executions when melee attacking an unsuspecting enemy from behind do not work. Instead of the instant execution we see in BF1, BF4 and hardline, in BFV when melee attacking an enemy from behind we love tap an enemy on the shoulder so they have time to turn around and shoot us.
- the specific “perks” for each class of melee weapon(knives, maces, and heavy) that were present in BF1 aren’t functioning or were just left out of BFV. It appears the only melee mechanic that’s working in BFV is damage. Therefore there’s no reason to carry anything but heavy melee weapons. It’s a shame because daggers and knives were nasty fun in BF1, but it takes about 8 knife strikes in BFV(even from behind) to kill an enemy and the quicker execution perk(from the front or side) for knives from BF1 isn’t present in BFV.
- one frame deaths
- the respawn map when playing Grand Ops or Conquest often falsely shows transport available icons at certain locations suggesting transports are available in those locations where there aren’t actually any transports available. Spawning in at a location where the map FALSELY shows transports being available then running around searching for the supposed transport in vain is as frustrating as it gets. Keep in mind that six years ago playing BF4 we could see the “real time” status of all available transports on the respawn screen and we could spawn directly into any available transport DIRECTLY FROM THE RESPAWN SCREEN.
- in BF4 abandoned transports catch fire, self destruct, then reset back to their spawn point so there’s a steady stream of transports spawning all over the map. In BFV abandoned transports never self destruct so they never reset so we can hardly ever locate access a transport at spawn points. The quite often results in all transports being abandoned during the opening minutes of the match then players never being able to simply find a transport at any spawn points the rest of the match. Quite often this leads to one team being camped at the one or two objectives outside their spawn because they have no transportation available to help flank or break out of the camp. This problem occurs on all maps with vehicles except Panzerstorm.
- often the only transport(s) available in game modes like Frontlines, Grand Ops and Breakthrough are located hundreds of yards away from the nearest available infantry spawn point. So if we want to access those transports we have to spawn in and then run a couple minutes back away from the frontline. Then it takes another minute or two to drive the transport into the fight. That or those only transports on the entire map are located way back in our back lines in OUT OF BOUNDS areas 😂. You can’t make this stuff up. Its ludicrous and this is absolutely terrible game design. I never thought I’d see the day in Battlefield game where accessing a simple transport is extremely difficult if not totally impossible.