over 5 years ago - /u/F8RGE - Direct link

https://i.redd.it/520o19rerrw21.png

Hey Everyone,

We have a small patch arriving tomorrow, on Wednesday, May 8th. This patch will primarily be focused around some changes we are making to Anakin Skywalker but will also include a couple of fixes for other heroes.

We have made several balance changes to Anakin’s abilities, including increasing the cooldown of his Heroic Might ability by 4 seconds and reducing the health increase from his Tenacious Star Card by 50%.

In addition to these changes we have lowered his lightsaber damage from 140 to 130 and also reduced the damage bonus from his Massive Strikes Star Card from 10-15-20-25 to 5-10-15-20.

We have seen some discussion on an issue where Bossk was able to defeat heroes in one shot by zooming out right before his weapon was fully charged. We have fixed this issue and have also fixed an issue where Count Dooku’s Expose Weakness ability had no cooldown.

As always, thanks for the continued feedback and we’ll see you on the battlefront.

The Star Wars Battlefront II Team

Release Notes:

Balanced damage and cooldown values for Anakin’s abilities:

  • Increased the recharge time of Heroic Might from 14 to 18 seconds
  • Reduced the friendly damage charge-up speed of Retribution from 2% per 100 damage to 1,33% per 100 damage
  • Reduced the Health Increased stats of the TENACIOUS Star Card from 50-100-150-200 to 25-50-75-100
  • Reduced Anakin's lightsaber damage from 140 to 130 points
  • Reduced Anakin's MASSIVE STRIKES Star Card bonus damage from 10-15-20-25 to 5-10-15-20
  • Delayed the effect of Retribution by 5 frames
  • Fixed an issue where damage from sources other than enemy players caused Anakin’s Retribution ability to charge up.
  • Anakin’s Retribution ability now has a maximum value increase per damage event.
  • Fixed an issue where Count Dooku’s Expose Weakness had no cooldown period when activated while dashing.
  • Fixed an issue that prevented Darth Maul from blocking, when under Obi-Wan’s Restrictive Mind Trick ability.
  • Fixed an issue where Bossk could defeat other heroes in one shot, if the player zoomed out right before Bossk’s weapon was fully charged.
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over 5 years ago - /u/EA_Charlemagne - Direct link

Originally posted by [deleted]

[deleted]

Animations are created at specific framerates a lot of the time. It won't have an effect on performance.

over 5 years ago - /u/EA_Charlemagne - Direct link

Originally posted by [deleted]

[deleted]

Screen FPS (htz/refresh rate) is separate from animation FPS. It's pretty confusing to be honest so I'll see if we can make this clearer in the future. The short of it is that the animation fps and screen fps are separate measurements from one another. If you’d like, you can think about it this way: if it’s standardized to 60fps and you're playing at 30, it's 2.5 fps; if you're at 120, it's 10.

over 5 years ago - /u/EA_Charlemagne - Direct link

Originally posted by supersecretFBIagent

Wait so what about the actual ability will change (also please reduce the amount of time HM can charge for, it’ll make the ability a little bit skillful)

You'll have time to avoid it since you'll know when he starts to use it.