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A lot like Han’s shoulder charge, Yoda has been able to hit people through blocks with his lightsaber dash ability for almost a year and a half, this “bug” actually set Yoda apart from other heroes and gave them a unique experience while playing.

I understand Yoda got a block and this significantly takes away some of the downsides to playing him, but Anakin also has an ability that can damage through blocks so I don’t understand why this was an issue.

If this truly was a bug, this tells me a lot about whether the devs actively tested characters upon updates, because this is almost humiliating that it took so long to “fix”.

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over 5 years ago - /u/EA_Charlemagne - Direct link

Let's not get into conspiracy theories that we're calling things bugs just to get rid of features. I can assure you that's not true. Honestly, with so many different types of abilities at play, things like this don't always work cleanly and result in some edge cases where they don't work as intended. These two are examples of that; ones we were aware of and were trying to fix, but other things took precedent. For perspective, no other dash attack breaks blocks. It's a highly mobile ability while Anakin's Passionate Strike is almost stationary. I get that this was something that some people liked, but for the overall health of the game, we need to fix issues like these (especially the harder ones to fix) in order to be able to move forward with developing characters/features. Leaving bugs, even if players like them, only hinders us there.

over 5 years ago - /u/EA_Charlemagne - Direct link

Originally posted by ifoundyourtoad

I can understand that and the conspiracy thing is silly. You guys could have just said “it was too OP”. I don’t believe that was a warranted “theory”

But do you think all lightsaber users having an ability to break a block is warranted? It could add some unique game play where certain abilities could break block. Kind of like how Kylo’s frenzy his last attack on it breaks block. I may be wrong but I thought it did.

Or do you think it can over complicate things and hurt the more casual gamers (not meaning to be patronizing) and just keep it more arcade like? I’m just genuinely curious where DICE stands in light saber combat.

If everyone has something, it's no longer special. We want to use unique effects strategically. For example, Yoda having a block that lets his push get stronger is something we'd likely leave to him while a block break is something that makes more sense for Anakin. There are other things we can tweak and add as we go, but we don't want to add something to every character. If we do, we start treading the path where they all feel the same.

over 5 years ago - /u/EA_Charlemagne - Direct link

Originally posted by Slyrentinal

I’m hyperventilating, I’m not saying that for sure what happened, nor do I expect that that’s the case, but with priorly reputable companies like Bethesda doing sneaky things then claiming it’s a bug on multiple occasions it’s hard not to wonder if devs could be making it up.

Thanks for the reply.

No, screw doing that. I never want that to be us. Our players are our #1 priority. We wouldn't be working on this game today if it weren't for players like you. It's our duty to put your interests first. I had a few talks with the team about stuff that wasn't put into the release notes because it was missed. Even small things (like pose changes for Rey and such), whether intentional or not, need to be surfaced to our players ASAP.

Don't worry, no offence taken by this post, though! It's a completely valid thing to assume. Just know that not only do F8RGE and I have your backs, so does the rest of the team. We never want to get back into a place where we're considered to be unreliable or untrustworthy. Sorry for not including this change in the notes. Deep breaths. All is well.

over 5 years ago - /u/EA_Charlemagne - Direct link

Originally posted by RTSUbiytsa

Since you're worried about players first - can we stop talking about the minor annoyance that are the Yoda changes, and talk about doing something about Anakin? Any word on upcoming nerfs? Fixes for/killswitching because of the Retribution exploit?

I'm a new player, and I love the game itself - except Anakin. If we go a week without any news on you guys really looking to fix him, and not just putting out nerfs for the sake of saying you nerfed him, I'm probably just gonna uninstall the game. He really does make things too unbalanced.

We have plans for Anakin. I'm just holding off on saying anything until they're locked in. It's one of those situations where we know exactly what we're going to do and have a plan, but we can't say anything until all the checks have been cleared. Just a reality of game development.

over 5 years ago - /u/EA_Charlemagne - Direct link

Originally posted by RTSUbiytsa

I understand that, I was just getting a bit frustrated by the lack of communication - but I definitely appreciate the response!

I've just been a part of way too many games where something is absolutely busted and the devs just... stay silent... and stay silent... and stay silent... and then "nerf" it without nerfing any of the parts that make it overpowered... and then stay silent.

Knowing that you guys have a plan makes me hopeful, though. Thanks!

No problem! Keep us accountable. So long as everyone is respectful of one another (which you were), this community will stay healthy on both fronts.

over 5 years ago - /u/EA_Charlemagne - Direct link

Originally posted by bushdid911-_-

Well if you ask me, the lightsaber combat rn is just a matter of hold the block button and wait until your opponent get's bored. More than 80% of hero abilities can be simply blocked. It is basically becoming a play style. If you give everyone a block breaker, lightsaber fights will be so much thrilling and strategic. You will have to think like "oh i should use the block to defend against his lightsaber attacks, but i also need to dodge or jump over his block-breaker." In conclusion, please don't make any negative changes to this game because of the star wars lore. Balance > lore

That's fair feedback. If we see degenerate/un-fun behaviour taking root, we'll do what we can to address it.

over 5 years ago - /u/EA_Charlemagne - Direct link

Originally posted by darthkyle25

I hate to bring this up because of conspiracy theories but there was a CT saying a while back that private matches were coming to HVV showdown,was swept under the rug when it didn't work and was never heard from again.

We've commented on this a number of times, but no worries. We ran into technical issues with the mode and put it on hiatus for now.

over 5 years ago - /u/EA_Charlemagne - Direct link

Originally posted by alexaka1

For perspective, no other dash attack breaks blocks.

Rey's Dash Strike would like to have a few words with you on that.

Yeah, my bad. I was thinking of Luke and Maul. Rey's was designed to knock down opponents and it's a little but different than a regular dash (a bit more like Obi-Wan's Defensive Rush). It's sort of like how Dooku's ability has the word "shock" in it but it's more of a push/throw. Rey's says "Dash" but it's more of a charge/rush/advance.

over 5 years ago - /u/EA_Charlemagne - Direct link

Originally posted by Countdown3

Leaving bugs, even if players like them, only hinders us there.

If the playerbase likes them, then maybe those aspects should have their "bug status" removed. Yoda was better and more fun/unique to play before, it seems to be universally agreed upon. So maybe it's a change the team should consider reverting? I rather have the extra 100HP with presence and be able to break block rather than Yoda being able to block light sabers. This change was for the worse.

I wouldn't say it was universally liked, but I get your point. The bug also wasn't 100%, either. It usually happened, but not always. If we wanted to actually do it, it would be built as a feature, not relying on a bug. Think of it like lightsaber blocking. There was a rare bug that made it similar to what it is now. We removed the bug and rebuilt it as a feature. That's a much safer way to develop games because it gives us more control over balancing and such.

over 5 years ago - /u/EA_Charlemagne - Direct link

Originally posted by darthkyle25

Oh I apologize. Didn't realize you had commented on it. Hard to keep track with how active you and Ben are these days on reddit

Edit: and I mean thst in a good way :)

That's definitely not the worst problem to have, haha! Better than the alternative.