Original Post — Direct link
over 4 years ago - /u/F8RGE - Direct link

Originally posted by AfroFlower

Hero showdown and HVV can pretty much be played anywhere

SP maps are usually higher quality than MP due to not having to be played online with a bunch of other players. As a result it's not a simple case of just bringing them over as some of them may require significant rework to bring them in-line with performance and memory requirements.

over 4 years ago - /u/F8RGE - Direct link

Originally posted by Ewokitude

How much rework goes into porting maps between MP game modes? Like for instance bringing Crait and the ship interiors to Co-op? 😏

Still a considerable amount. Crait is tricky (and unlike other planets) because a large part of it is nothing but a totally flat layer of salt. Doesn't make for interesting gameplay.

Capital Ships to Co-Op, would still require all the game logic to be placed into the map, full setup, AI pathing done, and quite a few other bits and pieces.

over 4 years ago - /u/F8RGE - Direct link

Originally posted by Lodethi

I love that you're responding to this kind of criticism. It's something that the community has been talking about since launch, but we've gotten silence from you/DICE about this and I think as a result of that most have assumed that it's just "lAzY dEvS". Could you elaborate on why weapons present in SP haven't been added to MP? Prioritizing new content over balancing weapons?

Similar to the above comment, there's always a trade off for anything we need to add. UI, balance, integration, testing, animation, VFX, etc, it all adds up.

Every single thing we have added to the game has come at the expense of something else and there will quite likely have been a discussion over should we do "this, or that".

over 4 years ago - /u/F8RGE - Direct link

Originally posted by supersecretFBIagent

Would it still be easier than making a map from scratch? It would still count as a totally new map anyways

Yes, but sometimes building from the ground up is a better option.

over 4 years ago - /u/F8RGE - Direct link

Originally posted by Ewokitude

As a primarily Co-op player I think it would be worth it! The ship interiors are really cool play spaces and a lot of times I don't want to sit through long games of CS to play on them.

I think if you could find a way to make Crait work (downed AT-M6's for instance) it would be really fun. ST feels more barren in Co-op with one fewer map than the PT.

Ship interiors would be cool in Co-Op, agree on that. No plans as of right now though, but will let you know if things change.

over 4 years ago - /u/F8RGE - Direct link

Originally posted by Angsty_Kylo_Ren

Crait could be done with a couple of downed walkers, no? Some Resistance transports maybe? Plus the cave system is pretty expansive!

You guys did it with the Separatist Hangar, I'm sure something could be worked out!

Yeah, that's something we could look at (and have). Still requires a lot of 3D art and level design work. Which goes back to the toss up between what else we are working on and making choices.

over 4 years ago - /u/F8RGE - Direct link

Originally posted by generalslywalker

On a similar note has the team talked about adding the ST ship interiors to HvV? Or will that depend on the demand from the community?

We have talked about it yes.

over 4 years ago - /u/F8RGE - Direct link

Originally posted by generalslywalker

Thanks for answering! Just a quick follow up but has the team ever talked about adding Felucia to Hero Showdown?

We've talked about pretty much everything and anything.